Fredrik Lindahl
01056f369a
[.NET] Avoid heap allocation when using StringNames as key in a Collection.Dictionary.
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Changed StringName GetHashCode to call godot_string_name.GetHashCode instead of godot_string_name's (which was not overridden) as this otherwise leads to heap allocations when e.g. calling the indexer in a Dictionary with `StringName` type as Key.
2025-05-08 08:41:22 +02:00
Thaddeus Crews
1cf573f44d
Merge pull request #105887 from Repiteo/core/modernize-headers
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Core: Modernize C headers with C++ equivalents
2025-05-02 09:25:29 -05:00
Thaddeus Crews
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
Aaron Franke
a404b668a1
Change Node set_name to use StringName
2025-05-01 15:15:19 -07:00
Thaddeus Crews
c87f23ce7d
Merge pull request #89324 from KoBeWi/pandora's_can_of_worms
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Allow exporting variables of type Variant
2025-04-28 10:01:33 -05:00
Thaddeus Crews
28089c40c1
Merge pull request #91006 from reduz/live-backtrace
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Ability to print and log script backtraces
2025-04-24 17:18:52 -05:00
reduz
d1dcb40d56
Ability to print and log script backtraces
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Co-authored-by: Mikael Hermansson <mikael@hermansson.io >
2025-04-24 18:54:41 +02:00
Lukas Tenbrink
91fe434a86
Always use String as StringName backing internally.
2025-04-23 14:57:03 +02:00
LuoZhihao
b0348d0e58
C#: Avoid StringName allocation in GodotObject.Free
2025-04-17 20:10:34 +08:00
Thaddeus Crews
fa5dd77566
Merge pull request #105262 from raulsntos/dotnet/android-no-copy
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[.NET] Add a preload hook to load .NET assemblies from the APK
2025-04-15 12:28:40 -05:00
Thaddeus Crews
561dc6ced6
Merge pull request #104689 from Delsin-Yu/csharp-getset-alloc-perf
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[.Net] Avoid unnecessary StringName allocations on not implemented virtual _Get and _Set method call
2025-04-14 19:39:53 -05:00
Paul Joannon
88191b0b15
Fix extraction of C# default property values when negative
2025-04-13 17:57:20 +02:00
DE-YU_H14
f0ec392bb1
[.Net] Avoid StringName allocations if type does not defines _Get or _Set
2025-04-12 03:39:24 +08:00
Zae
e8311840e4
[.NET] Fix string.PathJoin to be consistent with core
2025-04-11 23:21:29 +08:00
Thaddeus Crews
98c204a8f0
Merge pull request #104828 from van800/rider_fleet
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C#: Separate Rider and Fleet options as external editors
2025-04-11 09:51:13 -05:00
Ivan Shakhov
45a07c1ab9
split Rider and Fleet as different external editors for Godot C#
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-04-11 13:21:50 +02:00
Priahoud
bf963e767e
Add Options, Functions and Settings to convert Node-Names and Strings to kebab-case
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- refactored and renamed String::_camelcase_to_underscore to String:_separate_compound_words
- refactored String::to_snake_case to work with the refactored String::_separate_compound_words
- created char_utils::is_hyphen to catch all hyphen variants in kebab-case conversion
- created String::to_kebab_case using the new String::_separate_compound_words
- created corresponding Documentation in String and StringName
- simplified both switch statements in EditorNode and ProjectDialog
- added new kebab-casing Option for Node Names in ProjectSettings
- added missing camelCase Options to Scene- and Node-Names in ProjectSettings
- simplified Mono RuntimeInterop Functions
- hooked up the ConnectionsDialog
- created additional Unit Tests
2025-04-10 21:22:21 +02:00
Raul Santos
b941c2d013
[.NET] Add a preload hook to load .NET assemblies from the APK
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Avoids using assemblies extracted to a temporary directory in Android.
2025-04-10 21:10:51 +02:00
A Thousand Ships
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
kobewi
13741ff913
Add FoldableContainer
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Co-authored-by: WhalesState <whalesstate@gmail.com >
2025-04-08 22:27:32 +02:00
DE YU
af67fb1f62
Avoid array allocation when signal have 0 arg
2025-04-06 16:02:35 +08:00
Yufeng Ying
7a1a970c25
size() <= 0 and size() < 1.
