Rémi Verschelde
9f42d1c3cb
Merge pull request #100678 from clayjohn/label3d-msdf
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Fix shader compilation errors when using MSDF fonts with Label3D nodes
2024-12-22 00:10:16 +01:00
Rémi Verschelde
f7d6924afb
Merge pull request #100677 from clayjohn/light2d-cull
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Properly transform light rect and occluder rect to perform Light2D culling in canvas space
2024-12-22 00:10:12 +01:00
Rémi Verschelde
4b3338799a
Merge pull request #100633 from BastiaanOlij/fix_openxr_dpad_angle_degrees
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OpenXR: Make sure wedge on DPad modifier is expressed in degrees.
2024-12-22 00:10:08 +01:00
Rémi Verschelde
57d1385047
Merge pull request #100561 from akien-mga/jolt-disable-rv64-ppc64
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Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
2024-12-22 00:10:05 +01:00
Rémi Verschelde
6f2f90935d
Merge pull request #100370 from lander-vr/remove-boxes-refprobes-voxelgi
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Remove solid boxes in gizmos of VoxelGI and ReflectionProbe
2024-12-22 00:10:02 +01:00
Rémi Verschelde
88e6997917
Merge pull request #97745 from scgm0/Fix-blurred-content-of-embedded-windows
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Improve blurred content of embedded windows
2024-12-22 00:09:55 +01:00
Wierdox
ed81a17e1e
Improve '&&' and '&' syntax highlighting by altering StringName highlighting
2024-12-21 14:02:31 -08:00
Naoto Kondo
b719eed725
Fix last character deletion in Wayland IME input
2024-12-22 05:52:03 +09:00
SPOXY
a676465b79
Remove trailing double quote from link in GLTFState class documentation
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This fixes the link to https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/asset.schema.json
2024-12-21 20:58:47 +01:00
Lukas Tenbrink
25cd923ea1
Destruct CowData more graciously by avoiding accidentally exposing a half-destructed buffer. This can avoid problems if any of the destructed objects tries to access the data while it's being destructed.
2024-12-21 20:01:03 +01:00
smix8
23ea3ab8d1
Improve NavigationObstacle2D debug visuals
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Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
2024-12-21 19:53:17 +01:00
Danil Alexeev
b8dfe2cca9
Editor: Restore old Ctrl+Click behavior
2024-12-21 21:10:09 +03:00
Thaddeus Crews
b536b3e12d
SCons: Don't update node count when empty
2024-12-21 11:13:27 -06:00
Rémi Verschelde
4727f0707b
Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
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Fixes #100557 .
2024-12-21 15:15:50 +01:00
Bastiaan Olij
65bb72261b
OpenXR: Make sure wedge on DPad modifier is expressed in degrees.
2024-12-21 20:59:24 +11:00
Lukas Tenbrink
0e32f3b957
Make LocalVector -> Vector automatic conversion safe for non-trivial types.
2024-12-21 10:28:57 +01:00
Raul Santos
072ff85f82
[.NET] Use collection expressions in docs
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As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 02:28:59 +01:00
clayjohn
ed83e5ee4b
Fix shader compilation errors when using MSDF fonts with Label3D nodes
2024-12-20 17:30:55 -07:00
clayjohn
30801af298
Properly transform light rect and occluder rect to perform light2d culling in canvas space
2024-12-20 16:58:02 -07:00
Rémi Verschelde
a7a2a12bfd
Merge pull request #100671 from bruvzg/get_menu
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[MenuBar] Use PopupMenu title property as a menu name.
2024-12-20 23:57:47 +01:00
Rémi Verschelde
91e72100e9
Merge pull request #100670 from hpvb/fix-100666
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Don't recursively call `_update_tree`
2024-12-20 23:57:43 +01:00
Rémi Verschelde
387230b90c
Merge pull request #100667 from raulsntos/dotnet/fix-version-in-errors
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[.NET] Update required .NET SDK version in error messages
2024-12-20 23:57:39 +01:00
Rémi Verschelde
dac0b67c4d
Merge pull request #100659 from clayjohn/color-srgb-precision
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Increase precision in `linear_to_srgb()` and `srgb_to_linear()`
2024-12-20 23:57:35 +01:00
Rémi Verschelde
315f51b7ca
Merge pull request #100654 from mdelorme/mdelorme/issue_100649
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Fix `@export` open scene button not working
2024-12-20 23:57:31 +01:00
Rémi Verschelde
6e23de0aa6
Merge pull request #100653 from stuartcarnie/remove_moltenvk_hack
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Rendering: MoltenVK hack is no longer required, as bug was fixed.
2024-12-20 23:57:27 +01:00
Rémi Verschelde
86094a88ef
Merge pull request #100648 from aryan-11825114/fix-profiler-autostart-indicator-going-to-wrong-debugger
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Fix autostart indicator going to wrong debugger
2024-12-20 23:57:24 +01:00
Rémi Verschelde
87855e04ad
Merge pull request #100643 from ze2j/follow_up_of_array_mesh_surface_remove
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Follow-up of `ArrayMesh::surface_remove` addition
2024-12-20 23:57:20 +01:00
Rémi Verschelde
13274842a9
Merge pull request #100638 from Tiktalik/fixed-wayland-horizontal-scroll
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Fix Wayland left/right scroll wheel issues.
