kobewi
ff1f040893
Add create_id_for_path() to ResourceUID
2025-04-11 00:53:34 +02:00
Thaddeus Crews
c67b9a43e3
Merge pull request #100086 from erodozer/multipart-ext-import
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Support multi dot extensions in import plugins
2025-04-10 10:18:18 -05:00
A Thousand Ships
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
Anish Mishra
8e5e915013
Android Editor: Auto create nomedia file to hide project files in media apps
2025-04-03 18:23:38 +05:30
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Thaddeus Crews
8f6bb119f4
Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
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Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
Rémi Verschelde
2377309c09
Merge pull request #104669 from KoBeWi/files_are_not_paths
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Fix `_delete_internal_files()` receiving wrong path
2025-03-28 14:33:49 +01:00
Yyf2333
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2025-03-28 13:29:15 +08:00
kobewi
bc9d0c7835
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
kobewi
8e15406117
Fix _delete_internal_files() receiving wrong path
2025-03-26 21:20:50 +01:00
Rémi Verschelde
9f67aeaae8
Merge pull request #104022 from precup/create_directory_fix
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Defend against directories without trailing slashes
2025-03-19 12:27:07 +01:00
Mike Precup
9de4efa451
Defend against directories without trailing slashes
2025-03-16 15:27:42 -07:00
kobewi
38ecaec5f9
Create .uid files for detected new files
2025-03-16 19:23:06 +01:00
Rémi Verschelde
d912dcc26c
Merge pull request #104013 from bruvzg/rload_nowait
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[ResourceLoader] Do not wait for the main thread during initial reimport.
2025-03-14 00:08:53 +01:00
Thaddeus Crews
0cc7e2c27a
Merge pull request #95821 from anvilfolk/cache-gd-docs
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Scripting: Fix script docs not being searchable without manually recompiling scripts
2025-03-13 08:57:40 -05:00
ocean
72045c8306
Scripting: Add script documentation cache to project
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This PR adds a script documentation cache in the project folder.
It is loaded at alongside native documentation caches. This makes
scripts fully accessible through Search Help, including their
members, etc, right from project start, without having to compile
every single script.
Co-authored-by: Hilderin <81109165+Hilderin@users.noreply.github.com >
2025-03-12 13:44:41 -04:00
Yufeng Ying
bebe037abf
Add ConstIterator to Dictionary.
2025-03-13 01:28:46 +08:00
Pāvels Nadtočajevs
16865b6917
[ResourceLoader] Do not wait for the main thread during initial reimport.
2025-03-12 09:18:39 +02:00
A Thousand Ships
466590d0ec
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
A Thousand Ships
5113022dfe
Clean up some uses of String::substr
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Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
erodozer
e48fea73e6
Support multi part extensions in import plugins
2025-02-18 13:19:05 -05:00
Agustín Marsero
2ba64a57c5
Fix Global Class names cache not saved with upgrade to 4.4.
