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mirror of https://github.com/godotengine/godot.git synced 2025-12-04 17:04:49 +00:00
Commit Graph

9 Commits

Author SHA1 Message Date
Aaron Franke
3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
lawnjelly
cbbc2eae0e Fix ancestry constructors
Some object constructors in 4.x were not initializing ancestry correctly for some types, this was producing casting failures.
2025-09-23 08:23:55 +01:00
Lukas Tenbrink
96619d46a1 Use AncestralClass to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
lawnjelly
14a814586a Provide quick access to Object ancestry 2025-06-23 07:11:11 +01:00
lawnjelly
40c05c69f9 Physics Interpolation - Add editor configuration warnings
* For physics bodies that are on non-interpolated branches
2025-04-20 10:03:04 +01:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Yufeng Ying
73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Haoyu Qiu
4176102a5e Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
smix8
35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00