Aaron Franke
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3d1c9fd5de
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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lawnjelly
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cbbc2eae0e
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Fix ancestry constructors
Some object constructors in 4.x were not initializing ancestry correctly for some types, this was producing casting failures.
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2025-09-23 08:23:55 +01:00 |
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Lukas Tenbrink
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96619d46a1
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Use AncestralClass to speed up Object::cast_to when possible.
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2025-09-22 13:21:51 +02:00 |
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lawnjelly
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14a814586a
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Provide quick access to Object ancestry
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2025-06-23 07:11:11 +01:00 |
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lawnjelly
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40c05c69f9
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Physics Interpolation - Add editor configuration warnings
* For physics bodies that are on non-interpolated branches
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2025-04-20 10:03:04 +01:00 |
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Thaddeus Crews
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324512e11c
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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Yufeng Ying
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73d85f46c9
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Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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2024-12-24 00:40:09 +08:00 |
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Haoyu Qiu
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4176102a5e
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Store ObjectID instead of pointer for KinematicCollision owner
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2024-04-15 12:28:36 +08:00 |
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smix8
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35dafc9fa8
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Split monolithic physics class files
Splits monolithic physics class files.
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2024-02-27 11:18:16 +01:00 |
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