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Commit Graph

2571 Commits

Author SHA1 Message Date
lawnjelly
40c05c69f9 Physics Interpolation - Add editor configuration warnings
* For physics bodies that are on non-interpolated branches
2025-04-20 10:03:04 +01:00
Thaddeus Crews
ad40939b6f Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
cier
ebe9370724 Add enable checkboxes to editor sections
Fixes https://github.com/godotengine/godot-proposals/issues/4173
2025-04-15 13:49:41 -07:00
Thaddeus Crews
94282d88f9 Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
Haoyu Qiu
b2bd8e4d06 Relax the range hint for canvas layer properties 2025-04-10 23:50:02 +08:00
Thaddeus Crews
171187d1aa Merge pull request #101011 from aaronfranke/limit-max-contacts-reported
Place a hard limit on the `max_contacts_reported` property in 2D/3D physics
2025-04-09 18:11:53 -05:00
Pāvels Nadtočajevs
b106dfd4f9 Base accessibility API. 2025-04-08 20:14:28 +03:00
smix8
33fe4a2d87 Combined TileMapLayer debug quadrant shapes to a surface
Create a combined mesh surface for all mesh faces and mesh lines in the TileMapLayer debug quadrant. Before it created a new mesh surface for each shape crashing into the mesh surface limit of 256 quickly.
2025-04-06 19:08:53 +02:00
smix8
565ea927d2 Emit changed signal after baking navigation mesh
Emits changed signal after baking navigation mesh.
2025-04-02 16:54:48 +02:00
Yufeng Ying
4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Michael Alexsander
556933306a Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
Thaddeus Crews
d52b84e472 Merge pull request #103993 from aaronfranke/geometry-segment
Directly use segment points in Geometry2D/3D function parameters
2025-04-01 08:01:34 -05:00
Thaddeus Crews
8f6bb119f4 Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
Aaron Franke
c1acc839a8 Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
Aaron Franke
a5de242a2f Place a hard limit on the max_contacts_reported property 2025-03-29 01:17:55 -07:00
Rémi Verschelde
e8bc75f056 Merge pull request #103373 from YeldhamDev/build_remove_physics
Allow to compile templates without physics servers
2025-03-28 17:30:03 +01:00
Rémi Verschelde
3b90bb56ad Merge pull request #89782 from KoBeWi/stdArrayList
Use initializer list in Arrays
2025-03-28 17:29:40 +01:00
Michael Alexsander
5ad414d046 Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
Rémi Verschelde
fd8c010541 Merge pull request #104677 from kleonc/tile_map_layer_self_modulation_fix
Fix applying `TileMapLayer.self_modulate` to tiles
2025-03-28 14:33:53 +01:00
kobewi
bc9d0c7835 Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
Malcolm Anderson
60a9c8e2ea Add node configuration warnings for nested clipping and CanvasGroups
Many subclasses of CanvasItem had to have their `get_configuration_warnings` methods updated so they would display the warning as well

Make clip children warning update whenever clip_children_mode is modified

Update scene/main/canvas_item.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Add warning if ancestor of clipping CanvasItem is CanvasGroup

