Thaddeus Crews
f4f1471b57
Merge pull request #105910 from lawnjelly/global_get_fast4
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Add `GLOBAL_GET` cached macros.
2025-04-30 09:18:44 -05:00
lawnjelly
f8f350a32a
Add GLOBAL_GET cached macros.
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GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-04-30 15:08:50 +01:00
Rémi Verschelde
c019b76523
Remove WinAPI #undef hacks needed for mingw-std-threads
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Instead, we rename the conflicting symbols.
2025-04-29 14:24:03 +02:00
Thaddeus Crews
500e0d5dc4
Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility
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Implement `KHR_node_visibility` in the GLTF module
2025-04-24 17:18:51 -05:00
Thaddeus Crews
71920b1d50
Merge pull request #104784 from aaronfranke/gltf-fallback-image
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GLTF export: Allow using a PNG or JPEG fallback image
2025-04-24 17:18:48 -05:00
Pāvels Nadtočajevs
5b49fd4207
Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default.
2025-04-23 12:47:31 +03:00
Aaron Franke
8459f4cdaf
Implement KHR_node_visibility in the GLTF module
2025-04-13 13:42:46 -07:00
Pāvels Nadtočajevs
302fa831cc
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
Aaron Franke
03b793464f
GLTF export: Allow using a PNG or JPEG fallback image
2025-04-06 03:34:43 -07:00
Yufeng Ying
8ae16699c5
Do not use Dictionary::keys() for Dictionary iteration.
2025-04-05 18:42:13 +08:00
kobewi
6f25babd6b
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
kobewi
7cb2fb189a
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Rémi Verschelde
21fcb56547
Remove unused EditorSceneFormatImporter::_get_import_flags
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This has never been used since Godot was open sourced.
Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Rémi Verschelde
ba8a155551
Merge pull request #98909 from demolke/master
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GLTF: Don't duplicate textures when importing blend files
2025-01-06 22:46:44 +01:00
Rémi Verschelde
8a743f23e6
Merge pull request #98385 from RandomShaper/thread_yield
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Rationalize busy waits
2024-12-20 23:56:39 +01:00
demolke
e649e7e3c5
GLTF: Don't duplicate textures when importing blend files
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Blender imports will always start within `.godot/imported` folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.
2024-12-18 21:24:18 +01:00
Aaron Franke
0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-15 17:31:01 -08:00
Pedro J. Estébanez
4f8dd96b3d
Rationalize busy waits
2024-12-13 10:14:26 +01:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
Rémi Verschelde
2669f19605
Merge pull request #96782 from aaronfranke/blend-fix-rough-metallic-if-not-unpack
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Blend file import: Don't keep original files when not unpacking them
2024-11-29 22:45:56 +01:00
A Thousand Ships
68f638cf02
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
Aaron Franke
109bee08dd
Blend file import: Don't keep original files when not unpacking them
2024-11-05 04:00:46 -08:00
Aaron Franke
02d8c6eefe
GLTF: Add extract_path and extract_prefix settings
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Only used by the Blender importer
2024-11-04 19:28:33 -08:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Aaron Franke
9dd71c6414
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 -07:00
Rémi Verschelde
ce1ba7328f
Merge pull request #94934 from Hilderin/fix-no-validation-blender-path-on-import
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Fix no validation on Blender path on import
2024-08-19 16:05:26 +02:00
ywmaa
c460f1de24
Add Option for Export Geometry Nodes Instances in blend importer
2024-08-19 12:23:21 +02:00
Hilderin
2dc9cf50c5
Fix no validation on Blender path on importation
2024-07-30 17:30:11 -04:00
raging-loon
344ff6fe83
Fix browse_dialog in Blender scene importer to accept files
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2024-07-29 11:38:24 +02:00
Rémi Verschelde
2380ed5e1b
Merge pull request #94058 from Hilderin/fix-scene-project-importation-settings
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Fix missing options in Project Import Defaults
2024-07-17 11:42:59 +02:00
Hilderin
169e732518
Fix missing options in Project Import Defaults
2024-07-09 09:33:39 -04:00
Rémi Verschelde
3b891f5a8a
Merge pull request #94004 from Hilderin/fix-blender-export-quotation-mark
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Fix .blend files with quotation marks in filename fail to import
2024-07-08 11:48:23 +02:00
Hilderin
d244d6f4fe
Fix .blend files with quotation marks in filename fail to import
2024-07-07 18:12:45 -04:00
demolke
7864abbeec
Update vertex color import to handle Blender 4.2 upwards
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Blender commit 0f0a8df8a9 which is landing in 4.2 deprecated `vertex_colors` GLTF property, use `export_vertex_color` instead.
2024-07-06 14:22:09 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed
2024-06-19 09:40:54 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
Jummit
c182adcd48
Blend import: Ability to import only the active collection
2024-05-31 18:37:14 +02:00
K. S. Ernest (iFire) Lee
24f56008ac
Add bake_fps for FBXDocument, GLTFDocument and both import-export.
2024-05-23 09:09:36 -07:00
Lyuma
ef486db569
Support Import As Skeleton Bones on glTF and AnimationLibrary import
2024-05-21 03:19:35 -07:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn
2024-05-08 12:48:01 +02:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
aaronp64
e63d0983d0
Fix errors/crashes related to skipped imports
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- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing
- Don't show "Advanced..." button if last import used "Keep File" or "Skip File"
- Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error
Fixes #90324
2024-04-25 10:33:59 -04:00
Aaron Franke
a9416da6ea
GLTF export: Propagate property_list_changed from extensions
2024-04-04 14:06:09 -07:00
Lyuma
b0ce274a52
Apply "Remove Immutable Tracks" after post-import.
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Reimplements "Remove Immutable" by comparing to the skeleton rest.
It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer.
Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
2024-03-30 23:45:22 -07:00
Adam Scott
44d3ce2c11
Add browse folder and browse file icons
2024-03-12 09:57:59 -04:00