kobewi
0138e33792
Fix get_class_icon() ignoring fallback
2025-05-30 14:59:28 +02:00
KaiN
8cdb1768a4
Add EditorInterface::close_scene()
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-05-28 21:53:32 +02:00
Thaddeus Crews
f5bf37a2d4
Merge pull request #106866 from KoBeWi/more_cache
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Add class icon cache to EditorNode
2025-05-28 09:47:44 -05:00
kobewi
18df2ae9ca
Add class icon cache to EditorNode
2025-05-27 13:59:13 +02:00
Haoyu Qiu
8d93b6a54c
Add translation preview in editor
2025-05-27 07:59:28 +08:00
Thaddeus Crews
34fc2c1bb6
Merge pull request #106339 from Ryan-000/Run-EditorScript-from-FileSystemDock
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Allow running EditorScripts from the FileSystemDock
2025-05-26 11:24:41 -05:00
Thaddeus Crews
420d7613fd
Merge pull request #106714 from jorgekorgut/fix-ignore-external-changes
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Fix Ignore External Changes Bug
2025-05-26 11:24:39 -05:00
Jorge Korgut Junior
f165ee211b
Fix Ignore External Changes Bug
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Fix Issue #106410 : Add a new list `disk_changed_scenes()` and a boolean `disk_changed_project` to keep track of modfied scenes and the project. Save them only if they are in the list or the boolean value is true, when ignoring external changes.
2025-05-24 14:44:53 +02:00
Ryan
e3db0d62a8
Allow running EditorScripts from the FileSystemDock
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Apply suggestions from code review
Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com >
2025-05-24 00:04:07 -04:00
Joel Kuntz
2cf64cc971
Make FindInFiles globally accessible
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- Make ScriptEditor expose open_find_in_files_dialog to allow opening from anywhere
- Add FindInFiles to EditorNode as a keyboard shortcut, command, and menu option
- Change all find_in_files commands to be editor/find_in_files
2025-05-23 19:19:16 -03:00
kobewi
e0e8bd5394
Optimize unsaved history checking
2025-05-13 00:13:12 +02:00
Anish Mishra
e03942a6ef
Add editor setting to collapse main menu
2025-05-07 08:39:21 +05:30
Anish Mishra
64b4598baa
Improve Android editor layout
2025-05-07 08:39:21 +05:30
Rémi Verschelde
694d034d5b
Rename editor "File" MenuOption enums for clarity
2025-04-30 16:32:11 +02:00
Anish Mishra
34b3582cf9
Embed TouchActionsPanel directly into the Android editor UI
2025-04-19 20:32:47 +05:30
Priahoud
bf963e767e
Add Options, Functions and Settings to convert Node-Names and Strings to kebab-case
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- refactored and renamed String::_camelcase_to_underscore to String:_separate_compound_words
- refactored String::to_snake_case to work with the refactored String::_separate_compound_words
- created char_utils::is_hyphen to catch all hyphen variants in kebab-case conversion
- created String::to_kebab_case using the new String::_separate_compound_words
- created corresponding Documentation in String and StringName
- simplified both switch statements in EditorNode and ProjectDialog
- added new kebab-casing Option for Node Names in ProjectSettings
- added missing camelCase Options to Scene- and Node-Names in ProjectSettings
- simplified Mono RuntimeInterop Functions
- hooked up the ConnectionsDialog
- created additional Unit Tests
2025-04-10 21:22:21 +02:00
A Thousand Ships
787cad1799
[Editor] Use separate EditorFileDialog for "Pack Project as ZIP"
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This prevents state corruption for saving resources.
2025-04-08 18:39:02 +02:00
runzh-crypto
9977abd697
Validate custom directory when project is started
2025-04-04 21:21:42 +08:00
Rémi Verschelde
27181e89cc
Merge pull request #104252 from beicause/prompt-restart-when-data-missing
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Prompt to restart when project data (.godot) is missing
2025-03-28 14:32:39 +01:00
Pāvels Nadtočajevs
8d6c6e25a0
Fix embedded help menu icons.
