1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00
Commit Graph

60621 Commits

Author SHA1 Message Date
Rémi Verschelde
a28476d1cd Merge pull request #84847 from RandomShaper/lang_init_term
Let languages init & finish run without locks held
2023-11-14 19:31:37 +01:00
Ricardo Subtil
760ff2e933 Fix DAP breakpoints being cleared on closed scripts 2023-11-14 16:51:38 +00:00
Raul Santos
3936871077 C#: Fail callp silently if script is not valid 2023-11-14 16:56:16 +01:00
Ricardo Subtil
485342408b Prevent race condition on initial breakpoints from DAP 2023-11-14 15:56:03 +00:00
clayjohn
ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages 2023-11-14 16:27:10 +01:00
Rémi Verschelde
ff5ac866e8 Donors: Change tiers to match Dev Fund, sync latest data
The new list includes all donors listed on fund.godotengine.org,
together with the ones still on Patreon on matching tiers.

We haven't yet updated Patreon tiers to match the Dev Fund, so donors
who used to be listed under "Silver donors" are now grandfathered under
the "Gold members" category from the Dev Fund.
2023-11-14 15:40:44 +01:00
Hugo Locurcio
47cadda3ad Improve and clarify texture filtering documentation
- Mention the Use Nearest Mipmap Filter project setting.
- Fix nearest mipmap claiming to always use bilinear filtering
  (it uses trilinear filtering by default, like linear mipmap).
2023-11-14 15:18:03 +01:00
Nikita Krasnov
0d6300d269 Fix folder color not showing up in file dialogs 2023-11-14 17:17:10 +03:00
Hugo Locurcio
d6768a17fa Document changing the window's resizable status at runtime 2023-11-14 15:02:25 +01:00
Rémi Verschelde
baf6b4634d Merge pull request #84537 from shana/fix-r128-intrinsics
r128: Update to include latest fix for intrinsics being incorrect included
2023-11-14 14:13:10 +01:00
Rémi Verschelde
40cdd22d57 Merge pull request #84873 from bruvzg/locale_rempas
Fix remapped font reloading on locale change.
2023-11-14 12:17:39 +01:00
Rémi Verschelde
70ec97aadf Merge pull request #84844 from Calinou/doc-runtime-loading-image
Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:17:31 +01:00
Hugo Locurcio
e5270c0db2 Link to runtime loading/saving tutorial and improve Image documentation 2023-11-14 12:05:54 +01:00
Rémi Verschelde
75e0b90f1d Merge pull request #84874 from bruvzg/rtl_excessive_draw
[RTL] Fix excessive underline and table border draw calls.
2023-11-14 11:27:55 +01:00
Rémi Verschelde
6a94fe7d4a Merge pull request #84683 from bruvzg/macos_trans_fs
[macOS] Fix transparent and borderless flags interaction with full-screen mode.
2023-11-14 11:27:51 +01:00
Rémi Verschelde
7c7d9e2169 Merge pull request #83781 from martinfelis/fix-animationplayer-ready-autoplay
Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready
2023-11-14 11:27:44 +01:00
Martin Felis
f04ec34b78 Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready.
Fixes #83326.

