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Commit Graph

29789 Commits

Author SHA1 Message Date
Rémi Verschelde
08ecc9e5c4 Tooltips: Fix unassigned strip_edges() call on text
Fixes #43940, was a regression from #43280.

(cherry picked from commit a4af94068a)
2021-01-05 21:33:33 +01:00
kobewi
c588ba0b6a Properly edit the instanced node in the inspector
(cherry picked from commit f5d51288b8)
2021-01-05 21:33:33 +01:00
kobewi
3785b091e4 Commit CanvasItem state only if it changed
(cherry picked from commit 036f6a3fa8)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
5c80c94449 Revert "solved ctrl + alt + special character Issue #6851"
(cherry picked from commit 8b7f582f22)
2021-01-05 21:33:33 +01:00
kobewi
f78937a394 Don't emit changed signal on Color Picker close
(cherry picked from commit a22b2f86e7)
2021-01-05 21:33:33 +01:00
Maganty Rushyendra
90d1d580af Explain A Star pathfinding algorithm cost calcuation
(cherry picked from commit f6634648ce)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
66bfe855a8 Revert "Add a project setting to enable stdout flushing in release builds"
This reverts commit 341b9cf15a.

This makes the logger crash when used during cleanup: #44850.
2021-01-05 21:33:33 +01:00
Rémi Verschelde
58a1ed63bd Revert "Fixed EditorPropertyText change signal emission."
This reverts commit 9a3cd08122.

This caused a regression: #44854.
2021-01-05 21:33:32 +01:00
Maganty Rushyendra
d2241a2b5f Specify order of drawing of Nodes in raise() description
(cherry picked from commit a67ef5999d)
2021-01-05 21:33:32 +01:00
Joshua Dahl
0239337475 Remove Unnecessary Double List
_OS::print_resources_by_type had two of the exact same list, one of which was never used.

(cherry picked from commit 453ef0ba89)
2021-01-05 21:33:32 +01:00
Danil Alexeev
3002f57e1b Fix odd newline in EditorLog::add_message()
(cherry picked from commit a8dce9c377)
2021-01-05 21:33:32 +01:00
Hugo Locurcio
e35f17d33d Use static const int instead of #define for OpenSimplexNoise octaves
This closes #44860.

(cherry picked from commit 7a65375b7a)
2021-01-05 21:33:32 +01:00
Maganty Rushyendra
bc564cd661 Issue more precise error when disconnecting a nonexistent connection
Checks whether the signal exists when issuing an error message when
disconnecting a nonexistent connection. Also prints the callable name.

(cherry picked from commit 6c026a6814)
2021-01-05 21:33:28 +01:00
Rafał Mikrut
927010e90f Do not iterate over map when removing its values
(cherry picked from commit 29b2882381)
2021-01-05 20:49:00 +01:00
Hugo Locurcio
58efe5f313 Document the desktop-only file logging setting override
This closes https://github.com/godotengine/godot-docs/issues/4505.

(cherry picked from commit bd0b7003e0)
2021-01-05 20:49:00 +01:00
volzhs
bd3c2e96c3 Enhance editor file dialog
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore

(cherry picked from commit 1f4b1e1488)
2021-01-05 20:49:00 +01:00
Eoin O'Neill
650f7c6f35 StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`

(cherry picked from commit 674fb52f52)
2021-01-05 20:48:57 +01:00
Rémi Verschelde
3032b38b52 Merge pull request #44690 from lawnjelly/transform_snap2
[3.2] Improve 2d snapping
2021-01-05 17:19:44 +01:00
Rémi Verschelde
6a708d6847 Merge pull request #43893 from Chaosus/vs_warnings_3.2
[3.2] Added extra warning to texture nodes in visual shader
2021-01-05 12:38:50 +01:00
Rémi Verschelde
3d88ea8468 Merge pull request #42397 from dsnopek/webxr
Add WebXR support (for Godot 3.2)
2021-01-05 00:13:10 +01:00
David Snopek
22cfa90ef5 Add support for WebXR 2021-01-04 17:01:42 -06:00
Rémi Verschelde
cc5c56c4df Merge pull request #44646 from m4gr3d/update_apk_signing_logic_3_2
[3.2] Update the logic to sign prebuilt Godot Android apks
2021-01-01 23:09:27 +01:00
Fredia Huya-Kouadio
170752c5a5 Update the logic to sign prebuilt Godot Android apks.
The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK.
The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary.

Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01 13:27:27 -08:00
Marcel Admiraal
6b3bab6e54 Add signal to inform joint that body has exited tree 2020-12-31 14:51:07 +00:00
Yuri Roubinsky
adfc646f8c Added optional id parameter to PopupMenu::add_separator
(cherry picked from commit ca8c794d04)
2020-12-30 09:57:01 +01:00
Hugo Locurcio
e2ff3ab88f Document RichTextLabel not supporting entangled BBCode tags
See #44634.

(cherry picked from commit 3b6612e48e)
2020-12-30 09:56:17 +01:00
Hugo Locurcio
42053bdb66 Fix warning spam when using --help or --version command line argument
When a project setting is not found, a warning message is printed.
This moves the default value declaration so it can be found when
the `--help` or `--version` command line arguments are used.

(cherry picked from commit 5cd37de125)
2020-12-30 09:33:54 +01:00
Rémi Verschelde
95b3feb675 Merge pull request #44639 from m4gr3d/export_format_util_method_3_2
[3.2] Hardcode the export format for the editor 'run' feature
2020-12-30 09:12:00 +01:00
Fredia Huya-Kouadio
3ba1a8ccb3 Add utility method to export the project using a preset format and sign parameter. 2020-12-29 09:01:21 -08:00
Rémi Verschelde
541bc18422 Merge pull request #44795 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 14th batch
2020-12-29 17:16:25 +01:00
Rémi Verschelde
caa7c6a930 i18n: Sync translations with Weblate 2020-12-29 16:14:22 +01:00
Rémi Verschelde
a24a6d510f doc: Sync classref with current source 2020-12-29 16:02:45 +01:00
Pedro J. Estébanez
d84a303df4 Fix instantiation of resource as property value
(cherry picked from commit d2d29c42f2)
2020-12-29 16:02:03 +01:00
kobewi
151fa897fb Complete documentation of EditorExportPlugin
(cherry picked from commit 8b231aff28)
2020-12-29 16:02:03 +01:00
Rémi Verschelde
10cc044ea5 FBX: Clarify outdated format error
See #44780.

(cherry picked from commit 1dd75f41e5)
2020-12-29 16:02:03 +01:00
Hugo Locurcio
1062bedaaa Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
2020-12-29 16:02:03 +01:00
kobewi
a227eefd2d Rename offset to point in remove_point()
(cherry picked from commit 4f72a07eaa)
2020-12-29 16:02:03 +01:00
Jummit
27bfacd425 fix missing "s" in Viewport docs
(cherry picked from commit 63456bdd8a)
2020-12-29 16:02:03 +01:00
kobewi
9150d35699 Mention that change_scene is deferred
(cherry picked from commit 86aa9b1233)
2020-12-29 16:02:02 +01:00
hoontee
85cc31332a Properly handle empty CSGShapes
(cherry picked from commit 24a6aac472)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
3db7ff3d82 Fix and decrease Godot logo size in the HTML5 editor loader
The logo can no longer overflow the viewport.

(cherry picked from commit d80224934e)
2020-12-29 16:02:02 +01:00
Marcel Admiraal
cb629dd06b Ensure flags are applied to CVTT options
(cherry picked from commit 709aa8ae2c)
2020-12-29 16:02:02 +01:00
PouleyKetchoupp
1fccf78dd2 Update body transforms on joint2D setup
Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.

Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.

3D physics is not affected by this issue.

(cherry picked from commit 11bee25de4)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
f50c0d9503 Fix confusing SliderJoint3D brief description
(cherry picked from commit 27f964d538)
2020-12-29 16:02:02 +01:00
Fredia Huya-Kouadio
c27c436785 Fix invalid invocation of get_class_loader.
The call was made on a `Godot` instance instead of an `Activity` instance.

(cherry picked from commit 2d492ff8ba)
2020-12-29 16:02:02 +01:00
Michael Alexsander
58b2d669a0 Fix filename disambiguation on scripts in certain occasions
(cherry picked from commit ed488b72a6)
2020-12-29 16:02:01 +01:00
Hugo Locurcio
d0abf5b0f5 Tweak the editor CheckButton "presed" appearance to be more recognizable
The blue accent color is now used, which matches the default editor
accent color.

It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.

(cherry picked from commit 114c1a78d9)
2020-12-29 16:02:01 +01:00
Michael Alexsander
01e1369ab7 Disable "Commit" button in VCS plugin if there's no commit message
(cherry picked from commit 221738fb81)
2020-12-29 16:02:01 +01:00
janglee
23280293d4 Removed default commit message
(cherry picked from commit 718227df6b)
2020-12-29 16:02:01 +01:00
Hugo Locurcio
76b5cde0b2 Document how to solve UV jittering when using large procedural meshes
(cherry picked from commit a86ed339a4)
2020-12-29 16:02:01 +01:00