Haoyu Qiu
7680190768
Revert "Fix the sliding window problem in linux occur due to reparenting of the window during the decoration via tracking the parent of the window"
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This reverts commit 932afc3bf5 .
2025-10-13 15:03:13 +08:00
Rémi Verschelde
4219ce91f2
Merge pull request #110485 from bruvzg/aemb_dtr
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Fix iOS/visionOS export plugin crash on exit.
2025-10-13 07:35:19 +02:00
Pāvels Nadtočajevs
b1e659c851
[macOS] Make embedded window focus behavior more similar to Windows/X11.
2025-10-13 08:32:18 +03:00
Wagner
f835707f7a
Fix Windows native FileDialog filters not showing descriptions
2025-10-12 16:22:45 -03:00
Fredia Huya-Kouadio
b9c3b1d4c0
Misc improvements to the GodotPlugin API
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- Add overload method for `GodotPlugin#emitSignal(...)`
- Allow passing `null` values as signal arguments
2025-10-11 23:16:31 -07:00
Dery Almas
ab205a78ce
Wayland: defer event thread initialization to late initialization
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This race condition made me pull my hair. `wl_display_roundtrip` has its
own little event loop, which apparently conflicts hard with the
always-running event loop thread.
I kinda assumed that it would be thread-safe thanks to its internal
`wl_display_prepare_read` call that the docs talk about but that's
clearly not enough.
Luckily this method is called very few times and the only dangerous
instances are in the initialization routine, which first starts the
thread and then does various roundtrips. Libdecor has also some internal
roundtrips of its own which would often fail. Starting the thread after
all initialization fixes the issue.
Tested this by spamming *lots* of `wl_display_roundtrip` in
`WaylandThread::init()` with and without this fix.
2025-10-10 23:25:00 +02:00
Thaddeus Crews
4ea49aecaf
Merge pull request #110990 from timothyqiu/x11-min-max
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X11: Fix minimization of maximized windows
2025-10-10 10:26:02 -05:00
Ben Rog-Wilhelm
0a584250ae
Fix: Libgodot build on Linux.
2025-10-10 04:31:14 -05:00
Thaddeus Crews
538fd69243
Merge pull request #111425 from stuartcarnie/macos_crash_handler
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MacOS: Improve crash handler performance
2025-10-09 11:46:44 -05:00
kobewi
e6783dbdd1
Improve to_string() and add it to Resource
2025-10-09 00:54:38 +02:00
Stuart Carnie
33cc3c125d
MacOS: Improve crash handler performance
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The most significant change is the version calls `atos` with a batch of
addresses, rather than one at a time. Reduces large stack traces down
to about a second or less (after OS caching).
2025-10-09 06:19:21 +11:00
Thaddeus Crews
7c033002b0
Merge pull request #110863 from kisg/libgodot_migeran_core
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LibGodot: Core - Build Godot Engine as a Library
2025-10-08 13:56:34 -05:00
superherointj
24f23c5cdb
System-provided ENet warning
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Warning from documentation: https://github.com/godotengine/godot/tree/master/thirdparty#enet
2025-10-08 08:51:09 -03:00
A Thousand Ships
f81f08e5bf
[Windows] Fix MinGW build
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`file_access.h` was removed from the include hierarchy and wasn't caught
by CI as it only occurs with MinGW builds
2025-10-07 16:06:04 +02:00
Rémi Verschelde
9052d31c68
Merge pull request #111331 from Repiteo/scons/revert-cppextpath
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Revert "SCons: Add `CPPEXTPATH` for external includes"
2025-10-07 13:07:19 +02:00
Rémi Verschelde
9a25d56b1f
Merge pull request #111316 from bruvzg/res_manifest
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[Windows] Fix application manifest in exported projects with modified resources.
2025-10-07 13:07:15 +02:00
Rémi Verschelde
546ead2abd
Merge pull request #109795 from bruvzg/mac_reg_policy
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[macOS] Always use "Regular" activation policy for GUI, and headless main loop for command line only tools.
2025-10-07 13:06:56 +02:00
Rémi Verschelde
a6e44be2dc
Merge pull request #105587 from deralmas/framing-this-moment
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Wayland: Emulate frame event for old `wl_seat` versions
2025-10-07 13:06:47 +02:00
Gergely Kis
6c44c80c62
LibGodot: Core - Build Godot Engine as a Library
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* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance.
* Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object.
* Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance.
Sample Apps: https://github.com/migeran/libgodot_project
Developed by [Migeran](https://migeran.com )
Sponsors & Acknowledgements:
* Initial development sponsored by [Smirk Software](https://www.smirk.gg/ )
* Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com )
* The GDExtension registration of the host process & build system changes were based
on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883
* Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review.
* Thanks to Ernest Lee (iFire) for his support
Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com >
Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net >
2025-10-07 02:15:41 +02:00
Thaddeus Crews
b17aa3343a
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
Mounir Tohami
9894256e3a
More XR disable for Viewport and export.
