Thaddeus Crews
490854ebb7
Merge pull request #102741 from KerekesDavid/fix-viewport-scale
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Fix viewport scaling at intermediate resolutions
2025-03-06 16:36:24 -06:00
Thaddeus Crews
3d816853e5
Merge pull request #100209 from Flarkk/simplify_fix_projection
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Simplify and fix `Projection`'s getter functions
2025-03-06 16:36:19 -06:00
Thaddeus Crews
c838fe27cd
Merge pull request #99059 from MarcusPaulsson/issue_branch_2
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Fix String::is_valid_hex_number
2025-03-06 16:36:17 -06:00
Thaddeus Crews
82c713ec51
Merge pull request #103440 from mihe/jolt/transform-decomposition
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Fix broken negative scaling when using Jolt Physics
2025-03-06 16:36:16 -06:00
Thaddeus Crews
85d39e0765
Merge pull request #103590 from bruvzg/ios_enum
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[iOS export] Restore one-click deploy device enumeration using Xcode.
2025-03-06 16:36:15 -06:00
Thaddeus Crews
b6ece17de1
Merge pull request #103529 from clayjohn/RD-trivial-instance-data
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Validate triviality of InstanceData struct in Mobile and Forward+ renderers
2025-03-06 16:36:14 -06:00
Thaddeus Crews
2f811f35e1
Merge pull request #103697 from KoBeWi/resource_edited_before_loaded
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Don't edit objects when loading folding
2025-03-06 16:36:13 -06:00
Thaddeus Crews
ec5e096388
Merge pull request #103645 from stuartcarnie/fix_101696_pt_2
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Metal: Use `p_set_index` when binding uniforms, to use correct data
2025-03-06 16:36:12 -06:00
Thaddeus Crews
10b1bc5363
Merge pull request #103695 from KoBeWi/times_new_roman_script
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Update script modified times when saved in EditorNode
2025-03-06 16:36:11 -06:00
Thaddeus Crews
25e43b011d
Merge pull request #103701 from bruvzg/doc_pool
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[Docs] Fix WorkerThreadPool wrong max thread value description.
2025-03-06 16:36:10 -06:00
Thaddeus Crews
178566a439
Merge pull request #103661 from Grublady/nin_abxy
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Swap Nintendo face buttons on macOS
2025-03-06 16:36:09 -06:00
Thaddeus Crews
f002258454
Merge pull request #103714 from raulsntos/dotnet/skip-resaving-when-tfm-unchanged
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[.NET] Skip re-saving `.csproj` when TFM is unchanged
2025-03-06 16:36:08 -06:00
Thaddeus Crews
4bafafaeb3
Merge pull request #102777 from darksylinc/matias-astc-hdr
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Add ASTC HDR format variants
2025-03-06 16:36:06 -06:00
Pāvels Nadtočajevs
acdaaf48f9
[Label] Fix min. size calculation counting extra spacing twice.
2025-03-07 00:02:42 +02:00
Raul Santos
57d5b664d3
[.NET] Skip re-saving .csproj when TFM is unchanged
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Avoids updating the platform-specific `TargetFramework` properties if they already match the minimum required version.
2025-03-06 18:49:08 +01:00
Florent Guiocheau
1d416fc2ba
Simplify and fix Projection's getter functions
2025-03-06 16:48:01 +01:00
BrotherShort
7d7b773147
Fix SceneTree's rename LineEdit's offset position
2025-03-06 23:36:08 +08:00
bruvzg
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
Pāvels Nadtočajevs
1866988724
[Docs] Fix WorkerThreadPool wrong max thread value description.
2025-03-06 17:06:10 +02:00
A Thousand Ships
fad8134dca
[Core] Fix AHashMap constructors reserving too few elements
2025-03-06 15:28:37 +01:00
kobewi
c6c1a49bea
Don't edit objects when loading folding
2025-03-06 15:04:00 +01:00
kobewi
dade8bd66f
Update script modified times when saved in EditorNode
2025-03-06 14:47:33 +01:00
风青山
5257f3e770
Fix forcing ViewportTexture after selecting a viewport in the "Pick a Viewport" popup
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This popup only pops up when a `ViewportTexture` (or its derived class) object is **just** assigned.
2025-03-06 21:03:34 +08:00
Haoyu Qiu
ea8dd83075
EditorHelpBit: Fix symbol type name capitalization for text files
2025-03-06 20:46:04 +08:00
Pablo Andres Fuente
5775d29ad8
Fix SCRIPT ERROR/ERROR/WARNING on test output
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Also "fixing" some GDScript completion tests which
where named wrongly.
2025-03-06 13:44:48 +01:00
HolonProduction
f4172445f3
Add _enable/_disable_plugin to plugin script template
2025-03-06 11:41:21 +01:00
HolonProduction
ca1e444bca
GDScript: Do phrase level recovery when parsing faulty dictionaries
2025-03-06 11:35:56 +01:00
HolonProduction
676e4c9013
GDScript: Cancel suspended functions when reloading a script
2025-03-06 11:34:40 +01:00
dugramen
5fc93617b3
Redraw inspector section when cursor enters and exits header to update hover state
2025-03-05 20:58:40 -05:00
Hugo Locurcio
0c91e38a4a
Improve BaseMaterial3D/Label3D/SpriteBase3D's fixed_size documentation
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This documents the behavior more precisely and fixes a typo in
SpriteBase3D where it referred to a label instead of a sprite.
