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Commit Graph

5757 Commits

Author SHA1 Message Date
Rémi Verschelde
d497631de0 Merge pull request #102503 from clayjohn/instance-uniform-free
Ensure instance uniforms are freed by updating dirty items before freeing
2025-02-07 01:40:05 +01:00
Rémi Verschelde
0bccb0abd1 Merge pull request #102497 from BlueCube3310/mesh-uv-render-compressed-fix
Fix rendering material when UV2 is compressed
2025-02-07 01:40:02 +01:00
Rémi Verschelde
46aeded4b7 Merge pull request #102480 from DarioSamo/dont-unroll-ubershader
Add loop annotations to ubershaders to prevent loop unrolling.
2025-02-07 01:39:48 +01:00
Rémi Verschelde
00d806a9ae Merge pull request #102470 from Hilderin/fix-floating-window-close-opened-dialog
Fix Floating Window request close when a dialog is opened
2025-02-07 01:39:38 +01:00
Rémi Verschelde
c695eb9159 Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression
Fix shadow peter-panning with default spotlight
2025-02-07 01:39:15 +01:00
clayjohn
b676944dcf Ensure instance uniforms are freed by updating dirty items before freeing. 2025-02-06 14:45:55 -08:00
BlueCube3310
8714b36171 Fix rendering material when UV2 is compressed 2025-02-06 20:24:46 +01:00
Dario
d39ac94c41 Add loop annotations to ubershaders to prevent loop unrolling. 2025-02-06 09:39:18 -03:00
Hilderin
a3d03717c0 Fix Floating Window request close when a dialog is opened 2025-02-05 20:34:32 -05:00
Dario
1bba9dbce9 Fix erroneous logic when flushes are involved on RD async methods. 2025-02-05 09:49:15 -03:00
Rémi Verschelde
a9fa4fd7b9 Merge pull request #101642 from huwpascoe/fix_source_color
Shaders: Fix `source_color` default value
2025-02-05 11:33:54 +01:00
Thaddeus Crews
ea2770eb4f Merge pull request #101947 from Rudolph-B/Issue-101750
Add Heightfield mask to GPUParticlesCollisionHeightField3D
2025-02-04 09:04:11 -06:00
Rudolph Bester
b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
Thaddeus Crews
f230b9cb12 Merge pull request #102261 from clayjohn/dummyrs-mesh-dependency
Track mesh dependencies in Dummy RenderingServer
2025-02-03 08:16:09 -06:00
clayjohn
6611c863bd Use a smaller epsilon for omni and spot attenuation cutoff
We just want to avoid calculating shadows when the attenuation is zero, so we should use the smallest epsilon we can get away with
2025-01-31 17:08:23 -08:00
clayjohn
258d4d5c3d Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances 2025-01-31 12:57:10 -08:00
Chaosus
570e59df3d Fix shader uniforms has null as default value 2025-01-31 07:35:51 +03:00
Thaddeus Crews
ee4acfbfbf Merge pull request #95669 from kleonc/y_sort_fix_root_double_modulate
Fix Y-sorted root item having modulation applied twice
2025-01-29 17:45:20 -06:00
Thaddeus Crews
4b9f88280b Merge pull request #102122 from DarioSamo/default-sdfgi-fix
Fix default SDFGI variant not being compiled in time.
2025-01-29 17:45:17 -06:00
Thaddeus Crews
7e97ada3b7 Merge pull request #102125 from DarioSamo/ubershader-thread-priority
Mark pipeline compilation of ubershaders as high priority.
2025-01-29 17:45:16 -06:00
Thaddeus Crews
3ba6ac0f66 Merge pull request #102143 from MathdudeMan/shader-error
Fix: Mass property particle shader bug
2025-01-29 17:45:13 -06:00
Stuart Carnie
0a9cd5ede9 2D: Fix clip children and rendering artefacts
Fixes both GLES3 and RendererRD implementations