2024-12-20 23:57:16 +01:00
Rémi Verschelde
eaed664bce
Merge pull request #100637 from bruvzg/unset_fw
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Unset last focused window when it is destroyed.
2024-12-20 23:57:13 +01:00
Rémi Verschelde
fd5548a8b7
Merge pull request #100634 from YYF233333/iwyu2
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Remove unused headers in servers
2024-12-20 23:57:09 +01:00
Rémi Verschelde
024b6bc1ce
Merge pull request #100632 from Namey5/decal-duplication-crash
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Fix crash when duplicating `Decal` or `Light3D` nodes
2024-12-20 23:57:05 +01:00
Rémi Verschelde
c9e99291c1
Merge pull request #100622 from dsnopek/gdextension-compat-hashes
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Rename `GDExtensionCompatHashes` to make it clear it's only for exceptional situations
2024-12-20 23:57:02 +01:00
Rémi Verschelde
0a37e12a9b
Merge pull request #100610 from YYF233333/style
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Remove unused variable in `GDScriptLanguage`
2024-12-20 23:56:58 +01:00
Rémi Verschelde
b46103b286
Merge pull request #100601 from syntaxerror247/wear-OS
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Add option to disable `Swipe to Dismiss` for Wear OS
2024-12-20 23:56:54 +01:00
Rémi Verschelde
e91b3ecd00
Merge pull request #100562 from AThousandShips/fix_text_server_binds
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[TextServer] Fix use of `find_char` in text servers
2024-12-20 23:56:51 +01:00
Rémi Verschelde
119c99a8d0
Merge pull request #100193 from raulsntos/gdextension/set_class_icon
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GDExtension: Add method to set the class icon
2024-12-20 23:56:48 +01:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
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Embed game process in editor
2024-12-20 23:56:43 +01:00
Rémi Verschelde
8a743f23e6
Merge pull request #98385 from RandomShaper/thread_yield
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Rationalize busy waits
2024-12-20 23:56:39 +01:00
Rémi Verschelde
7d5b23c5b0
Merge pull request #96626 from hakro/steady_as_she_goes
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Allow Timer nodes to ignore engine time scale
2024-12-20 23:56:33 +01:00
Alex Threlfo
90a0c06631
Fix crash when duplicating Decal or Light3D nodes
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Co-authored-by: Jayden Sipe <jayden.sipe@gmail.com >
2024-12-20 23:51:47 +01:00
HP van Braam
62cff66383
Don't recursively call _update_tree
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When a node was previously selected and the test "selected == p_node"
was true the code would use set_selected() to change the selection to
nullptr. However, if the tree is dirty, which is always true in this
codepath, this would lead to a recursive call to _update_tree()
ultimately leading to a crash due to us running out of stack.
This fixes #100666
2024-12-20 23:01:44 +01:00
Pāvels Nadtočajevs
9604e98a52
[MenuBar] Use PopupMenu title property as a menu name.
2024-12-20 23:35:07 +02:00
Raul Santos
63960e1ed6
[.NET] Update required .NET SDK version in error messages
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Also, replaces the download URL with a shorter one since links are not clickable so I thought it'd be more convenient.
2024-12-20 21:57:38 +01:00
Anish Mishra
5d8e2cd63f
Add option to disable Swipe-to-Dismiss for Wear OS
2024-12-20 23:21:50 +05:30
clayjohn
46ce499b6f
Increase precision in linear_to_srgb and srgb_to_linear
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This avoids the situation where white stops being white after conversion. While maintaining as much floating point ops as possible
2024-12-20 10:49:43 -07:00
kobewi
9a96393f46
Add warped panning to every ViewPanner instance
2024-12-20 17:40:27 +01:00
scgm0
0bc2c269cb
Fix blurred content of embedded windows
2024-12-20 22:44:36 +08:00
Maxime Delorme
ff107cbeeb
Fix @export open scene button not working
2024-12-20 15:36:28 +01:00
Stuart Carnie
9344a29f0e
Rendering: MoltenVK hack is no longer required, as bug was fixed.
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Original issue: https://github.com/godotengine/godot/pull/51679#issuecomment-976900929
And related fix in SPIRV-Cross: https://github.com/KhronosGroup/SPIRV-Cross/issues/2046
2024-12-20 06:38:42 -07:00
Fabio Alessandrelli
d798068a08
[WS] Fix wslay multi-frame message parsing
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The wslay library, somehow unintuitively, will call the frame recv end
callback for control frames.
This has the side effect that while receiving a long message (i.e. a
multi-frame message), if a control frame (e.g. a ping or pong) is
received it may seem that a FIN frame has been received, resulting in
the current code truncating the message.
To avoid this, this commit now ignores the frame recv end callback, and
instead rely on the msg recv callback where we can check the opcode, and
is guaranteed to be called only when the FIN frame is received for text
and binary frames.
2024-12-20 12:44:59 +01:00