Thaddeus Crews
2eec0fc526
Merge pull request #94441 from Repiteo/core/math-namespace
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Core: Convert `Math` class to namespace
2025-03-23 19:03:55 -05:00
Thaddeus Crews
f09ee0171a
Style: Begin integrating simple .clangd fixes
2025-03-22 13:24:35 -05:00
Thaddeus Crews
581d675eeb
Core: Convert Math class to namespace
2025-03-21 10:29:18 -05:00
Rémi Verschelde
e50ac32d5a
Merge pull request #82321 from ywmaa/custom_debug_color_curve3D
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Allow customizing debug color of Path3D.
2025-03-21 13:02:57 +01:00
ywmaa
275f046e4a
Path3D: custom debug color and custom debug show
2025-03-20 06:49:04 +02:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
Thaddeus Crews
50eed0142f
Merge pull request #101664 from drakeerv/master
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Fix `get_rpm()` on wheel which has steering
2025-03-18 14:42:56 -05:00
Thaddeus Crews
b7eda9dbc1
Merge pull request #104230 from bruvzg/start_clip
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Add properties to configure space trimming on line break.
2025-03-18 14:42:44 -05:00
drakeerv
6f25aee04f
Fix get_rpm() on wheel which has steering
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This fixes #101646 .
2025-03-18 13:55:26 +01:00
Thaddeus Crews
9e6ee9c5c3
Merge pull request #102223 from MajorMcDoom/remote-transform-fix
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Fix some global-space bugs in `RemoteTransform3D._update_remote` and add some optimizations
2025-03-17 10:52:33 -05:00
Thaddeus Crews
69403208a0
Merge pull request #104217 from TokageItLab/fix-rest-space-more
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Fix rest translation space in `LookAtModifier3D`
2025-03-17 10:52:12 -05:00
Pāvels Nadtočajevs
2bbf0f2317
Add properties to configure space trimming on line break.
2025-03-16 16:15:37 +02:00
Silc Lizard (Tokage) Renew
78fbe37f4b
Fix rest translation space in LookAtModifier3D
2025-03-16 15:51:16 +09:00
Thaddeus Crews
608a08c1ad
Merge pull request #103921 from mikest/physical-bone-removal
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Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D
2025-03-14 10:06:04 -05:00
Rémi Verschelde
6ee36b3911
Merge pull request #103233 from Asaduji/xr-interpolation-fix
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Fix interpolation in XR
2025-03-14 11:02:44 +01:00
Mike Estee
d39003c0bf
Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D
2025-03-14 11:01:34 +01:00
Thaddeus Crews
e4628a249f
Merge pull request #101633 from TokageItLab/external-force-spring
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Add external force property to `SpringBoneSimulator3D`
2025-03-13 08:57:32 -05:00
Asaduji
9e1b9fb1bc
Fix interpolation in XR nodes
2025-03-12 19:28:04 +01:00
A Thousand Ships
331a43a9d8
Add String::remove_char(s) methods for performance and convenience
2025-03-10 13:19:28 +01:00
Silc Lizard (Tokage) Renew
4842dc5a81
Add external force to SpringBoneSimulator3D
2025-03-10 08:50:09 +09:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Thaddeus Crews
67d4a245d8
Merge pull request #103267 from YeldhamDev/reality_got_too_extended
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Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
Olle Lukowski
fc1461cfe0
Make NavigationLink3D properly update on NOTIFICATION_VISIBILITY_CHANGED
2025-03-04 20:11:08 +01:00
Rémi Verschelde
3e3cabdcbd
Merge pull request #102893 from orange-anvil-games/fix_voxelizer_normals
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Fix voxelizer normals
2025-03-04 01:00:25 +01:00
Orange Anvil Games
0c57232f78
fix voxelizer normals
2025-02-28 02:06:12 +01:00
Michael Alexsander
aea559b39a
Allow to compile the engine without XR support
2025-02-25 17:07:21 -03:00
Qbieshay
419e5c40fa
Fix particle not re-randomizing every emission
2025-02-20 19:25:05 +01:00
Max Piepenbrink
f2d733d48d
Fix stale VoxelGI warnings.
