1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00
Commit Graph

31 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio
d320b92352 Enable XR play mode options in the regular editor
The feature is necessary for XR projects with regular scenes, or hybrid app projects.
2025-05-04 12:54:06 -07:00
Anish Mishra
eb5f1c3484 Hide one-click deploy button on Android and XR editor. 2025-04-22 20:21:18 +05:30
Nathan Hoad
c45ca4ae04 Fix issue with playing a custom scene from a UID
Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
2025-04-11 23:40:49 +10:00
Thaddeus Crews
e6a61b1ecc Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
302fa831cc Initial editor accessibility. 2025-04-08 20:25:48 +03:00
runzh-crypto
e57eeb14bc validate any form of running project 2025-04-07 00:29:19 +08:00
Michael Alexsander
c33c3fe2ed Remove pointless _3D_DISABLED checks in editor code 2025-03-19 23:47:36 -03:00
Michael Alexsander
aea559b39a Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
Fredia Huya-Kouadio
4bc8918c19 Add support for specifying whether to play the current scene or a specific scene in XR or regular mode
The functionality is only activated for the XR Editor, when a project has OpenXR enabled.
2025-01-12 22:02:24 -08:00
kobewi
24eadaa6a4 Reorganize EditorNode menu options 2025-01-09 12:21:56 +01:00
Ricardo Subtil
b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
Rémi Verschelde
86094a88ef Merge pull request #100648 from aryan-11825114/fix-profiler-autostart-indicator-going-to-wrong-debugger
Fix autostart indicator going to wrong debugger
2024-12-20 23:57:24 +01:00
aryan-11825114
b3e15af8ad Fix autostart indicator going to wrong debugger 2024-12-20 14:25:57 +05:30
Hilderin
9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
Haoyu Qiu
bf4e5cca3f Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
Hendrik Brucker
9f8bbe43ee Add profiler autostart indicator to EditorRunBar 2024-12-16 10:15:24 +01:00
Aaron Franke
562c666e3d Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Stijn Hinlopen
06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Yuri Rubinsky
52889ab7ee [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
passivestar
70cdfc4c5e Allow theming movie writer button icon color 2024-06-16 14:00:55 +04:00
A Thousand Ships
926afccbd8 [Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
A Thousand Ships
ee79386f7b [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Matt Enad
5b5de0e167 Add hover highlight to main editor buttons
Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
A Thousand Ships
595c6248a3 Fix reloading current scene forgetting path
Scene was stopped before running which cleared the last run scene,
forcing it to run the currently edited scene instead
2024-01-14 12:17:32 +01:00
Yuri Sizov
215e036600 Add bulk change guards to successive theme overrides in Editor and GUI 2023-10-19 18:14:14 +02:00
kobewi
cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Raul Santos
03598062fd C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Yuri Sizov
de1a1dd43e Avoid accessing the theme too early in EditorRunBar 2023-04-27 18:49:16 +02:00
Rémi Verschelde
e1075e9c7c Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Yuri Sizov
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00