2025-04-02 19:18:44 +08:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
scgm0
c8ade8618b
Fix Windows Mono build
2025-04-01 06:45:33 +08:00
Kiro
23129a66ed
Replace append_utfx with direct String::utfx
2025-03-30 19:56:38 +02:00
Thaddeus Crews
780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
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Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
Rémi Verschelde
0d3ce48562
Merge pull request #104279 from L2750558108/pr-fix-nested-in-generic-errors
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Fix nested GodotObject class in generic class lead to source generator errors in C#
2025-03-28 14:32:44 +01:00
Lukas Tenbrink
ffa6ef220b
Use append_ instead of parse_ for String methods.
2025-03-27 17:51:02 +01:00
Thaddeus Crews
2161217ed6
Merge pull request #104219 from van800/source_gen_fix
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C#: Fix source generator for primary constructor
2025-03-24 10:00:59 -05:00
Thaddeus Crews
1cb3cfaa8e
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
Thaddeus Crews
8f331ebd9c
Merge pull request #103099 from YeldhamDev/build_res_loader_disable
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Disable `ResourceFormatLoader/Saver`s of disabled classes
2025-03-23 19:04:01 -05:00
Thaddeus Crews
f09ee0171a
Style: Begin integrating simple .clangd fixes
2025-03-22 13:24:35 -05:00
2750558108
6a56ed8926
Fix nested GodotObject class in generic class lead to source generator errors in C#
2025-03-22 20:46:52 +08:00
Michael Alexsander
090358afcf
Disable ResourceFormatLoader/Savers of disabled classes
2025-03-21 14:23:05 -03:00
Ivan Shakhov
724c0021c7
fix https://github.com/godotengine/godot/issues/104135 Generator for C# makes illegal code for a GodotObject with a primary ctor
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2025-03-21 08:34:25 -07:00
Thaddeus Crews
a9065db5ad
Merge pull request #104130 from KoBeWi/are_tools_enabled_when_tools_are_enabled
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Remove `TOOLS_ENABLED` checks from `editor/`
2025-03-17 10:52:25 -05:00
Raul Santos
2213545fc5
[.NET] Deprecate compat methods that reference deprecated types
2025-03-14 21:33:33 +01:00
kobewi
7cb2fb189a
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
Thaddeus Crews
b377562b52
Merge pull request #91660 from AThousandShips/methodinfo_vec
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[Core] Use `Vector` for `MethodInfo::arguments`
2025-03-14 10:06:13 -05:00
Thaddeus Crews
4292f2464c
Merge pull request #104113 from aaronfranke/projection-construct
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Add missing Projection constructor with 16 `real_t` values
2025-03-14 10:06:07 -05:00
Aaron Franke
ced61da848
Add missing Projection constructor with 16 real_t values
2025-03-14 02:57:19 -07:00
Aaron Franke
6c9087fb5a
Fix missing Vector4(i) and Projection in C# bindings generator
2025-03-13 19:04:47 -07:00
Aaron Franke
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
Adam Johnston
e202851e20
C#: Add missing get_data when calling CFStringCreateWithCString in macos_utils
2025-03-12 15:49:54 +01:00
Thaddeus Crews
e1b9048ae4
Merge pull request #103536 from raulsntos/dotnet/shipped-diagnostics
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Move entries from `AnalyzerReleases.Unshipped.md` to `AnalyzerReleases.Shipped.md`
2025-03-11 09:34:51 -05:00
Thaddeus Crews
4af4b66d1b
Merge pull request #102765 from Delsin-Yu/csharp-typed-collections-documentation-improvments
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[C#] Improve Documentation for Typed `Godot.Collections` Wrappers
2025-03-10 21:05:52 -05:00
Thaddeus Crews
30bb49ec1f
Merge pull request #102356 from a-johnston/add_missing_cs_vector_methods
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Add `Min(float)` and octahedron encode/decode to `Vector3.cs`
2025-03-10 10:01:20 -05:00
Thaddeus Crews
8d1c1c5867
Merge pull request #92476 from AThousandShips/string_remove_char
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Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 10:01:04 -05:00
A Thousand Ships
d9721954e6
[Core] Use Vector for MethodInfo::arguments
2025-03-10 13:57:53 +01:00
A Thousand Ships
331a43a9d8
Add String::remove_char(s) methods for performance and convenience
2025-03-10 13:19:28 +01:00