Artemy Fedotov
d1f11b2b28
GridMap: fix cell scale not applying to the cursor mesh
2025-03-23 13:42:10 +04:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
kobewi
6f25babd6b
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
kobewi
7cb2fb189a
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
Hugo Locurcio
80b8d6dbe6
Make GridMap editor Preview Size setting take effect immediately after change
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Previously, you had to interact with the zoom widget after changing
the editor setting for the preview size to update.
This also adds property hints for the GridMap editor settings.
2025-01-12 02:01:30 +01:00
Rémi Verschelde
38ffeb56f4
Merge pull request #101103 from Calinou/editor-gridmap-translucent-cursor
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Make the GridMap editor cursor translucent
2025-01-06 22:48:54 +01:00
Hugo Locurcio
4e888f9987
Make the GridMap editor cursor translucent
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This makes it possible to distinguish GridMap tiles that haven't been
placed yet from those that are already in place.
2025-01-03 23:21:33 +01:00
Hugo Locurcio
19b8b10218
Add an editor setting for the GridMap grid color
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The opacity can be adjusted by changing the alpha channel of the color
setting. The setting applies without having to restart the editor.
2025-01-03 23:06:29 +01:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
33817b186f
Remove unused header in drivers and modules.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
2024-12-24 00:40:47 +08:00
Haoyu Qiu
bf4e5cca3f
Make editor's shortcut names translated on-site
2024-12-18 13:00:30 +08:00
Bad Sector
baf03e4fb6
Expose GridMapEditorPlugin to scripts and add methods to manipulate the selection and selected palette item
2024-12-16 21:31:05 +02:00
Chaosus
ba39b078f5
[Scene] Add SceneStringName::FlatButton
2024-12-10 11:12:26 +03:00
Rémi Verschelde
689c789ab3
Merge pull request #99393 from badsectoracula/update-gridmap-editor-cursel-transform
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Update gridmap editor nodes when the gridmap node transform changes
2024-11-29 22:50:51 +01:00
smix8
612981c1ea
Add ShadowCastingSetting to MeshLibrary / GridMap items
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Adds ShadowCastingSetting to MeshLibrary / GridMap items.
2024-11-27 01:06:21 +01:00
Bad Sector
f37c72fcdc
Update gridmap editor cursor and selection node transformations whenever the gridmap node's transformation changes
2024-11-18 14:55:19 +02:00
Nodragem
f5871c18bf
fix hidden gizmo at start-up
2024-11-17 13:03:19 +00:00
Chaosus
f3344b71b1
Fix incorrect order: TTR(vformat instead of vformat(TTR
2024-11-14 11:37:17 +03:00
Nodragem
b811e0a73e
fix shortcut conflicts with 3d editor
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Now the action shorcuts (A,S,D,Z,X,C) are going through the right processing and their events are captured so they are not passed to the 3D editor. This avoids conflicts/weird behaviours if the users has set up shortcuts on these keys.
2024-11-13 11:53:48 +00:00
Nodragem
7378bb6db7
Move GridMapEditor to bottom panel
2024-11-09 16:02:26 +00:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Rémi Verschelde
4d35402c1c
Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor
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Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-09-16 13:34:38 +02:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2024-09-12 15:34:49 +02:00
kit
5e1c9d68aa
Extract editor main screen
2024-09-09 11:06:18 -04:00
Marius Hanl
74f64aaf98
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
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- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
2024-08-31 21:10:27 +02:00
Nodragem
e7e633760a
prevent the click to get processed further after a paste action
2024-08-09 10:39:25 +01:00
Rémi Verschelde
36a5960ab2
Merge pull request #87131 from KoBeWi/skyscrapper_selector_simulator
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Properly change GridMap floors while selecting
2024-06-26 14:51:19 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed
2024-05-30 22:54:04 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
kobewi
a031911c82
Use check_changed_settings_in_group() everywhere
2024-02-19 21:34:45 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi
80341da660
Properly change GridMap floors while selecting
2024-01-12 22:17:23 +01:00
DennisManaa
1a1c542836
Implement automatic translation for ItemList
2023-10-23 10:14:08 +02:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
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This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Yuri Sizov
4bd569be95
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-19 22:36:29 +02:00
Geoffroy Warin
5f3cbcb55d
fix some keys triggering their actions twice in GridMap
2023-09-11 03:04:25 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Rémi Verschelde
4bba963f0a
Merge pull request #80782 from KoBeWi/MessLibrary
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Cleanup MeshLibrary changed signals
2023-08-21 08:23:48 +02:00
kobewi
ecc3944b1e
Cleanup MeshLibrary changed signals
2023-08-19 11:56:31 +02:00
Geoffroy Warin
4789759035
Fix GridMap shortcuts that should not be physical
2023-08-19 02:49:41 +02:00
Geoffroy Warin
f80f4eb390
Make gridmap shortcuts editable and not conflict with other plugins
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Co-authored-by: Tomek <kobewi4e@gmail.com >
2023-08-10 16:55:59 +02:00
Haoyu Qiu
42faab826d
Fix GridMap tile picking when a search filter is applied
2023-06-21 12:02:07 +08:00
Casey
0defaefdba
Update GridMap editor grid location when required
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The GridMap editor's grid previously did not not move when moving
the tile cursor, only on certain menu actions.
This commit adds an update_grid call for valid mouse movement in
the editor, changes update_grid to only offset if there's a valid
cursor, and adds updates for the grid and cursor when a mesh library
is changed since we need the new RID for the update_grid check,
and if we remove the mesh library we want to make sure it gets
recentered. As a nice side-effect, it also updates to the new cursor
mesh if you load a new mesh library.
Fixes #57068
2023-06-17 16:09:41 -06:00
kobewi
366c9678ca
Fix some invalid plugin edit calls
2023-06-11 22:15:54 +02:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
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Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00