Stuart Carnie
00e1fdec2c
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
Thaddeus Crews
1a2a1b07df
Merge pull request #105799 from Repiteo/scons/enum-conversion-warnings
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SCons: Add enum conversion warning
2025-04-27 19:21:23 -05:00
Thaddeus Crews
dc9c34f0c6
SCons: Add enum conversion warning
2025-04-26 12:06:20 -05:00
Thaddeus Crews
ad40939b6f
Core: Replace C math headers with C++ equivalents
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- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews
0d267e7b1e
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
Thaddeus Crews
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
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Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
4310cb82b8
AccessKit integration for macOS, Linux, and Windows.
2025-04-08 20:25:47 +03:00
Pāvels Nadtočajevs
f37fb49739
Add separate minimize_disabled and maximize_disabled window flags.
2025-04-07 18:58:11 +03:00
Pāvels Nadtočajevs
4638ade13f
Enable TTS on demand, instead of fully disabling it when project setting is not set.
2025-04-01 15:24:46 +03:00
Thaddeus Crews
780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
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Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
Lukas Tenbrink
ffa6ef220b
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
Pāvels Nadtočajevs
d1edf66a13
[macOS] Release keys and regenerate mouse events after native popup menu tracking.
2025-03-26 12:18:55 +02:00
Pāvels Nadtočajevs
a317ce75a6
[macOS] Replace custom main loop with [NSApp run] and CFRunLoop observer.
2025-03-24 10:31:16 +02:00
Rémi Verschelde
0648f55276
Merge pull request #104328 from Grublady/popup-mouse-enter
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Update mouse-entered state when subwindow closes (macOS display server)
2025-03-19 12:27:30 +01:00
Pāvels Nadtočajevs
f6891b0305
[DisplayServer] Decouple show_window(MAIN_WINDOW_ID) from DisplayServer constructor, update project manager size/position after DS init.
2025-03-19 11:23:04 +02:00
Thaddeus Crews
89a2f3634c
Merge pull request #103857 from bruvzg/macos_trans_b
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[macOS] Enable transparency for windows with decorations.
2025-03-18 14:42:54 -05:00
Grublady
f3c54c1a32
Update mouse-entered state when subwindow closes (macOS display server)
2025-03-18 15:25:03 -04:00
Pāvels Nadtočajevs
a144d93b43
[macOS] Enable transparency for windows with decorations.
2025-03-09 13:49:53 +02:00
Thaddeus Crews
713a1ba554
Style: Standardize Obj-C #import syntax
2025-03-08 09:28:34 -06:00
Thaddeus Crews
5788e436d3
Merge pull request #95049 from Grublady/mac_system_color
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Use windowBackgroundColor instead of controlColor for macOS system base color
2025-03-07 12:06:33 -06:00
bruvzg
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
Grublady
2b16d4e002
Use windowBackgroundColor instead of controlColor for macOS system base color
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Per Apple Developer Documentation:
windowBackgroundColor: "The color to use for the window background."
controlColor: "The color to use for the flat surfaces of a control."
Godot's base_color more closely corresponds to windowBackgroundColor.
In some cases, controlColor may even return values that are not appropriate for use as a base color.
2025-03-05 15:01:27 -05:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
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Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2025-02-23 12:28:59 +01:00
Pāvels Nadtočajevs
f710781b16
Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 15:26:13 +02:00
SheepYhangCN
c0eec97e98
macOS: Implement fallback from Metal to Vulkan for x86_64
2025-02-10 13:23:46 +01:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Pāvels Nadtočajevs
b252867145
[macOS/Windows] Add Emoji & Symbols context menu item to LineEdit/TextEdit to show system character picker.
2025-01-10 09:25:34 +02:00
WhalesState
989161e117
Fix color picking on linux.
2025-01-08 10:32:25 +02:00
Pāvels Nadtočajevs
7f0b4e58b0
Implement DisplayServer.window_start_resize.
2025-01-07 07:58:02 +02:00
Pāvels Nadtočajevs
e1f129cb52
Support MIME types in file dialog filters on macOS and Linux.
2025-01-04 22:05:35 +02:00
Rémi Verschelde
eaed664bce
Merge pull request #100637 from bruvzg/unset_fw
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Unset last focused window when it is destroyed.
2024-12-20 23:57:13 +01:00
Pāvels Nadtočajevs
73faa509ea
Unset last focused window when it is destroyed.
2024-12-20 09:40:25 +02:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Thaddeus Crews
4a1a7addd1
Merge pull request #100179 from zaevi/fix_transient_topmost
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[Windows & macOS] Fix popup window shows behind `always_on_top` parent.
2024-12-11 17:35:53 -06:00
bruvzg
9fece033ab
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 11:00:13 +02:00
Zae
2211b1bf91
Fix popup shows behind always_on_top parent.
2024-12-10 01:35:25 +08:00
Pāvels Nadtočajevs
84650f2018
Implement DisplayServer.beep.
2024-12-03 12:43:26 +02:00
Pāvels Nadtočajevs
b248d66265
[macOS] Use native window drag for the custom editor title bars.
2024-12-02 17:40:27 +02:00
rune-scape
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
Anish Mishra
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to user/res and options
2024-10-30 14:13:43 +05:30
Summersay415
6d14cd6ff9
Fix fallbacks to OpenGL
2024-10-28 22:57:19 +07:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
David Snopek
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 -05:00
bruvzg
d2f3725120
Fix window_set_current_screen for maximized windows.
2024-10-03 10:38:32 +03:00
SheepYhangCN
3b839347df
Added fallback_to_opengl3
2024-09-20 06:10:05 +08:00
bruvzg
c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-01 18:22:40 +03:00
bruvzg
f8a6c0e8ab
Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 21:19:54 +03:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
Stuart Carnie
41875d8aef
macOS/iOS: Fix various warnings when targeting newer SDKs
2024-08-20 11:55:21 +02:00
Alvin Wong
97aa278edb
Pass window exclusive and transient properties for subwindow creation
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On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00