Sander
6ae50cad17
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
2025-05-07 15:15:55 +03:00
Thaddeus Crews
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
lawnjelly
f8f350a32a
Add GLOBAL_GET cached macros.
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GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-04-30 15:08:50 +01:00
Ryan
4497e2a0d3
Add Meshes to the Video RAM Profiler
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Apply suggestions from code review
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-04-23 18:26:56 -04:00
Yyf2333
1a70a06a43
Change RID_Owner::get_owned_list.
2025-04-21 01:04:27 +08:00
Thaddeus Crews
98aced4e65
Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering
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OpenXR: Use the `XR_FB_foveation_vulkan` extension to get the density map for VRS
2025-04-17 09:14:23 -05:00
Thaddeus Crews
6a9f46931a
Merge pull request #104480 from BlueCube3310/image-unsuported-format
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Renderer: Warn when images need to be converted due to their formats being unsupported by hardware
2025-04-16 10:44:52 -05:00
Thaddeus Crews
f56a4d4fe4
Merge pull request #105138 from stuartcarnie/fix_hangs
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Renderer: Reduce scope of mutex locks to prevent common deadlocks
2025-04-14 19:39:47 -05:00
Thaddeus Crews
a6979ef664
Merge pull request #97801 from basicer/srgb-color-hint
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Add `color_conversion_disabled` shader hint.
2025-04-14 19:39:42 -05:00
Stuart Carnie
09282c316a
Renderer: Reduce scope of mutex locks to prevent common deadlocks
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Fixes #102877
2025-04-13 06:56:13 +10:00
Thaddeus Crews
c7e9dc96a4
Rendering: Fix Math constant conversion
2025-04-11 12:33:57 -05:00
Rob Blanckaert
8c54290b4a
Add color_conversion_disabled shader hint.
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Sometimes shaders want to accept a color as input that is always
in the srgb color space. This adds a hint to vec3/vec4 to enable
the color picker popup for those vectors but disable color space
conversion.
2025-04-10 21:31:15 -07:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
BlueCube3310
a861394e13
Renderer: Warn when images need to be converted due to their formats being unsupported by hardware
2025-04-06 19:27:02 +02:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
David Snopek
79f5a4d9fe
OpenXR: Use the XR_FB_foveation_vulkan extension to get the density map for VRS
2025-03-31 07:21:58 -05:00
Rémi Verschelde
3b90bb56ad
Merge pull request #89782 from KoBeWi/stdArrayList
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Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
Rémi Verschelde
e81eb3f1e9
Merge pull request #102354 from YYF233333/style_iterator
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Use iterator pattern instead of manually traverse `List::Element *`
2025-03-28 14:31:40 +01:00
Rémi Verschelde
408d07109b
Merge pull request #99551 from DarioSamo/fragment-density-map
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Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
Yyf2333
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2025-03-28 13:29:15 +08:00
kobewi
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
Dario
76d709be74
Implement support for fragment density maps.
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Co-Authored-By: Bastiaan Olij <mux213@gmail.com >
2025-03-24 11:50:04 -05:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
Thaddeus Crews
70d37274aa
Merge pull request #60178 from Calinou/directional-shadow-normal-bias-split
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Use lower shadow normal bias for distant directional shadow splits
2025-03-17 10:52:13 -05:00
Thaddeus Crews
15a5a2f309
Merge pull request #103766 from BlueCube3310/basisu-hdr-astc
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BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
2025-03-12 10:31:49 -05:00
Thaddeus Crews
cae3d722a3
Merge pull request #99321 from AThousandShips/use_get_slicec
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Use `get_slicec` instead of `get_slice` for single character splitters
2025-03-09 09:05:29 -05:00
A Thousand Ships
466590d0ec
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
clayjohn
5efcd64b23
Reduce per-frame memory allocations from the heap in the Mobile renderer.
2025-03-07 22:01:24 -08:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
BlueCube3310
4d46ef8e8e
BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
2025-03-07 15:26:03 +01:00
Thaddeus Crews
4bafafaeb3
Merge pull request #102777 from darksylinc/matias-astc-hdr
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Add ASTC HDR format variants
2025-03-06 16:36:06 -06:00
Rémi Verschelde
daa28e8338
Merge pull request #95912 from etodd/particle-pause-jitter-fix
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Fix particle jitter when scene tree is paused
2025-03-04 01:00:10 +01:00
Rémi Verschelde
a9c5c4db71
Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
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Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
Evan Todd
87efa4d210
Fix particle jitter when scene tree is paused.
2025-02-27 08:40:40 -08:00
David Snopek
a285d1aa98
texture_create_from_native_handle() should return RID for texture from RenderingServer, not RenderingDevice
2025-02-25 14:20:33 -06:00
LuoZhihao
5ca3862636
Shaders: Only convert default value to linear color if type is source_color
2025-02-23 12:35:53 +08:00
Thaddeus Crews
b607110ad2
Merge pull request #102792 from clayjohn/varying-crash
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Validate varying count when compiling shaders
2025-02-14 08:25:39 -06:00
clayjohn
35100396e4
Validate varying count when compiling shaders
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This avoids crashing on devices when a number of varyings greater than the device limit is used.
For now this accurately prints an error when compiling the shader, but the error text only pops up in the editor if the number of user varyings is above the limit.
2025-02-13 15:07:15 -08:00
Thaddeus Crews
1a0bf54677
Merge pull request #102805 from BlueCube3310/rd-tex-fetch-fix
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RenderingDevice: Fix certain RD to Image format conversions
2025-02-13 10:15:47 -06:00
Matias N. Goldberg
fcd785ace2
Add ASTC HDR format variants
2025-02-13 11:45:42 -03:00
BlueCube3310
27c4e70ee8
RenderingDevice: Fix certain RD to Image format conversions
2025-02-13 10:44:10 +01:00
Matias N. Goldberg
4712d426ef
Fix broken skeletal animated meshes
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Fixes #102791
2025-02-12 22:25:22 -03:00
Thaddeus Crews
1939e87db1
Merge pull request #101561 from darksylinc/matias-device-address-api
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Change how device address is requested to avoid future API breakage
2025-02-12 12:56:25 -06:00
Matias N. Goldberg
af900a5825
Change how device address is requested to avoid future API breakage
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PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.
However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".
This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.
This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.
Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.
This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.
This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Rémi Verschelde
d967d8d9bd
Merge pull request #102280 from Chaosus/fix_particles_process_shader_crash
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Fix crash when assigning wrong shader to particle process material
2025-02-11 23:58:56 +01:00
Rémi Verschelde
a9fa4fd7b9
Merge pull request #101642 from huwpascoe/fix_source_color
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Shaders: Fix `source_color` default value
2025-02-05 11:33:54 +01:00
Rudolph Bester
b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com >
2025-02-04 08:02:44 +02:00
Chaosus
53e6d30771
Fix crash when assigning wrong shader to particle process material
2025-02-01 15:12:02 +03:00
Chaosus
570e59df3d
Fix shader uniforms has null as default value
2025-01-31 07:35:51 +03:00
MathdudeMan
964cd6525e
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00