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Easy 1 line fix, just need to call update_configuration_warnings()
any time fields related to our warning concerns get changed. In
this case it's we just need to be concerned about calling this
whenever the voxel data field changes for any reason.
2025-02-13 20:54:05 -08:00
lawnjelly
e46993f0db
Physics Interpolation - Auto-reset on set_physics_interpolation_mode()
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Fixes historical bug where auto-reset wasn't working correctly.
Also fixes process modes on Cameras when mode is changed.
2025-02-10 10:19:54 +00:00
Zi Ye
7ab9fd4f13
Fixed some space-related bugs in RemoteTransform3D._update_remote, and optimized a bit
2025-02-05 17:52:14 -06:00
James
80096e9e62
Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting
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After reparenting the LightmapGI node, the following `node` would be
initialized to null:
Node *node = get_node(light_data->get_user_path(i));
Which would then crash when de-referenced further down. This fix detects
which the node has been reparented and clears its users.
2025-02-05 12:18:56 +01:00
Rémi Verschelde
954ce8643f
Merge pull request #102405 from QbieShay/qbe/fix_rnd_git
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Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
2025-02-05 11:34:12 +01:00
Qbieshay
2f3f6f69d9
Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
2025-02-04 12:17:21 +01:00
Rudolph Bester
b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com >
2025-02-04 08:02:44 +02:00
Thaddeus Crews
b1adcba5d9
Merge pull request #102208 from clayjohn/msdf-3d
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Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-31 09:15:44 -06:00
clayjohn
caf235718e
Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-30 12:36:58 -08:00
Thaddeus Crews
97c472e43f
Merge pull request #102026 from TokageItLab/fix-save-reset
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Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-30 11:39:03 -06:00
Silc Lizard (Tokage) Renew
cb7085340e
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +09:00
Travis Lange
3973c0b644
fix gpu_particles_3d randomizing seed when set_one_shot is called
2025-01-22 11:29:52 -05:00
Thaddeus Crews
9a2ab8514e
Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
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Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00
Thaddeus Crews
08eb2f1a15
Merge pull request #101861 from TokageItLab/deltip
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Remove dead variable `end_bone_tip_radius` from SpringBoneSimulator
2025-01-21 11:55:26 -06:00
Qbieshay
c8b0509b7c
Fixed cpuparticles randomness regression caused by #92089
2025-01-21 13:23:55 +01:00
Silc Lizard (Tokage) Renew
748aa1d388
Remove dead variable end_bone_tip_radius from SpringBoneSimulator
2025-01-21 15:20:48 +09:00
BattyBovine
a3ef9de6a8
Add debug colours and fills to CollisionPolygon3D.
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This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closes #101414 .
In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closes #101413 .
2025-01-20 18:27:05 -05:00
Thaddeus Crews
9303ccd337
Merge pull request #101596 from TCROC/fix-gpu-particles-3d-emitting-finished-signal-on-ready
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Fix GPUParticles3D emitting `finished` signal on ready
2025-01-20 10:05:45 -06:00
Thaddeus Crews
4fb4f05b48
Merge pull request #101728 from smix8/obstacle_exit
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Fix NavigationObstacle3D debug clear regression
2025-01-20 10:05:41 -06:00
Thaddeus Crews
76ecc10969
Merge pull request #101729 from TokageItLab/indivisual-spring
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Fix failure to load joints with individual config in SpringBone
2025-01-20 10:05:40 -06:00
Thaddeus Crews
b7f91e7b8c
Merge pull request #101794 from rburing/fti_no_warning_spam
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Physics interpolation (3D): Fix warning spam
2025-01-20 10:05:33 -06:00
Thaddeus Crews
a0633ff581
Merge pull request #101631 from Syntaxxor/voxel-gi-shadow-fix
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Ensure Voxelizer SDF generation uses the correct cell level
2025-01-20 10:05:28 -06:00
Ricardo Buring
4aba15eec3
Fixed Timestep Interpolation (3D): Fix warning spam
2025-01-19 11:42:47 +01:00