2025-10-06 20:15:07 +03:00
Thaddeus Crews
5935a32e32
Core: Cleanup headers in core/config
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- `MainLoop` now forward-declared in `OS`
2025-10-06 09:20:56 -05:00
Thaddeus Crews
d1d28c0bcf
Merge pull request #111223 from Ivorforce/remove-iterator-include
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Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
Thaddeus Crews
fa1c53bb8e
Merge pull request #111204 from syntaxerror247/suspend-btn
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Android Editor: Update suspend button icon in GameMenuBar
2025-10-06 09:06:46 -05:00
Thaddeus Crews
30a0a41982
Merge pull request #111274 from chocola-mint/include-optimization-logger
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Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-06 09:06:32 -05:00
Thaddeus Crews
ef5ecd95d7
Merge pull request #111254 from Ivorforce/object-no-rb-rw
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Remove `rw_lock.h` and `rb_map.h` includes from `object.h`.
2025-10-06 09:06:29 -05:00
Pāvels Nadtočajevs
91fc0c3756
[Windows] Fix application manifest in exported projects with modified resources.
2025-10-06 11:33:02 +03:00
Pāvels Nadtočajevs
0d056cf294
Fix editor embedded windows partially resizing.
2025-10-06 09:12:20 +03:00
Lukas Tenbrink
9d44b68867
Remove rw_lock.h and rb_map.h includes from object.h.
2025-10-05 23:29:04 +02:00
Stuart Carnie
94c7c2b780
MacOS: Move includes inside #ifdef so OpenGL can be disabled
2025-10-06 06:20:44 +11:00
chocola-mint
ead282ff13
Remove file_access.h and script_backtrace.h includes from logger.h.
2025-10-05 17:49:23 +09:00
Lukas Tenbrink
1db0a60dc0
Replace std::size usage with std_size to avoid <iterator> include.
2025-10-05 00:26:11 +02:00
Thaddeus Crews
cf3c00056c
Merge pull request #109974 from rsanchezsaez/apple/swiftui-lifecycle
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SwiftUI lifecycle for Apple embedded platforms
2025-10-03 12:01:09 -05:00
Thaddeus Crews
554e16fac2
Merge pull request #95853 from bruvzg/win_no_id
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[Windows] Simplify ANGLE fallback list and remove ID checks.
2025-10-03 12:01:06 -05:00
Thaddeus Crews
38af23a654
Merge pull request #89409 from aaronfranke/server-folders
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Move server files into their subfolders
2025-10-03 12:01:00 -05:00
Anish Mishra
4b519317cd
Android Editor: Update suspend button icon in GameMenuBar
2025-10-03 15:59:37 +05:30
bruvzg
ab287991cf
[Windows] Simplify ANGLE fallback list and remove ID checks.
2025-10-03 08:07:43 +03:00
Thaddeus Crews
127c2a347e
Merge pull request #110793 from Calinou/editor-macos-export-tweak-messages
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Tweak macOS notarization export message in the editor
2025-10-01 17:54:11 -05:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Thaddeus Crews
7288419939
Merge pull request #110936 from bruvzg/mac_ver_check
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Change `macos.permission.RECORD_SCREEN` version check from 10.15 to 11.0.
2025-09-30 20:10:46 -05:00
Thaddeus Crews
5240f1c283
Merge pull request #108658 from bruvzg/ed_pl_init
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[EditorExportPlatform] Move initialization to a dedicated method.
2025-09-30 18:35:25 -05:00
Thaddeus Crews
c6189a83b9
Merge pull request #110691 from Ruw-Van/fix-windows-logfile-encoding
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Fix windows logfile encoding
2025-09-30 18:35:19 -05:00
Thaddeus Crews
6b22951162
Merge pull request #107954 from stuartcarnie/unix_domain_socket_support
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Add Core UNIX domain socket support
2025-09-30 18:35:08 -05:00
Thaddeus Crews
373ff727f0
Merge pull request #110875 from vmedea/2025-wayland-inhibit-idle
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wayland: Inhibit idle in DisplayServerWayland::screen_set_keep_on
2025-09-30 18:35:02 -05:00
Thaddeus Crews
0b2805f400
Merge pull request #110897 from Repiteo/windows/migrate-manifest
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Windows: Migrate `godot.manifest` to `platform/windows`, include as dependency
2025-09-30 11:19:18 -05:00
Thaddeus Crews
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
Thaddeus Crews
ef4863ab97
Merge pull request #109764 from ydeltastar/android-fragment-fix
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Android: Ensure proper cleanup of the fragment
2025-09-28 10:07:48 -05:00
Thaddeus Crews
f6fc2f4a08
Core: Remove skip_cr argument from String
2025-09-28 10:07:24 -05:00
Haoyu Qiu
12f8c78231
X11: Fix minimization of maximized windows
2025-09-28 12:19:54 +08:00
Thaddeus Crews
9283328fe7
Merge pull request #109491 from syntaxerror247/window-color
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Android: Add method to set root window color at runtime
2025-09-26 13:47:32 -05:00