Stuart Carnie
97c17aedc7
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
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Supersedes #110683
2025-10-28 08:45:26 +11:00
Stuart Carnie
b7aac81366
Metal: Ensure baking to binary sets minimum target OS
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Co-authored-by: Travis Lange <travislange12@gmail.com >
2025-09-08 08:16:53 +10:00
Stuart Carnie
338816236b
Metal: Remove invalid assumption for image atomic operations
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Fix image atomic checks, which require minimum OS version too.
Closes #108445
2025-07-10 06:51:27 +10:00
Stuart Carnie
5230f6c60c
Apple: Use image atomic operations on supported Apple hardware
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-07-05 05:59:00 +10:00
Dario
5a30a7e7cd
Add shader baker to project exporter.
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Metal Support contributed by Migeran (https://migeran.com ) and Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com >
Co-authored-by: Gergely Kis <gergely.kis@migeran.com >
2025-05-27 12:45:27 -03:00
Ricardo Sanchez-Saez
47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
clayjohn
338c12fc9a
Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Rendering backends.
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Also add a more helpful warning that is only displayed in dev builds to
match the D3D12 backend
2025-03-03 21:43:12 -08:00
clayjohn
35100396e4
Validate varying count when compiling shaders
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This avoids crashing on devices when a number of varyings greater than the device limit is used.
For now this accurately prints an error when compiling the shader, but the error text only pops up in the editor if the number of user varyings is above the limit.
2025-02-13 15:07:15 -08:00
Stuart Carnie
01b4fd3522
Metal: enable GPU buffer address support
2025-01-16 06:10:50 +11:00
Stuart Carnie
9fc39ae321
Metal: Use retained references; shared pixel format code
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Most important is a fix for an occasional crash due to a use-after-free
bug.
A number of API availability declarations were updated to include tvOS.
The code is now simplified and generic for all platforms, which makes
way for future tvOS support.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-01-12 07:11:22 +11:00
Stuart Carnie
11dc4f2e5e
Metal: Add MetalFX upscaling support
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-01-06 06:03:18 -07:00
Stuart Carnie
952cd796ff
Metal: Support Apple4 GPUs (2017 era iOS devices)
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Closes #99682
2024-12-18 09:14:38 -07:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00