Thaddeus Crews
dc9c34f0c6
SCons: Add enum conversion warning
2025-04-26 12:06:20 -05:00
Thaddeus Crews
ff1858ad2c
Merge pull request #102101 from KoBeWi/2d_3d_skrypt_gra_biblioteka_zasobów
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Mark main screen plugin names for translation
2025-03-29 10:16:33 -05:00
Peelep
419ef1b7ca
Add UndoRedo actions to preview sun & env
2025-03-26 18:26:19 +02:00
kobewi
6f25babd6b
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
Thaddeus Crews
3c03566d2e
Merge pull request #102281 from ryevdokimov/selection-box-color-no-restart
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Do not require editor restart when changing selection box color
2025-03-11 19:54:43 -05:00
Robert Yevdokimov
8a6804b197
Do not require editor restart when changing selection box color
2025-03-12 03:38:44 +04:00
Hugo Locurcio
5472936b69
Disable debug draw modes in the 3D editor according to current rendering method
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- Add tooltips to some debug draw modes, including when it's unsupported
due to the current rendering method in use.
- Improve documentation related to debug draw modes.
2025-03-12 00:10:24 +01:00
Thaddeus Crews
23979663d0
Merge pull request #98133 from aaronfranke/view-layout-menu
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Rename internal `view_menu` in 3D editor code
2025-03-11 16:54:07 -05:00
Thaddeus Crews
37fed7790e
Merge pull request #102176 from ryevdokimov/fix-local-space-gizmo-basis
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Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
2025-03-11 16:54:00 -05:00
Aaron Franke
4f1bcbd97f
Rename internal view_menu in 3D editor code
2025-03-08 02:06:56 -08:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Robert Yevdokimov
5878b880ae
Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
2025-02-03 16:57:30 +04:00
kobewi
cc2ea339d8
Mark main screen plugin names for translation
2025-01-27 22:31:47 +01:00
Rémi Verschelde
0332cee3d4
Merge pull request #101404 from ryevdokimov/mouse-enter-signal-to-notification
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Change editor viewports gizmos mouse enter/exit from using signals to notifications
2025-01-10 23:06:47 +01:00
Robert Yevdokimov
a8f3c9727e
Add ability to cancel rotation from viewport rotation gizmo
2025-01-10 15:41:06 -05:00
Robert Yevdokimov
d17cf852e3
Change editor viewports gizmos mouse enter/exit from using signals to notificatons
2025-01-10 13:41:49 -05:00
Aaron Franke
0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-15 17:31:01 -08:00
Thaddeus Crews
c5f0d571b5
Merge pull request #97985 from RobProductions/add-tablet-nav-preset
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Add `Tablet/Trackpad` 3D navigation preset
2024-12-12 16:13:24 -06:00
Robert Yevdokimov
e2ed286d2d
Add measure mode to 3D
2024-12-10 10:30:49 -05:00
Matt Enad
bd47e4f1ba
Add Tablet/Trackpad nav preset
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This commit adds a new navigation preset called `Tablet/Trackpad` which enables "Emulate 3 Button Mouse" to more quickly set up good default keys for tablet users.
It also adds support for mouse buttons 4 and 5 in the navigation settings which will be helpful if users want to customize 3D navigation further for specific pens/mice.
