Thaddeus Crews
ad40939b6f
Core: Replace C math headers with C++ equivalents
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- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
smix8
f2197a1013
Expose TriangleMesh api functions wrapped for scripting
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Adds script wrapped TriangleMesh api functions to create and query the triangle BVH tree.
2025-04-02 09:52:35 +02:00
Aaron Franke
c1acc839a8
Directly use segment points in Geometry2D/3D function parameters
2025-03-30 16:25:59 -07:00
kobewi
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
Thaddeus Crews
ea62170dac
Core: Add constexpr constructors/operators to math structs
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• Begin integrating `constexpr` on math tests; use `static_assert` where appropriate
2025-03-17 12:15:31 -05:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Thaddeus Crews
3d816853e5
Merge pull request #100209 from Flarkk/simplify_fix_projection
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Simplify and fix `Projection`'s getter functions
2025-03-06 16:36:19 -06:00
Florent Guiocheau
1d416fc2ba
Simplify and fix Projection's getter functions
2025-03-06 16:48:01 +01:00
Pāvels Nadtočajevs
b50d9742c2
Fix is_valid_float, Variant parser, Expression parser, script highlighter, and TextServer not handing capital E in scientific notation.
2025-02-05 18:39:40 +02:00
bruvzg
3be46a69c4
Fix uppercase B and X parsing in the integer literals.
2025-02-05 16:02:06 +02:00
Adam
d56cbd374b
Fix Basis::get_euler incorrectly simplifying rotations in some cases.
2025-01-29 16:13:29 -06:00
Silc Lizard (Tokage) Renew
27e23280c5
Fix Quaternion arc constructor to check dot & Add test for same vec3s
2025-01-20 18:16:53 +09:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
Silc Lizard (Tokage) Renew
d0c421976c
Fix looking at with 180 degree arc
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Co-authored-by: Fruitsalad <949631+fruitsalad@users.noreply.github.com >
2025-01-02 15:47:01 +09:00
clayjohn
46ce499b6f
Increase precision in linear_to_srgb and srgb_to_linear
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This avoids the situation where white stops being white after conversion. While maintaining as much floating point ops as possible
2024-12-20 10:49:43 -07:00
Florent Guiocheau
f1f47c3a53
Add tests for Projection
2024-11-27 11:09:10 +01:00
Rémi Verschelde
23fc8e22a3
Merge pull request #95303 from EIREXE/inverted_composer
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Fix `Projection::invert` for orthographic projection
2024-11-20 17:03:03 +01:00
Álex Román
02b2efc668
Fix Projection::invert on orthogonal projections and others.
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Fixes #68878 , specially when using orthographic projection.
Also adds some tests.
2024-11-18 16:13:04 +01:00
kobewi
5c0f2414cd
Always add decimal when printing float
2024-10-23 15:00:21 +02:00
Rémi Verschelde
d1caac5e75
Merge pull request #93856 from timothyqiu/expression-period
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Fix parsing of `4.` in Expression
2024-09-11 12:34:39 +02:00
Aaron Franke
7db24a9ad5
Simplify and fix Rect2/AABB get_support function
2024-08-19 23:55:31 -07:00
A Thousand Ships
ea2e6be0a6
[Tests] Fix some invalid error messages
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These used `utf8().get_data()` when they should be passed as `String`
2024-07-10 15:57:52 +02:00
Haoyu Qiu
ee9cea521d
Fix parsing of 4. in Expression
2024-07-02 20:53:52 +08:00
A Thousand Ships
17929a3443
[Tests] Fix unit tests in template builds
2024-06-29 18:35:50 +02:00
Rémi Verschelde
972181d701
Merge pull request #90506 from Calinou/test-transform2d-add-more-tests
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Add more unit tests for Transform2D
2024-05-29 22:13:35 +02:00
lawnjelly
b35264ad95
Fix AABB Ray intersection - return inside
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* Separates find_intersects from test_intersects for rays, and wraps the former.
* Changes parameter name to "r_intersection_point".
* Fixes broken old version which returned per axis t.
* Returns whether the ray origin is within the AABB.
* Returns intersection point when origin outside.
* Returns "backtracking" intersection point when inside.
* Returns sensible normal when inside.
* Returns valid results on borders.
* Returns robust results dealing with floating point error.
Co-authored-by: Claire Blackshaw <evilkimau@gmail.com >
2024-05-09 20:41:19 +01:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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Found by apply the file_format checks again via #91597 .
2024-05-08 10:12:46 +02:00
Joel Kuntz
26feefa91c
Add notes for remap's return when istart and istop are the same
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com >
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com >
2024-05-07 19:37:29 -03:00
Ricardo Buring
8a28f816d0
Replace Clipper1 library by Clipper2 library
2024-04-20 13:37:59 +02:00
Rémi Verschelde
0f7452fedd
Merge pull request #61013 from Calinou/test-add-transform3d
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Add rotation unit tests for Transform3D
2024-04-19 16:26:31 +02:00
Alex Billedeaux
f421d20280
Add closest_points_between_segments() basis path tests for Geometry2D
2024-04-10 23:49:23 +02:00
titus125
ca3ff2b89e
Add more unit tests for Transform2D
2024-04-10 23:17:15 +02:00
Hugo Locurcio
4e6de25540
Add rotation unit tests for Transform3D
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Co-authored-by: Alexander Pruss <alex.pruss@gmail.com >
2024-04-10 22:27:14 +02:00
nazarii
b8caf9b224
Add unit test for Vector2 plane_project
2024-04-05 21:57:01 +03:00
Aaron Franke
158fcf107c
Fix some uses of float and real_t in core/math
2024-03-29 16:44:12 -07:00
A Thousand Ships
b4191bf8f6
[Core] Fix AABB.encloses failing on shared upper bound
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This differs from `Rect2(i)` and was fixed for those classes in the past
2024-01-12 17:58:42 +01:00
Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
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A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.
Fixes #80358 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2024-01-02 14:14:47 +01:00
Aaron Franke
7ee273723d
Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal
2023-12-06 13:12:05 -06:00
Jakub Marcowski
cb954c6bab
Implement Vector2i/3i/4i methods: distance_to and distance_squared_to
2023-10-12 13:46:49 +02:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
Rémi Verschelde
3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
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Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Aaron Franke
bcfb2c0089
Simplify Geometry3D tests
2023-09-25 01:54:22 -05:00
Aaron Franke
56806ffeed
Add is_conformal method to Basis and Transform2D
2023-09-13 17:20:30 -05:00
AcatXIo
7d69a5ba50
Fix sign(NAN) returning 1.
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Fixes #79036 . sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
Jcrespo
528a76486c
Add inverse hyperbolic functions asinh(), acosh() & atanh()
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GDScript has the following built-in trigonometry functions:
- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`
However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:
- `asinh()`
- `acosh()`
- `atanh()`
Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.
References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
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Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Rémi Verschelde
fd4a06c515
Merge pull request #76906 from lawnjelly/safe_acos4_2
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Make acos and asin safe
2023-05-11 13:33:37 +02:00