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Commit Graph

10830 Commits

Author SHA1 Message Date
Thaddeus Crews
a7363946b2 Merge pull request #101911 from rburing/fti_2d_particles_on_target
`CPUParticles2D` - Add ability to follow physics interpolated target
2025-01-24 09:05:40 -06:00
Mark DiBarry
7f24c8453a Remove Parallax2D's experimental flag 2025-01-24 08:28:20 -05:00
Ricardo Buring
56fc0fd175 CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
havi05
03caf44f57 Tree - highlight selected items 2025-01-24 08:07:02 +01:00
Thaddeus Crews
d4dafee53c Merge pull request #101856 from Calinou/doc-cubemap-templates-fix-urls
Fix URLs for Cubemap template images in documentation
2025-01-22 16:32:22 -06:00
Hugo Locurcio
57700b0563 Make EditorSpinSlider display a slider for floats with a step of 1.0
Integers still don't display a slider (and use up/down arrows instead),
so that they can be quickly distinguished from floats in the inspector.

However, this now makes floats with a step of 1.0 look different
from integers in the inspector.
2025-01-22 23:03:01 +01:00
bruvzg
8ddd4985ea [Editor] Add editor setting to globally override project game mode settings. 2025-01-22 17:39:56 +02:00
FireCatMagic
4dbf905a2e Expose RenderingServer::environment_set_fog_depth 2025-01-21 18:24:54 -05:00
Thaddeus Crews
9a2ab8514e Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00
Lazy-Rabbit-2001
41b1e088ee Optimize usability of VisibleOnScreenNotifier2D 2025-01-21 20:00:25 +08:00
BattyBovine
a3ef9de6a8 Add debug colours and fills to CollisionPolygon3D.
This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closes #101414.

