Mikael Hermansson
d153a267b0
Remove error for degenerate soft body faces when using Jolt Physics
2025-05-22 20:17:47 +02:00
Jorrit Rouwe
c529f36532
Jolt physics: Setting position instead of velocity in JoltSoftBody3D::set_vertex_position
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This fixes a discrepancy between godot physics and Jolt physics where in Jolt a vertex pinned to a body only gets its velocity updated while in godot it gets its position updated. This causes it to lag one frame behind.
Fixes #106301
2025-05-13 22:45:58 +02:00
Mikael Hermansson
2b88477efc
Remove no-op locking in Jolt Physics module
2025-04-29 12:23:24 +02:00
Thaddeus Crews
768d75a248
Merge pull request #101254 from mihe/jolt/better-settings
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Refactor Jolt-related project settings to only be loaded as needed
2025-03-13 08:57:43 -05:00
Mikael Hermansson
1006fa9c42
Skip Object::to_string when Jolt Physics is on separate thread
2025-02-11 22:55:32 +01:00
Mikael Hermansson
3b78ff564a
Refactor Jolt-related project settings to only be loaded as needed
2025-01-25 12:18:52 +01:00
Mikael Hermansson
7beaddc9c0
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-01 21:30:02 +01:00
Mikael Hermansson
d470c2ac6a
Add Jolt Physics as an alternative 3D physics engine
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Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com >
2024-12-11 13:57:25 +01:00