2025-03-21 15:46:37 +02:00
LuoZhihao
6f1b75fd79
Prompt to restart when project data (.godot) is missing
2025-03-20 19:35:05 +08:00
kobewi
6f25babd6b
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
Thaddeus Crews
9cf741a315
Merge pull request #104102 from ryevdokimov/reload-saved-scene-fixes
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Focus `Don't Save` in `Reload Saved Scene` and don't save unmodified scenes
2025-03-17 10:52:28 -05:00
Robert Yevdokimov
17f78cdcaa
Focus Don't Save in Reload Saved Scene and don't save unmodified scenes
2025-03-14 18:04:04 +04:00
kobewi
0434deced7
Prompt to Save As when saving all scenes
2025-03-14 00:38:29 +01:00
Lars Pettersson
d2d02d0ea8
EditorNode: Add function to load file as scene or resource
2025-03-12 23:59:48 +01:00
kobewi
a3a1cf0a7f
Replace UID and Surface upgrade tools with universal one
2025-03-10 16:41:02 +01:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
kobewi
c1b08dda36
Don't save unnecessarily with save_before_running
2025-03-07 19:14:50 +01:00
Hilderin
dba92c9354
Fix headless import always emits errors
2025-03-04 18:45:40 -05:00
kobewi
00d8f5f70c
Ask before restarting project from settings
2025-02-16 15:00:51 +01:00
Agustín Marsero
2ba64a57c5
Fix Global Class names cache not saved with upgrade to 4.4.
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Co-authored-by: Hilderin <81109165+Hilderin@users.noreply.github.com >
2025-02-12 18:33:38 +01:00
Thaddeus Crews
acddf31c39
Merge pull request #101489 from RandomShaper/optimize_classnames_enumeration
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Optimize classnames enumeration
2025-02-04 09:03:59 -06:00
Thaddeus Crews
9ee1873ae1
Merge pull request #102070 from ryevdokimov/reparent-save-confirmation
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Make save confirmation a child of last exclusive window of EditorNode before popup
2025-01-30 11:39:05 -06:00
Malcolm Anderson
d034d124b2
Add UID upgrade tool
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Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
memdelete the UID upgrade tool
Remove redeclaration of singleton
Add note about committing .uid files to version control
Add "Learn more" button that links to Godot blog post about UIDs
Detect project from 4.3 or less and automatically display UID upgrade window
Display popup after first run of `_sources_changed`
Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Replace magic strings with constants
Update editor/editor_node.cpp
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-01-30 08:42:07 -08:00
Pedro J. Estébanez
a20934c8e4
Optimize enumeration of global classes in create dialog and autocomplete
2025-01-29 09:39:50 +01:00
Robert Yevdokimov
c7fd0bb740
Make save confirmation a child of last exclusive window of EditorNode before popup
2025-01-28 11:28:48 +04:00
kobewi
8aa3ee6a35
Create .uid files in EditorFileSystem
2025-01-18 21:01:39 +01:00
Rémi Verschelde
8cf6061dfd
Merge pull request #99844 from KoBeWi/give_back_the_focus
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Fix progress dialog steals focus
2025-01-14 12:08:46 +01:00
kobewi
77d18d1ad4
Fix progress dialog steals focus
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Co-authored-by: Hilderin <81109165+Hilderin@users.noreply.github.com >
2025-01-14 01:37:21 +01:00
Malcolm Anderson
6b33037021
Add menu bar item for "Pack Project as ZIP..."
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Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Fix includes
Update editor/editor_node.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-01-09 20:37:02 -08:00
kobewi
24eadaa6a4
Reorganize EditorNode menu options
2025-01-09 12:21:56 +01:00
AeioMuch
96e59b99ba
Cleanup editor history when opening the history menu popup & set appropriate class icon for object in it. Handle do&undo for selection when reparenting
2025-01-07 23:15:30 +01:00
Ricardo Subtil
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Robert Yevdokimov
7f09804154
Add inherit parameter to open_scene_from_path
2024-12-12 10:24:58 -05:00
Nông Văn Tình
e6a49ab6ac
Save color palette as resources to reuse later
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com >
2024-12-06 20:16:06 +07:00
kobewi
28e5b213ae
Create .uid file when creating new Resource
2024-11-13 00:40:31 +01:00
Thaddeus Crews
89a311205f
Style: Apply clang-tidy fixes
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• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00