Add warnings for CanvasGroup when ancestors are CanvasGroups or clip children
2025-03-26 21:40:49 -07:00
kleonc
943bec398f Fix applying TileMapLayer.self_modulate to tiles 2025-03-27 03:15:53 +01:00
kobewi
75881f8322 Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
Thaddeus Crews
581d675eeb Core: Convert Math class to namespace 2025-03-21 10:29:18 -05:00
A Thousand Ships
432b4be1c3 Fix incorrect guards in VisibleOnScreenNotifier2D
Some methods used `DEBUG_ENABLED` instead of `TOOLS_ENABLED`.
2025-03-21 14:08:02 +01:00
Rémi Verschelde
55cb380c3f Merge pull request #100874 from Lazy-Rabbit-2001/visible-on-screen-rect
Optimize usability of VisibleOnScreenNotifier2D
2025-03-21 13:03:14 +01:00
kobewi
10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
Rémi Verschelde
9ca0de58bb Merge pull request #104136 from KoBeWi/cleaning_camera
Camera2D code cleanup
2025-03-19 12:27:14 +01:00
Thaddeus Crews
85258ec1a5 Merge pull request #102662 from groud/chunk_tilemap_physics
Chunk tilemap physics
2025-03-17 16:03:29 -05:00
kobewi
ecda6b9b0b Camera2D code cleanup 2025-03-15 19:20:48 +01:00
Thaddeus Crews
ba5edb2a77 Merge pull request #103784 from Dominrog/fix-visible-avoidance-debug
Fix visible avoidance debug rendering in NavigationRegion2D
2025-03-13 08:57:15 -05:00
Thaddeus Crews
7e6c4681c6 Merge pull request #101427 from Lazy-Rabbit-2001/camera_2d_draggable
Improve usability of `Camera2D`
2025-03-12 10:31:51 -05:00
Thaddeus Crews
c8cd979552 Merge pull request #103966 from rburing/fti_2d_particles_oops
CPUParticles2D: Fix physics interpolation after entering tree with `emitting = false`
2025-03-12 10:31:47 -05:00
Lazy-Rabbit-2001
5ca70d88a7 Improve usability of Camera2D 2025-03-12 09:57:31 +08:00
Thaddeus Crews
e54a4408ad Merge pull request #102249 from Arnklit/particles2d-emission-shapes
Add emission shape gizmos to Particles2D
2025-03-11 14:01:00 -05:00
Ricardo Buring
5892ddbe24 CPUParticles2D: Fix fixed timestep interpolation after entering tree with emitting = false
This line was left over from earlier testing; the intended functionality
is now contained in _refresh_interpolation_state().
2025-03-11 12:12:32 +01:00
Domino
ae6c87372c Fix visible avoidance debug rendering in NavigationRegion2D 2025-03-08 02:15:08 +01:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
kobewi
92ab92114e Don't duplicate internal nodes 2025-03-07 16:08:53 +01:00
Qbieshay
419e5c40fa Fix particle not re-randomizing every emission 2025-02-20 19:25:05 +01:00
Kasper Arnklit Frandsen
03812fde8a Add emission shape gizmos to Particles2D 2025-02-18 11:29:29 +00:00
Rémi Verschelde
f0f65af16d Merge pull request #102868 from arkology/camera_2_unlimited
Fix `Camera2D` limits drawing
2025-02-15 23:09:49 +01:00
arkology
698cc24416 Fix Camera2D limits drawing 2025-02-15 10:02:58 +03:00
Timo Schwarzer
ebef20f556 Fix Line2D not rendering anything when total length is not computed 2025-02-14 19:00:35 +01:00
Stuart Carnie
1272310a14 Sprite2D: Use correct name to hide region_filter_clip_enabled 2025-02-13 10:06:30 +11:00
kobewi
842421ea61 Prevent errors when Line2D has 0 length 2025-02-12 17:43:53 +01:00
Gilles Roudière
4765bc883c Chunk tilemap physics 2025-02-11 16:28:58 +01:00
Rémi Verschelde
65b81646a4 Merge pull request #102688 from caleb98/master
Fix TileMapLayer bug where dirty cells could be marked twice
2025-02-11 10:54:39 +01:00
Caleb Cassady
7404873b66 Fix TileMapLayer bug where dirty cells could be marked twice
When using runtime data in a TileMapLayer, calling notify_runtime_tile_update
can cause error messages to be printed to the console if the same cell has been
set or erased in the same frame. This could be partially worked around by using
call_deferred on notify_runtime_tile_update, but the problem could re-emerge if
those updates were being made in coroutines.

This commit addresses the issue by adding an additional check to the dirty cell
marking of the TileMapLayer when notify_runtime_tile_update is called. This
check ensures that the cell has not already been added to the dirty cell list,
preventing the condition that causes the error message.
2025-02-10 22:18:10 -05:00
lawnjelly
e46993f0db Physics Interpolation - Auto-reset on set_physics_interpolation_mode()
Fixes historical bug where auto-reset wasn't working correctly.
Also fixes process modes on Cameras when mode is changed.
2025-02-10 10:19:54 +00:00