Closes #102147
2025-01-30 07:19:47 +11:00
MathdudeMan
964cd6525e Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
Thaddeus Crews
a013481b09 Merge pull request #102133 from DarioSamo/particles-clear-color-fix
Fix framebuffer clear for particle collider heightfield.
2025-01-28 16:08:59 -06:00
Thaddeus Crews
3c80c14092 Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
DarioSamo
5c7fd16eea Fix framebuffer clear for particle collider heightfield. 2025-01-28 14:22:30 -03:00
Adam Scott
47f553ae0b Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
5ac6bce58d Merge pull request #102105 from clayjohn/SDFGI-unflip-normal
Avoid flipping normal based on facing direction when calculating SDF
2025-01-28 09:03:34 -06:00
Dario
d0c29faa15 Mark pipeline compilation of ubershaders as high priority. 2025-01-28 11:40:05 -03:00
Dario
655e98b2ea Fix default SDFGI variant not being compiled in time. 2025-01-28 10:24:46 -03:00
kleonc
24b502b13a Fix Y-sorted root item having modulation applied twice 2025-01-28 14:21:36 +01:00
clayjohn
a525e30c27 Avoid flipping normal based on facing direction when calculation SDF. This shader runs for multiple directions, so the flip direction won't be accurate and just creates bad normals 2025-01-27 16:48:29 -08:00
Stuart Carnie
2510fefebd 2D: Fix rendering artefacts when using BackBufferCopy.
Fixes both GLES3 and RendererRD implementations
2025-01-25 10:22:07 +11:00
Thaddeus Crews
a7363946b2 Merge pull request #101911 from rburing/fti_2d_particles_on_target
`CPUParticles2D` - Add ability to follow physics interpolated target
2025-01-24 09:05:40 -06:00
Ricardo Buring
56fc0fd175 CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
Stuart Carnie
663917449b 2D: Fix CanvasTexture rendering when updating channels 2025-01-24 07:01:37 +11:00
Florent Guiocheau
d08ff57148 Fix peter-panning with default spotlight 2025-01-22 17:05:04 +01:00
Thaddeus Crews
0d4696b472 Merge pull request #101515 from allenwp/agx-negative-optimizations
Optimize AgX tonemapper's handling of negative values
2025-01-20 10:05:38 -06:00
Thaddeus Crews
86002e1a3c Merge pull request #100882 from smix8/node_navmesh_geo_parsers
Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
yesfish
860a6ab9ac fix source_color default value 2025-01-16 16:07:25 +00:00
Matias N. Goldberg
7b2f1e1d09 Fix union order to simplify empty initializers
This is a followup to PR #101344 (commit
0e06eb80bc).

Some of them were not an issue because Godot was initializing all
members, but they were "fixed" just in case since it could become a
problem in the future.

Valgrind was specifically complaining about HashMapData &
GlobalPipelineData.
2025-01-14 19:05:01 -03:00
Rémi Verschelde
a69ccee151 Merge pull request #101505 from smix8/region_bounds
Add functions to get axis-aligned bounds of navigation regions
2025-01-14 15:06:06 +01:00
Rémi Verschelde
85b066aa78 Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
thimenesup
3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
Allen Pestaluky
c5cf73a2e7 Optimize AgX tonemapper's handling of negative values
This change improves performance of the AgX tonemapper by allowing two matrix multiplications to be combined into one. This comes at the cost of loss of color information that could be correctly interpreted as positive RGB values in the Rec. 2020 color space. Additionally, an insignificant amount of error is intentionally introduced to the input color value to prevent the need for a second max function call before log2. The final negative color clipping has been removed to allow the tonemapper to return negative RGB values, similar to other tonemappers in Godot.
2025-01-13 17:35:35 -05:00
David House
e6daec9cf8 Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
Rémi Verschelde
133db1fd60 Merge pull request #92089 from QbieShay/qbe/particle_seek
Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00
smix8
a7520fca6a Add functions to get axis-aligned bounds of navigation regions
Adds functions to get the navigation mesh Rect2 of a NavigationRegion2D or AABB of a NavigationRegion3D.
2025-01-13 20:18:33 +01:00
smix8
0ed2cb0439 Make nodes handle their respective navigation source geometry
Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
David Snopek
696285f23a Use MethodInfo::get_compatibility_hash() to generate the hash for MethodBind::get_hash() and other GDExtension hash clean up 2025-01-11 15:57:42 -06:00