The issue was introduced in the refactoring done in 1b95827d3e.
2023-11-14 08:30:40 +01:00
bruvzg
6b25204575 [macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
bruvzg
4a82d3b16d [RTL] Fix excessive underline and table border draw calls. 2023-11-14 08:31:44 +02:00
Alistair Leslie-Hughes
b0e0615075 Fix Resource Importer use after free 2023-11-14 16:39:41 +11:00
jsjtxietian
b79cac6d2d Make Tree's set_selected check if treeitem belongs to the tree 2023-11-14 11:34:00 +08:00
Rémi Verschelde
fee6df76a2 Merge pull request #84857 from smix8/fix_obstacle_height
Fix NavigationObstacle height
2023-11-14 00:04:09 +01:00
Rémi Verschelde
8b705af9e5 Merge pull request #84832 from alesliehughes/fix_use_after_free
Fix VisualShader connection use after free.
2023-11-14 00:03:45 +01:00
Rémi Verschelde
8d731b17f1 Merge pull request #84829 from bitsawer/fix_particle_material_names
Fix several ParticleProcessMaterial texture names
2023-11-14 00:03:21 +01:00
Rémi Verschelde
85ecb853cf Merge pull request #83652 from KoBeWi/PROPERTY_HINT_DOC_IS_FULL
Fill remaining global scope constant descriptions
2023-11-14 00:02:58 +01:00
Rémi Verschelde
80a9f21b76 Merge pull request #84630 from KoBeWi/what_belongs_to_scene_saves_the_scene
Save scene when saving built-in resource
2023-11-14 00:02:29 +01:00
Alistair Leslie-Hughes
a30dc67007 Fix VisualShader connection use after free. 2023-11-14 07:34:41 +11:00
smix8
3f26191d16 Fix NavigationObstacle height
Fixes NavigationObstacle height.
2023-11-13 21:32:22 +01:00
bruvzg
8b2260544a Fix remapped font reloading on locale change. 2023-11-13 21:25:41 +02:00
Markus Sauermann
361aa909da Explain which nodes receive NOTIFICATION_WM_SIZE_CHANGED 2023-11-13 17:32:39 +01:00
kobewi
da55c06322 Save scene when saving built-in resource 2023-11-13 16:34:17 +01:00
Pedro J. Estébanez
f05f8c399e Let languages init & finish run without locks held 2023-11-13 16:06:48 +01:00
Mikael Hermansson
9fb0b52608 Fix transform notification not getting sent out for RigidBody2D 2023-11-13 15:44:32 +01:00
kobewi
4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
Rémi Verschelde
59457685c1 Merge pull request #84833 from jsjtxietian/add-protection-in-rich-text-label-add-image
Add protection in `RichTextLabel.update_image` to prevent crash
2023-11-13 12:21:24 +01:00
Rémi Verschelde
8ce4ff27fa Merge pull request #84830 from smix8/fix_obstacle_elevation
Fix NavigationObstacle elevation
2023-11-13 12:21:01 +01:00
Rémi Verschelde
787e98e955 Merge pull request #84752 from akien-mga/gles3-shaderdata-initialize
GLES3: Ensure all ShaderData is properly initialized in `set_code`
2023-11-13 12:20:33 +01:00
CHM
2e35ecce9c Add tests for Camera3D 2023-11-13 19:04:50 +08:00
jsjtxietian
306a8eec58 Add protection in RichTextLabel.update_image to prevent crash 2023-11-13 18:01:14 +08:00
smix8
fc4cc27e66 Fix NavigationObstacle elevation
FixesNavigationObstacle elevation.
2023-11-13 06:55:31 +01:00
bitsawer
7c4d07c5a0 Fix several ParticleProcessMaterial texture names 2023-11-13 05:51:01 +02:00
Rémi Verschelde
64150060f8 Merge pull request #84799 from mihe/fix-83412
Fix transform changes in `_integrate_forces` being overwritten
2023-11-12 23:01:18 +01:00
Rémi Verschelde
4123f1371f Merge pull request #84797 from akien-mga/silence-warning-about-skipping-dirs-with-godot-project
Remove EditorFileDialog warning when skipping project directories
2023-11-12 23:00:54 +01:00
Rémi Verschelde
404c995ab3 Merge pull request #84795 from TheSofox/prevent-property-change-output-spam
Reduced output spam from rapid property changes
2023-11-12 23:00:31 +01:00
Rémi Verschelde
2bcc2a3cd0 Merge pull request #84791 from akien-mga/fix-translation-remapping-check
Fix translation remapping check for imported resources
2023-11-12 23:00:08 +01:00
Rémi Verschelde
5a5b456fca Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Mikael Hermansson
21a3ed1715 Fix transform changes in _integrate_forces being overwritten 2023-11-12 19:32:08 +01:00
Rémi Verschelde
e03f47cb7c Remove EditorFileDialog warning when skipping project directories
We might need better UX to handle this in EditorFileDialog, showing the
directories as greyed out with a tooltip, but for now this silences a warning
that users have no control over.

We keep the warning only in the initial project scan.
2023-11-12 19:05:05 +01:00
Rémi Verschelde
d443f127ef Merge pull request #83708 from Guilhermev25/shaders-renames
Fix wrong shader rename
2023-11-12 16:57:00 +01:00
Rémi Verschelde
3e23755d24 Merge pull request #83430 from RandomShaper/fix_onion_audio
Fix onion skinning internals activating audio/method/animation tracks
2023-11-12 16:56:30 +01:00