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Co-authored-by: Hilderin <81109165+Hilderin@users.noreply.github.com >
2025-02-12 18:33:38 +01:00
kobewi
7f0d81c433
Improve path handling in EditorQuickOpenDialog
2025-02-10 22:16:24 +01:00
Hilderin
9457666bba
Fix accessing UID before first scan
2025-02-08 20:04:32 -05:00
kobewi
65509ae4ff
Improve UID file creation condition
2025-02-06 17:08:00 +01:00
Pedro J. Estébanez
318af42020
Include more attributes in the global class names cache
2025-01-29 09:39:50 +01:00
Pedro J. Estébanez
aca5cfc913
Rationalize parsing of file system cache
2025-01-21 12:59:19 +01:00
Thaddeus Crews
97003022c4
Merge pull request #101683 from KoBeWi/duplicate_preventer
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Don't duplicate .uid files
2025-01-20 16:25:44 -06:00
kobewi
8aa3ee6a35
Create .uid files in EditorFileSystem
2025-01-18 21:01:39 +01:00
kobewi
d8db3085a3
Don't duplicate .uid files
2025-01-17 14:22:18 +01:00
Adam Scott
33e16435f5
Replace some problematic uses of String::num to String::num_int64
2025-01-15 12:51:51 -05:00
Rémi Verschelde
de1499c3c2
Merge pull request #100927 from KoBeWi/yeah,_uids
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Assign new UID when duplicating file externally
2025-01-07 23:17:44 +01:00
Rémi Verschelde
ba8a155551
Merge pull request #98909 from demolke/master
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GLTF: Don't duplicate textures when importing blend files
2025-01-06 22:46:44 +01:00
Rémi Verschelde
88a101ef8c
Merge pull request #100787 from KoBeWi/uid_be_like_'I'm_back'
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Re-create missing .uid files
2025-01-03 02:01:28 +01:00
kobewi
8e9c4e04be
Assign new UID when duplicating file externally
2024-12-30 13:11:10 +01:00
kobewi
e0ca8be392
Re-create missing .uid files
2024-12-24 20:45:41 +01:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Rémi Verschelde
8a743f23e6
Merge pull request #98385 from RandomShaper/thread_yield
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Rationalize busy waits
2024-12-20 23:56:39 +01:00
demolke
143d8c87bb
Move reimport check to EditorImportPlugin
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reimport_append is used by gltf_document, fbx_document and editor_import_plugin. The first two will never call it when importing == false. It's only the editor_import_plugin that should guard against that.
https://docs.godotengine.org/en/stable/classes/class_editorimportplugin.html#class-editorimportplugin-method-append-import-external-resource
The motivation of removing the check from gltf_document call path is to be able to test nested imports (texture embedded in gltf).
2024-12-18 21:24:18 +01:00
Pedro J. Estébanez
4f8dd96b3d
Rationalize busy waits
2024-12-13 10:14:26 +01:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
demolke
35bb827d10
Destroy EditorFilesystem/EditorSettings on test shutdown
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Otherwise asan complains if a test tries to use these.
Split off from https://github.com/godotengine/godot/pull/98909
2024-12-02 19:34:39 +01:00
kobewi
0875523f6b
Remove corresponding .uid file when removing file
2024-11-12 21:38:46 +01:00
Thaddeus Crews
2ed6d12652
Merge pull request #97363 from reduz/deterministic-gen-suberesources-id
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Allow passing UID to importer
2024-11-11 14:18:30 -06:00
Juan
d57846087b
Universalize UID support in all resource types
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Ensures all resource types support UIDs in a project.
This is required to fix:
* Scripts and many other resource types can't be referenced by UID and when refactored the references are lost.
* Path export properties can't use UID for unsupported types.
* Refactoring problems when files are moved outside the editor (this PR effectively fixes it).
* Editor properly refreshing paths if they changed externally while opened (as example, git update).
This needs to be addressed in a subsequent PR, but this one effectively sets the prerequisites.
Resource types that do not support UID will get a .uid file appended to them (this includes .gd, .gdshader, .gdextension, etc. files).
2024-11-11 15:59:56 +01:00
Juan
fe34c45d2a
Allow passing UID to importer
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This helps, for importers spitting out new resources to the res://
filesystem to actually hash them to generate deterministic UIDs.
This PR also fixes the determinism for translations.
2024-11-11 15:22:42 +01:00
Aaron Franke
0b7354dfa9
GLTF: Don't give up loading image if import fails
2024-11-04 19:28:18 -08:00
Nazarii
01d1f10845
Emit filesystem_changed only once per frame
2024-10-28 09:09:52 +02:00
Thaddeus Crews
6ad513b0e8
Merge pull request #97090 from KoBeWi/secret_cloning_research
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Don't rescan filesystem when duplicating
2024-10-25 13:04:03 -05:00
Hilderin
fbd1643176
Fix lost of gdextension on editor startup.
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Co-authored-by: NetroScript <noreply@enostrion.com >"
2024-10-20 18:39:31 -04:00