In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closes #101413.
2025-01-20 18:27:05 -05:00
Hugo Locurcio
be7a6d2a9f Fix URLs for Cubemap template images in documentation 2025-01-20 23:15:45 +01:00
Hugo Locurcio
9030f76984 Fix Jolt note in WorldBoundaryShape3D documentation
The dimensions are around the shape's origin, not the world origin (i.e.
`(0, 0, 0)` in global coordinates).
2025-01-20 14:52:56 +01:00
Yelloween
409c9ad235 Update SubViewport documentations to include a note about input behaviour 2025-01-20 11:35:32 +03:00
DinkeyKing
386b1e04c8 Fix collision normal being referred to as surface 2025-01-18 13:53:41 +01:00
Lars Pettersson
ff39adddd1 Prevent tooltip from showing when hovering past end of script line 2025-01-18 00:02:06 +01:00
Thaddeus Crews
02ea1f84ae Merge pull request #101623 from tom-schultz/patch-1
Clarify the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-17 10:16:51 -06:00
Thaddeus Crews
9875cb6c95 Merge pull request #101652 from TokageItLab/gravity-doc-springbone
Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
2025-01-17 10:16:49 -06:00
Thaddeus Crews
923eb44c6f Merge pull request #101617 from paddy-exe/processmaterial-vs-shadermaterial
Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D
2025-01-17 10:16:48 -06:00
Thaddeus Crews
49481c12bc Merge pull request #98792 from MJacred/fix_remove_joy_mapping
Fix `Input::remove_joy_mapping`
2025-01-17 10:16:44 -06:00
Patrick Exner
484d6d4aa1 Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles 2025-01-17 15:07:28 +01:00
Thaddeus Crews
ec85334a84 Merge pull request #90425 from tracefree/load-pack-fix
Fix "res://" being replaced by resource packs in the editor and on Android
2025-01-16 17:18:02 -06:00
Thaddeus Crews
679075b414 Merge pull request #101108 from Calinou/doc-worldboundaryshape3d-finite-size
Document WorldBoundaryShape3D having a finite size when using Jolt Physics
2025-01-16 17:17:58 -06:00
Thaddeus Crews
ad4eeaca5e Merge pull request #101556 from maidopi-usagi/notifier_doc
Fix `visibility_notifier_create` documentation
2025-01-16 17:17:56 -06:00
Thaddeus Crews
b6203da3ae Merge pull request #101620 from Yelloween10/fix-modifier-doc
Update `InputEventWithModifiers` documentation for modifier key behaviour
2025-01-16 17:17:54 -06:00
Thaddeus Crews
464253e235 Merge pull request #101571 from TokageItLab/validate-rotation-axis-spring-bone
Add validation for rotation axis to SpringBoneSimulator3D
2025-01-16 17:17:50 -06:00
Silc Lizard (Tokage) Renew
8eb5443d0a Clarify SpringBone's gravity unit and improve documentation 2025-01-17 07:02:54 +09:00
JekSun97
29721bfcd7 Add get_connection_list_from_node 2025-01-16 21:29:22 +06:00
Tom Schultz
220cf87730 Clarifying the impact of "Normal Map (RG Channels)" on texture imports. 2025-01-15 20:57:04 -05:00
Yelloween
6f920772ba Update documentation for modifier key behaviour 2025-01-16 04:11:30 +03:00
Rie
d17ce4c37e Fix "res://" being replaced by resource packs in the editor and on Android 2025-01-15 11:20:46 +01:00
Silc Lizard (Tokage) Renew
48e74af421 Add validation for rotation axis to SpringBoneSimulator3D 2025-01-15 18:29:30 +09:00
Mateus Elias
11e111bca4 Add a note to DisplayServer.get_display_safe_area() method documentation
Add a note to clarify that the DisplayServer.get_display_safe_area() method is currently only implemented on Android and iOS, and that it returns screen_get_usable_rect(SCREEN_OF_MAIN_WINDOW) as a fallback on other platforms.
2025-01-14 22:29:54 -03:00
Hugo Locurcio
e668188c64 Document WorldBoundaryShape3D having a finite size when using Jolt Physics
This also mentions Jolt Physics in the ProjectSettings 3D physics engine
documentation.
2025-01-14 22:21:11 +01:00
MaidOpi
4a8f63cf84 Correct visibility_notifier_create's documentation. 2025-01-15 03:44:09 +08:00
Rémi Verschelde
f8724e41a0 Merge pull request #101538 from bruvzg/wdrag_ftr
[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 18:29:47 +01:00
Rémi Verschelde
67f54bd993 Merge pull request #101531 from akien-mga/scene-import-remove-unused-_get_import_flags
Remove unused `EditorSceneFormatImporter::_get_import_flags`
2025-01-14 18:29:40 +01:00
Rémi Verschelde
1e1f54e954 Merge pull request #100050 from YeldhamDev/sub_emitter_at_start
Add "At Start" mode for sub-emitter particles
2025-01-14 18:29:20 +01:00
Rémi Verschelde
21fcb56547 Remove unused EditorSceneFormatImporter::_get_import_flags
This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Rémi Verschelde
a69ccee151 Merge pull request #101505 from smix8/region_bounds
Add functions to get axis-aligned bounds of navigation regions
2025-01-14 15:06:06 +01:00
Rémi Verschelde
4d1cfc1784 Merge pull request #101061 from syntaxerror247/first-pr-2025
Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
Rémi Verschelde
85b066aa78 Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
Pāvels Nadtočajevs
2e99d84e87 [DisplayServer] Add missing FEATURE_WINDOW_DRAG flag to Windows, X11 and Wayland display servers. 2025-01-14 15:26:32 +02:00
MJacred
8e75fae49e Ue an array removed_idx 2025-01-14 12:09:16 +01:00
Rémi Verschelde
dde7a9407a Merge pull request #101525 from TokageItLab/fix-shifted-joint-spring-bone
Fix shifted joint radius index in SpringBone gizmo and remove unused `end_bone_tip_radius` property
2025-01-14 12:09:16 +01:00
Anish Mishra
cb9ee099ac Android: Implement support for native dialog
This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
Silc Lizard (Tokage) Renew
7b3d14fbcd Fix shifted joint radius index in SpringBone gizmo/remove unused tips 2025-01-14 16:27:59 +09:00
thimenesup
3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
Rémi Verschelde
b3a44e8d51 Merge pull request #101511 from QbieShay/qbe/particle_req_proc_doc
Add documentation to `particles_request_process_time`
2025-01-14 00:22:25 +01:00
Rémi Verschelde
f8dc6a0afe Merge pull request #101482 from bruvzg/rtl_expand_control
[RTL] Add cell option to control if cell is shrinked to its contents width.
2025-01-14 00:22:18 +01:00