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Commit Graph

93 Commits

Author SHA1 Message Date
Thaddeus Crews
8ff0683def Merge pull request #110949 from aaronfranke/const-ref-param-gltf
Use const ref parameters in the GLTF module
2025-11-14 14:23:08 -06:00
Aaron Franke
9d0b391d6c GLTF: Move accessor decoding functions to GLTFAccessor 2025-11-14 07:05:04 -08:00
Aaron Franke
dcb6431c01 Use const ref parameters in the GLTF module 2025-11-13 18:19:26 -08:00
Aaron Franke
62acc21bf5 GLTF: Move accessor encoding functions to GLTFAccessor 2025-10-21 08:42:29 -07:00
Aaron Franke
02182b1087 GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 -07:00
Aaron Franke
ad10c6185d GLTF: Fix nasty bug with incorrect buffer indices 2025-07-05 00:00:13 -07:00
Thaddeus Crews
3cc71ef8b9 Merge pull request #104184 from aaronfranke/gltf-non-joint-leaf
GLTF: Don't collapse non-joint leaf nodes when importing skeletons
2025-06-09 12:31:42 -05:00
Aaron Franke
dc85b32a50 GLTF: Don't collapse non-joint leaf nodes when importing skeletons 2025-06-08 14:47:37 -07:00
Aaron Franke
61ff5f1bdd GLTF: Support 64-bit sizes in glTF import and export 2025-06-05 12:40:21 -07:00
Thaddeus Crews
500e0d5dc4 Merge pull request #93722 from aaronfranke/gltf-khr-node-visibility
Implement `KHR_node_visibility` in the GLTF module
2025-04-24 17:18:51 -05:00
Aaron Franke
8459f4cdaf Implement KHR_node_visibility in the GLTF module 2025-04-13 13:42:46 -07:00
Aaron Franke
03b793464f GLTF export: Allow using a PNG or JPEG fallback image 2025-04-06 03:34:43 -07:00
Thaddeus Crews
6c4f17db1a Core: Avoid including modules_enabled in headers 2025-03-11 19:42:13 -05:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Aarni Koskela
f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
demolke
e649e7e3c5 GLTF: Don't duplicate textures when importing blend files
Blender imports will always start within `.godot/imported`  folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.
2024-12-18 21:24:18 +01:00
Aaron Franke
0513943f70 GLTF: Implement KHR_animation_pointer for animating custom properties 2024-11-04 17:55:40 -08:00
Aaron Franke
d373d207c1 GLTF: Add functions to encode and decode Variants to/from accessors 2024-11-04 17:55:40 -08:00
Aaron Franke
4b66a25f52 GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
Aaron Franke
834189a618 GLTF: Clean up animation code to make way for KHR_animation_pointer 2024-11-04 17:55:38 -08:00
Aaron Franke
4b0085ac85 GLTF: Move the component type enum into GLTFAccessor 2024-11-04 17:55:37 -08:00
Aaron Franke
f82262eecb GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
Aaron Franke
ee5e97742a Add get_supported_gltf_extensions to GLTFDocument 2024-08-28 17:54:45 -07:00
Aaron Franke
923a8eb5d3 Move GLTFAccessorType into GLTFAccessor 2024-07-04 15:46:48 -07:00
Aaron Franke
d3a58e57b8 Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
K. S. Ernest (iFire) Lee
24f56008ac Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
Lyuma
8232759100 Fix method bindings in FBXDocument by making them virtual in GLTFDocument. 2024-03-15 12:47:02 -07:00
Rémi Verschelde
21b33c5ea4 Merge pull request #89418 from lyuma/gltf_vertex_packing
Only store vertices referenced by the indices per surface in the glTF importer
2024-03-14 22:34:52 +01:00
Rémi Verschelde
37b08a3724 Merge pull request #89356 from lyuma/vsk-gltf-sparse-accessors-4.3
GLTF export: Use sparse accessors for morph targets
2024-03-14 22:34:47 +01:00
Rémi Verschelde
453485aede Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Lyuma
77f6e35a8d glTF importer now only stores vertices referenced by the indices per surface. 2024-03-13 18:34:55 -07:00
Lyuma
db2c9571bb glTF export: morph targets are relative, so use zero as reference 2024-03-12 02:39:15 -07:00
K. S. Ernest (iFire) Lee
1e63a2a132 Update buffer view target handling, encode sparse accessors as vec3.
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-03-12 02:39:00 -07:00
Lyuma
fd2aa564ab gltf export: Remove snapping and fix validation
Round min/max correctly in accessors
Include correct target in vertex and indices bufferViews
Avoid use of Math::snapped
Normalize vertex weights.
2024-03-10 06:07:46 -07:00
Thaddeus Crews
9903e6779b Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
K. S. Ernest (iFire) Lee
04d43947bf Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Aaron Franke
4c8d69f264 Fix crash when importing a GLTF file with a skeleton as the root 2024-02-04 02:48:16 -06:00
Aaron Franke
8acef03cb5 Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
Aaron Franke
58076b9ccb Implement glTF compat version system for files from older Godot versions 2023-11-03 12:07:25 -05:00
Aaron Franke
446893fdd1 GLTF: Add GODOT_single_root extension 2023-09-26 10:18:52 -05:00
Rémi Verschelde
be53991b5a Merge pull request #80272 from aaronfranke/gltf-root-node-logic
GLTF: Improve logic for keeping track of the real root node
2023-09-16 21:21:40 +02:00
Aaron Franke
2723f781dd GLTF: Allow specifying export image format including from extensions 2023-09-14 17:33:48 -05:00
Aaron Franke
5b7001dccf GLTF: Improve logic for keeping track of the real root node 2023-09-03 03:35:29 -05:00
Aaron Franke
2970839085 Set base_path and filename during export 2023-08-03 16:49:22 -05:00
Aaron Franke
2d13a9651c GLTF: Preserve the original bytes when importing a texture 2023-08-03 10:30:33 -05:00
Aaron Franke
bc68fa368d More cosmetic improvements in the GLTF code 2023-08-03 02:05:41 -05:00
Rémi Verschelde
3988bf614b Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
Cosmetic changes in GLTF node generation code
2023-08-02 12:19:58 +02:00
Aaron Franke
955104385c Cosmetic changes in GLTF node generation code 2023-07-30 13:51:25 -05:00
Aaron Franke
07400f2065 Add copyright to GLTFState 2023-07-10 00:24:10 -05:00
Aaron Franke
7da93a0bc0 Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00