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Commit Graph

79007 Commits

Author SHA1 Message Date
kit
49cf8654fa Fix TextEdit selecting when closing popup 2025-10-11 19:20:02 -04:00
Joyless
a5ce9c3706 Fix IsStaticallyResolvable 2025-10-11 21:20:01 +01:00
chocola-mint
e92e139302 Seek to beginning of section if current playback position is after its end 2025-10-12 01:10:02 +09:00
kleonc
396ca1fa7f Get Node3D.global_rotation from orthonormalized global basis 2025-10-11 16:01:44 +02:00
Michael Alexsander
45e6a65a58 Fix some dragging operations in the editor breaking when tabbing out 2025-10-11 10:40:45 -03:00
kobewi
263a2bdec6 Rework FileDialog shortcuts 2025-10-11 14:37:40 +02:00
nikitalita
03923c6ed7 scene importer: Fix skeleton path when physics body type is dynamic 2025-10-11 04:39:14 -07:00
Thaddeus Crews
cb7cd815ee Merge pull request #111496 from godotengine/revert-108837-json-handle-nan-inf
Revert "Handle NaN and Infinity in JSON stringify function"
2025-10-10 20:47:39 -05:00
Clay John
8b06cdf277 Revert "Handle NaN and Infinity in JSON stringify function" 2025-10-10 18:22:24 -07:00
Michael Alexsander
40ff060958 Fix "Region Editor" stuck in drag state when closing 2025-10-10 20:03:38 -03:00
Dery Almas
ab205a78ce Wayland: defer event thread initialization to late initialization
This race condition made me pull my hair. `wl_display_roundtrip` has its
own little event loop, which apparently conflicts hard with the
always-running event loop thread.

I kinda assumed that it would be thread-safe thanks to its internal
`wl_display_prepare_read` call that the docs talk about but that's
clearly not enough.

Luckily this method is called very few times and the only dangerous
instances are in the initialization routine, which first starts the
thread and then does various roundtrips. Libdecor has also some internal
roundtrips of its own which would often fail. Starting the thread after
all initialization fixes the issue.

Tested this by spamming *lots* of `wl_display_roundtrip` in
`WaylandThread::init()` with and without this fix.
2025-10-10 23:25:00 +02:00
DeeJayLSP
70f180975b Use HarfBuzz to fix variant hinting in TextServerAdvanced 2025-10-10 18:01:03 -03:00
HolonProduction
bf7d580e29 Remove raw base pointer from GDScript 2025-10-10 21:55:25 +02:00
A Thousand Ships
a872b54a3b Fix 2D builds (again) 2025-10-10 20:44:50 +02:00
Lukas Tenbrink
985e6178b4 Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
Allen Pestaluky
cafc012b05 Blend Environment glow before tonemapping and change default blend mode to screen.
Additionally, change the minimum `tonemap_white` parameter to `1.0`; users can increase `tonemap_exposure` for a similar effect to decreasing `tonemap_white` below `1.0`.