2025-03-06 02:10:08 +01:00
Grublady
cdcee78fcb
Swap Nintendo face buttons on macOS
2025-03-05 18:50:52 -05:00
Aaron J Yoder
117d5cbf96
Add tab spacing modifier for tabs in TabBar and TabContainer
2025-03-05 16:55:37 -05:00
dugramen
f80e81f0b9
Fixes popup location for PROPERTY_USAGE_ARRAY inspector items
2025-03-05 15:04:22 -05:00
Grublady
2b16d4e002
Use windowBackgroundColor instead of controlColor for macOS system base color
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Per Apple Developer Documentation:
windowBackgroundColor: "The color to use for the window background."
controlColor: "The color to use for the flat surfaces of a control."
Godot's base_color more closely corresponds to windowBackgroundColor.
In some cases, controlColor may even return values that are not appropriate for use as a base color.
2025-03-05 15:01:27 -05:00
Stuart Carnie
a4fb68f43e
Metal: Use p_set_index when binding uniforms, to use correct data
2025-03-06 06:29:49 +11:00
Stuart Carnie
b3694662a2
2D: Fix light shader accessing TEXTURE_PIXEL_SIZE
2025-03-06 05:30:20 +11:00
Matias N. Goldberg
e605ad93c7
Fix inefficient upload in Mobile Shadows
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Clustered performs the following shadow rendering steps
1. Process objects [0; 10) for cascade 0.
2. Process objects [10; 30) for cascade 1.
3. Process objects [30; 100) for cascade 2.
4. Upload objects [0; 100) to GPU.
5. Draw all cascades.
Mobile was supposed to be doing the same, but instead was doing:
1. Process objects [0; 10) for cascade 0.
2. Upload objects [0; 10) to GPU.
3. Process objects [10; 30) for cascade 1.
4. Upload objects [0; 30) to GPU.
5. Process objects [30; 100) for cascade 2.
6. Upload objects [0; 100) to GPU.
7. Draw all cascades.
That is, always reuploaded everything from scratch.
Therefore it pointlessly (and with geometric growth) wasted BW.
2025-03-05 15:21:25 -03:00
Thaddeus Crews
134da37497
Merge pull request #102859 from berarma/theora_yuv_fix
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Theora: Fix YUV422/444 to RGB conversion
2025-03-05 12:08:12 -06:00
Thaddeus Crews
59d75a704e
Merge pull request #103613 from stuartcarnie/fix_101696
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Metal: Use uniform set index passed by `RenderingDevice`
2025-03-05 12:08:11 -06:00
Thaddeus Crews
e6cb2e83b0
Merge pull request #103619 from bruvzg/stdio_binds
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Add missing default values to the `read_*_from_stdin` binds.
2025-03-05 12:08:09 -06:00
Thaddeus Crews
dc03cf9fc0
Merge pull request #103508 from KoBeWi/caret_can_into_draw
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Fix `caret_force_displayed`
2025-03-05 12:08:08 -06:00
Thaddeus Crews
7dc6b38699
Merge pull request #103622 from bruvzg/lock_file_time
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[Windows] Fix `get_modified_time` on locked files.
2025-03-05 12:08:07 -06:00
Thaddeus Crews
5dc3d83cf4
Merge pull request #103588 from Olle-Lukowski/nav-link-visibility
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Make NavigationLink3D properly update on visibility change
2025-03-05 12:08:06 -06:00
Thaddeus Crews
8171c06036
Merge pull request #102865 from Giganzo/tree-keyboard-nav-rtl
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Fix Tree keyboard navigation in RTL direction
2025-03-05 12:08:05 -06:00
Thaddeus Crews
2f16645181
Merge pull request #103454 from arkology/project-manager-explore-button
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Restore "Show in File Manager" button functionality in `ProjectManager`
2025-03-05 12:08:04 -06:00
Thaddeus Crews
6dd334bd8e
Merge pull request #103598 from TrueJole/TrueJole-patch-export-error-overrun
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Use `text_overrun` for project export errors
2025-03-05 12:08:03 -06:00
Thaddeus Crews
0544ed3ff4
Merge pull request #103316 from Rindbee/make-EditorProperty-and-its-children-behave-like-sibling-nodes
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Make `EditorProperty` and its child `EditorProperty` behave like sibling nodes when handling mouse events
2025-03-05 12:08:02 -06:00
Thaddeus Crews
aef8ed2901
Merge pull request #87388 from clayjohn/Vulkan-limit-add
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Implement `LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE` to `limit_get` in the Vulkan backend
2025-03-05 12:08:00 -06:00
Thaddeus Crews
07220f75c5
Merge pull request #103384 from bruvzg/andr_font_v
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[Android] Skip non-existing system font files.
2025-03-05 12:07:59 -06:00
Thaddeus Crews
1ef52d8077
Merge pull request #103424 from BrotherShort/buttons-attached-in-Right-To-Left
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Keep editor SceneTree buttons attached to the cell in Right-To-Left
2025-03-05 12:07:58 -06:00