2024-12-04 13:02:11 -05:00
Geekotron
6ad82aba3b
Allow tool scripts to alter transform of Node3DEditorViewport camera
2024-11-29 18:48:01 +01:00
Thaddeus Crews
30ab612e35
Merge pull request #90778 from timothyqiu/cam-preview
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Add Camera3D preview in Inspector
2024-11-27 10:46:59 -06:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Robert Yevdokimov
fb768a7118
Use collision detection ray to reposition an object already in the scene
2024-10-04 17:13:46 -04:00
Rémi Verschelde
21353460f7
Merge pull request #88511 from ryevdokimov/offset-drag-to-instantiate-scene
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Offset drag instantiated scenes that result in a collision by its bounds to mitigate overlap
2024-10-04 22:42:52 +02:00
Adam Scott
9d735b0904
Fix issue where editable children of 3D nodes would be selected
2024-09-09 14:39:09 -04:00
Rémi Verschelde
48645f3d70
Merge pull request #87793 from ryevdokimov/hide-transform-gizmo
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Add ability to hide editor transform gizmo
2024-08-28 00:10:32 +02:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
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Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Juan Pablo Arce
45f6110e26
Fix gizmos without visible geometry not being selectable
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The issue was that Node3DEditorViewport was using the render server's BVH to filter out nodes,
which is not correct for gizmos that have no renderable components,
or have collision triangles that exceed the bounds of their renderable components.
2024-07-21 13:56:13 -03:00
Matt Enad
9d343ced58
Add customizable 3D navigation settings
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This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.
The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.
The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 -04:00
passivestar
4201c7d75f
Make the frame time and info boxes have same margins
2024-06-29 16:34:08 +04:00
Robert Yevdokimov
c9e9bd4a68
Add ability to Hide Editor Transform Gizmo
2024-06-27 21:01:15 -04:00
passivestar
a9ef6cd418
Improve viewport rotation gizmo drawing
2024-06-26 23:33:24 +04:00
Rémi Verschelde
25b17bd245
Merge pull request #92188 from SaracenOne/ownerless_node_select
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Disallow selection of ownerless nodes
2024-05-28 15:48:54 +02:00
Saracen
596026a1ee
Disallows selection of ownerless nodes:
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Attempts to select first node owned by the edited scene instead.
2024-05-28 11:13:40 +01:00
Robert Yevdokimov
14f6c816ba
Offset drag instantiated scenes that result in a collision by its bounds to prevent overlap
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Co-Authored-By: Robbie Cooper <cooperra@users.noreply.github.com >
2024-05-25 12:39:21 -04:00
Hugo Locurcio
60084dcc2c
Prevent label width from flickering rapidly in editor frametime panel
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This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
2024-05-23 20:50:25 +02:00
Haoyu Qiu
e5c321448e
Create AudioStreamPlayer when dropping AudioStream
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- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00
Rémi Verschelde
1069d7b7c6
Merge pull request #88343 from Riteo/warped-mouse-float
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Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
Haoyu Qiu
75eacba5cd
Add Camera3D preview in Inspector
2024-05-05 16:15:49 +08:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
Rémi Verschelde
8516304b82
Merge pull request #89847 from GreenCrowDev/missing-bezier-handles
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UX and stability improvements for `Path3D` node
2024-04-04 14:31:49 +02:00
jsjtxietian
20f4a5d03a
Fix path3d's pick works incorrectly when viewport is in half resolution
2024-03-26 17:24:41 +08:00
matricola787
5c83d14698
UX and stability improvements for Path3D node
2024-03-25 16:51:37 +01:00
David Luevano Alvarado
71426d0f5c
Fix wrong undo-redo action when dropping files containing circular dependencies
2024-03-07 12:20:49 -06:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
Rémi Verschelde
fd788d7df9
Merge pull request #88584 from ryevdokimov/hide_grid_per_viewport
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Add ability to hide grid per viewport
2024-02-23 22:19:01 +01:00
Robert Yevdokimov
df431542c3
Add ability to hide grid per viewport
2024-02-23 10:25:29 -05:00
pohy
6efff2cd06
Use subgizmos instead of handles for Path3D curve points
2024-02-22 22:33:34 +01:00
Riteo
759a32eb0c
Handle warped mouse motion as floating point
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Fixes certain issues where sub-pixel motions would get discarded while
the mouse is captured, such as when free look is enabled in the editor
(at least when turned on while holding right click).
Very slightly compat breaking, as actual public APIs are changed,
although with "compatible" types (Point2i->Point2).
2024-02-14 22:37:51 +01:00