kobewi
c4c39fba55
Fix display_placeholder not persisting
2025-11-16 03:18:24 +01:00
Thaddeus Crews
d1a90109b4
Merge pull request #108010 from DexterFstone/add-scene-tile-rotation
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Add support for rotating scene tiles in TileMapLayer
2025-11-14 14:23:13 -06:00
scgm0
cbc960c997
Fix some compilation errors
2025-10-14 05:54:58 +08:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
Aaron Franke
754d49ac81
Skip copying values constructed immediately before returning
2025-09-26 19:13:58 -07:00
Lukas Tenbrink
abe3b481ae
Make conversions from LocalVector to Vector explicit.
2025-09-16 21:41:28 +02:00
cafebeef
bc0eba5296
Fixed Skeleton2D TwoBoneIK and LookAt mirroring
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Co-authored-by: thiagola92 <thiagola92@gmail.com >
2025-09-06 16:20:24 -05:00
DexterFstone
6a399302c3
Add support for rotating scene tiles in TileMapLayer
2025-07-19 10:53:47 -07:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
Rémi Verschelde
baa92252d3
TileSet: Fix -Wmaybe-uninitialized warning on CompatibilityShapeData
2025-05-27 13:51:13 +02:00
Rémi Verschelde
b323212e0e
TileSet: Prevent crash in conversion of invalid tiles from Godot 3.x
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Fixes #80898 .
2025-05-25 15:20:56 +02:00
Thaddeus Crews
274ed34ac4
Merge pull request #93836 from aaronfranke/capsule-mid-height
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Add mid height property to CapsuleShape2D/3D
2025-05-23 09:46:13 -05:00
Thaddeus Crews
fd1168620f
Merge pull request #105718 from aaronfranke/nav-const-caps
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Capitalize global navigation constants
2025-05-06 08:38:07 -05:00
kobewi
34b485d62b
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
Aaron Franke
783728fcb4
Capitalize global navigation constants
2025-05-05 12:08:15 -07:00
Aaron Franke
9f38cfe3ca
Add mid height property to CapsuleShape2D/3D
2025-05-01 15:45:51 -07:00
lawnjelly
f8f350a32a
Add GLOBAL_GET cached macros.
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GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-04-30 15:08:50 +01:00
Thaddeus Crews
3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
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Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
RedMser
143db328e7
Fix cases where _get returned true erroneously
2025-04-25 19:06:09 +02:00
Thaddeus Crews
ad40939b6f
Core: Replace C math headers with C++ equivalents
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- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
Yufeng Ying
bbc380b07e
Do not iterate Dictionary with get_key_at_index.
2025-04-07 21:54:13 +08:00
Julian
38305a2ad0
Fix editing custom data for tilesets
2025-04-04 14:28:01 -04:00
Yufeng Ying
7a1a970c25
size() <= 0 and size() < 1.
2025-04-02 19:18:44 +08:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Michael Alexsander
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
Thaddeus Crews
d52b84e472
Merge pull request #103993 from aaronfranke/geometry-segment
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Directly use segment points in Geometry2D/3D function parameters
2025-04-01 08:01:34 -05:00
Thaddeus Crews
8f6bb119f4
Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
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Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
Aaron Franke
c1acc839a8
Directly use segment points in Geometry2D/3D function parameters
2025-03-30 16:25:59 -07:00
Rémi Verschelde
e8bc75f056
Merge pull request #103373 from YeldhamDev/build_remove_physics
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Allow to compile templates without physics servers
2025-03-28 17:30:03 +01:00
Rémi Verschelde
3b90bb56ad
Merge pull request #89782 from KoBeWi/stdArrayList
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Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
Yyf2333
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com >
2025-03-28 13:29:15 +08:00
kobewi
bc9d0c7835
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
kobewi
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Mika Viskari
dedae63617
Add property guards to shape 2D's
2025-01-18 13:37:46 +02:00
chocola-mint
f434c75dbf
Add has_custom_data() to TileData
2025-01-13 21:25:49 +09:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:09 +08:00
Kiro
07b7f76896
Improve NavMeshGenerator2D::generator_bake_from_source_geometry_data performance
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Avoid copies and redundant work.
2024-11-11 12:31:19 +01:00
Thaddeus Crews
4f416378a5
Merge pull request #98773 from KeyboardDanni/tileset_collision_priority
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Add collision priority property to TileSet physics layers
2024-11-10 12:12:49 -06:00
Thaddeus Crews
551ce65fce
Merge pull request #98317 from YYF233333/vformat
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Optimize `TileSetAtlasSource::_get_property_list`
2024-11-07 12:36:26 -06:00
Thaddeus Crews
6cef0a17fb
Merge pull request #98571 from timothyqiu/pname-no-editor
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Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation
2024-11-05 18:36:10 -06:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Danni
3d132076b2
Add collision priority property to TileSet physics layers
2024-11-02 15:37:49 -04:00
Michael Alexsander
58e79bfa9a
Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED
2024-11-02 15:43:18 -03:00