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Commit Graph

97 Commits

Author SHA1 Message Date
Thaddeus Crews
ad40939b6f Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews
94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Pāvels Nadtočajevs
302fa831cc Initial editor accessibility. 2025-04-08 20:25:48 +03:00
Aaron Franke
c1acc839a8 Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
Rémi Verschelde
8e9faae2be Merge pull request #104058 from dugramen/path3d-outwards-curve
Path3D prefer control points for outward curve
2025-03-28 14:32:25 +01:00
dugramen
8bef789ca6 Path3D prefer control points for outward curve 2025-03-25 21:44:06 -04:00
Rémi Verschelde
e50ac32d5a Merge pull request #82321 from ywmaa/custom_debug_color_curve3D
Allow customizing debug color of Path3D.
2025-03-21 13:02:57 +01:00
ywmaa
275f046e4a Path3D: custom debug color and custom debug show 2025-03-20 06:49:04 +02:00
Hugo Locurcio
13a1391e73 Draw fewer fishbones to improve Path gizmo readability and performance
This affects both Path2D and Path3D.
2025-01-09 16:08:29 +01:00
Chaosus
ba39b078f5 [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
Thaddeus Crews
8e324c4589 Merge pull request #86195 from GreenCrowDev/curve3d_close
Add `closed` property to `Curve3D`
2024-11-18 09:23:38 -06:00
matricola787
790efbb783 Implement closed path for Curve3d 2024-11-16 12:59:08 +01:00
Thaddeus Crews
925b690c98 Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
Aaron Franke
562c666e3d Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
A Thousand Ships
dd6443193c [Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
kobewi
a49dbdcbef Cleanup Path3D editor 2024-09-07 00:12:45 +02:00
kobewi
19975b1548 Add Create Curve button to Path2D editor 2024-09-06 15:28:55 +02:00
A Thousand Ships
ca18a06ecb [Scene] Add SceneStringNames::confirmed 2024-06-19 09:40:54 +02:00
A Thousand Ships
755a0efbb6 [Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
A Thousand Ships
ee79386f7b [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Rémi Verschelde
594498e718 Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
A Thousand Ships
308dbb8c63 [Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
kleonc
0c8275b4f7 Fix Path3D tilt gizmo raycasting against local plane 2024-04-24 16:02:01 +02:00
Hugo Locurcio
b1a2394b3b Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
Rémi Verschelde
b77ac0a2b3 Merge pull request #89933 from jsjtxietian/path3d-remove
Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
Rémi Verschelde
8516304b82 Merge pull request #89847 from GreenCrowDev/missing-bezier-handles
UX and stability improvements for `Path3D` node
2024-04-04 14:31:49 +02:00
jsjtxietian
34eff85014 Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
jsjtxietian
20f4a5d03a Fix path3d's pick works incorrectly when viewport is in half resolution 2024-03-26 17:24:41 +08:00
matricola787
5c83d14698 UX and stability improvements for Path3D node 2024-03-25 16:51:37 +01:00
pohy
6efff2cd06 Use subgizmos instead of handles for Path3D curve points 2024-02-22 22:33:34 +01:00
Yuri Sizov
959c166866 Merge pull request #83741 from BlueCube3310/path-3d-plugin-optimize
Optimize Path3DGizmo Mesh Generation
2023-12-08 16:58:08 +01:00
Yuri Sizov
01888ae7ab Fix theme application in various editor dialogs
99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
2023-12-04 13:18:48 +01:00
BlueCube3310
67a3ef6aca Optimize Path3DGizmo mesh generation 2023-10-21 19:03:57 +02:00
Yaohua Xiong
ce4f64524f Improve Path3D gizmo usability
Allow change tilt gizmo color and size in editor setting
2023-10-03 09:43:24 +08:00
Rémi Verschelde
8ddf73c74d Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
Yuri Sizov
4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
ajreckof
6afadbaa9f Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform 2023-09-19 10:29:07 +02:00
Yuri Sizov
df6cd37a69 Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Yuri Sizov
f542dffb39 Improve the looks of 2D/3D viewport contextual toolbars 2023-09-13 13:04:55 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Daniel Roberts
46e395abb1 Add handles to control Curve3D tilt 2023-08-12 14:55:38 +08:00
ajreckof
7f4f219a24 Add move control points button to PAth3D Editor 2023-06-05 04:54:48 +02:00
Silc Renew
42aa5398d9 Fix Pathfollow direction
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
kobewi
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Rémi Verschelde
d95794ec8a One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Yaohua Xiong
adeef12b12 Handle corner cases for curve baking
When control point and point have equal position,
the derivative is 0 vector, which cause error message in Basis::look_at().
This commit handles this case.
2022-12-14 08:52:14 +08:00
Yaohua Xiong
9bdc0cb16f draw fish bones for Path2D and Path3D
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
trollodel
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00