Co-authored-by: Hei <40064911+Lielay9@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-10 12:08:08 -04:00
Thaddeus Crews
16a11ac88b Merge pull request #111358 from Ivorforce/no-variant-hasher
Remove `VariantHasher` and `VariantComparator` in favour of specialising `HashMapHasherDefault` and `HashMapComparatorDefault`.
2025-10-10 10:26:12 -05:00
Thaddeus Crews
3e1af9a12a Merge pull request #109021 from KoBeWi/visual_code
Don't save code property of VisualShader
2025-10-10 10:26:11 -05:00
Thaddeus Crews
e33f89fe27 Merge pull request #111323 from HolonProduction/rm-script
Remove `Object::script`
2025-10-10 10:26:09 -05:00
Thaddeus Crews
d10eca9c59 Merge pull request #111448 from Giganzo/sprite-frames-editor-shortcut-name
Use Title Case for shortcut names in SpriteFramesEditorPlugin
2025-10-10 10:26:08 -05:00
Thaddeus Crews
edcbdc5706 Merge pull request #107573 from lodetrick/tilemap-hide-overlay
Fade TileMap editor overlay when zoomed out
2025-10-10 10:26:07 -05:00
Thaddeus Crews
89ce203427 Merge pull request #106997 from Ivorforce/fixed-move-semantics
Fix `FixedVector` move and copy semantics.
2025-10-10 10:26:06 -05:00
Thaddeus Crews
99ab454a64 Merge pull request #111473 from KoBeWi/easing-i18n-redux
Fix some easing presets not translated
2025-10-10 10:26:04 -05:00
Thaddeus Crews
c417769226 Merge pull request #111470 from Ivorforce/debug-circular-include
Remove circular unneeded `debug_adapter_protocol.h` include from `debug_adapter_parser.h`
2025-10-10 10:26:03 -05:00
Thaddeus Crews
4ea49aecaf Merge pull request #110990 from timothyqiu/x11-min-max
X11: Fix minimization of maximized windows
2025-10-10 10:26:02 -05:00
Thaddeus Crews
d4a87d9bb3 Merge pull request #106636 from Ivorforce/dictionary-mutating-fix
Fix `Dictionary::operator[]` from C++ accidentally modifying `const` dictionaries.
2025-10-10 10:26:01 -05:00
Thaddeus Crews
8150cb9200 Merge pull request #111403 from AeioMuch/fix_double_precision_wrong_indexes
Fix wrong indices used for transform & UBO matrix for double precision build
2025-10-10 10:25:59 -05:00
Thaddeus Crews
d598753c1a Merge pull request #111466 from BastiaanOlij/fix_gles3_lightmap_uv2_attrib
Ensure uv2_attrib(_input) is available when rendering lightmap.
2025-10-10 10:25:58 -05:00
Thaddeus Crews
dd3b17de88 Merge pull request #105449 from raulsntos/MissingNode/recording_signals
Add `recording_signals` to MissingNode, and rename `MTVIRTUAL` to `DEBUG_VIRTUAL`
2025-10-10 10:25:57 -05:00
Thaddeus Crews
cf9e2ea6da Merge pull request #111432 from zorbathut/pr/libgodot_linux_fix
Fix LibGodot build errors on Linux.
2025-10-10 10:25:56 -05:00
Thaddeus Crews
21e5b41642 Merge pull request #108837 from aaronfranke/json-handle-nan-inf
Handle NaN and Infinity in JSON stringify function
2025-10-10 10:25:55 -05:00
Thaddeus Crews
fb01d80e88 Merge pull request #111393 from xuhuisheng/dev/auto_expand_selected
Should expand root when `auto_expand` is on
2025-10-10 10:25:53 -05:00
HolonProduction
87bbad5e8c LSP: Fix goto native declaration 2025-10-10 15:43:48 +02:00
kleonc
2dce5172e2 Fix rotation/scale order in CanvasItem::draw_set_transform 2025-10-10 15:09:25 +02:00
kobewi
b9f7f2d767 Fix some easing presets not translated
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2025-10-10 13:21:56 +02:00
Ben Rog-Wilhelm
0a584250ae Fix: Libgodot build on Linux. 2025-10-10 04:31:14 -05:00
Lukas Tenbrink
56abd0ece3 Remove circular unneeded debug_adapter_protocol.h include from debug_adapter_parser.h. 2025-10-10 10:40:47 +02:00
Bastiaan Olij
3a003b2d96 Ensure uv2_attrib(_input) is available when rendering lightmap. 2025-10-10 14:17:34 +11:00
Raul Santos
09ad9e535b Rename MTVIRTUAL to DEBUG_VIRTUAL 2025-10-09 22:11:18 +02:00
Raul Santos
fdecca2f18 Add recording_signals to MissingNode
Allows connecting unknown signals to MissingNode so they aren't lost when the Node type is missing.
2025-10-09 22:08:59 +02:00
AeioMuch
dae2122388 Fix wrong indexes for double precision 2025-10-09 22:01:41 +02:00
Pāvels Nadtočajevs
e4988b4bf3 Add MIME argument to the FileDialog.add_filter. 2025-10-09 22:17:56 +03:00
arkology
c18cfe8c48 Add opened scenes list button 2025-10-09 21:56:48 +03:00
Thaddeus Crews
295e465fe4 Merge pull request #111454 from KoBeWi/buy_default
Enable script templates by default
2025-10-09 11:46:59 -05:00
Thaddeus Crews
91a1798474 Merge pull request #109084 from allenwp/add-spatial-shader-debanding
Add material debanding for use in Mobile rendering method.
2025-10-09 11:46:58 -05:00
Thaddeus Crews
aa88eb2a75 Merge pull request #73688 from Calinou/advanced-import-settings-tweak-property-hints
Tweak physics property hints in the 3D Advanced Import Settings dialog
2025-10-09 11:46:56 -05:00
Thaddeus Crews
3f3a8562fb Merge pull request #89367 from KoBeWi/locale_shift
Allow rearranging translation list via drag and drop
2025-10-09 11:46:55 -05:00
Thaddeus Crews
db3407370c Merge pull request #111445 from akien-mga/basisu-git-2025-10-09
basis_universal: Sync with latest Git to solve more warnings
2025-10-09 11:46:54 -05:00
Thaddeus Crews
09ea0cf899 Merge pull request #111444 from lawnjelly/fti_fix_scene_tree_depth_limit4
FTI - Fix `SceneTreeFTI` depth limit behaviour
2025-10-09 11:46:53 -05:00
Thaddeus Crews
092b7c6427 Merge pull request #110799 from AR-DEV-1/master
Update Godot's .NET version from 6.0 to 8.0
2025-10-09 11:46:51 -05:00