Michael Alexsander
5c66129e62
Allow to select multiple remote nodes at runtime
2025-03-11 12:35:41 -03:00
Thaddeus Crews
56bc9bc2f4
Merge pull request #102984 from syntaxerror247/volume-buttons
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Android: enable support for volume button events
2025-03-11 09:34:46 -05:00
Thaddeus Crews
fe778d2745
Merge pull request #97838 from CycloneRing/get_open_scenes_roots
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EditorInterface: Add `get_open_scene_roots` to retrieve all opened scenes root nodes
2025-03-11 09:34:40 -05:00
Thaddeus Crews
78c9f8ddd9
Merge pull request #103906 from adamscott/revert-builtin-gui-license-notice
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Revert "Add built-in GUI to display license notices"
2025-03-10 21:05:58 -05:00
Stuart Carnie
052fe9158d
Renderer: Expose and document Features enum for METAL_FX
2025-03-11 12:35:58 +11:00
Aaron Franke
6249306c15
GLTF: Fix wrong color space for GLTFLight
2025-03-10 13:42:35 -07:00
Thaddeus Crews
c42fe6fb36
Merge pull request #95736 from nongvantinh/checkbox-states-colors
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Allow changing the color for the Checkbox's checked and unchecked icons
2025-03-10 10:01:18 -05:00
Thaddeus Crews
dbed8c30a7
Merge pull request #103893 from timothyqiu/bracket
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Fix BBCode tag for NativeMenu class reference
2025-03-10 10:01:09 -05:00
Thaddeus Crews
dae32f8ec6
Merge pull request #92737 from AThousandShips/packed_erase
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[Core] Expose `Packed*Array::erase`
2025-03-10 10:01:06 -05:00
Adam Scott
1d325847f3
Revert "Add built-in GUI to display license notices"
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This reverts commit daa6198925 .
2025-03-10 10:33:12 -04:00
A Thousand Ships
331a43a9d8
Add String::remove_char(s) methods for performance and convenience
2025-03-10 13:19:28 +01:00
Haoyu Qiu
1082b19156
Fix BBCode tag for NativeMenu class reference
2025-03-10 15:23:37 +08:00
Silc Lizard (Tokage) Renew
4842dc5a81
Add external force to SpringBoneSimulator3D
2025-03-10 08:50:09 +09:00
Haoyu Qiu
82a0290871
Add auto translate mode for items in PopupMenu and OptionButton
2025-03-09 23:50:11 +08:00
bruvzg
85d3be8070
[FileAccess] Implement get_size and get_access_time methods.
2025-03-09 16:07:00 +02:00
Thaddeus Crews
c8ce6e7b51
Merge pull request #101776 from Ratstail91/master
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Specify `max_slides` must be greater than 0
2025-03-07 15:12:51 -06:00
Thaddeus Crews
0c6efe572e
Merge pull request #79599 from Calinou/add-license-notices-gui
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Add built-in GUI to display license notices
2025-03-07 15:12:29 -06:00
Thaddeus Crews
30221571f2
Merge pull request #99094 from KoBeWi/preload_dct2slt82u81fo8dkxkak5o57
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Drop preload Resources as UID
2025-03-07 15:12:24 -06:00
kobewi
92ab92114e
Don't duplicate internal nodes
2025-03-07 16:08:53 +01:00
DE-YU_H14
a49ca33a7f
Implement properties that recursively disables children's focus & mouse filter.
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-03-07 22:34:58 +08:00
Thaddeus Crews
5e77d93781
Merge pull request #98194 from bruvzg/fd_parent
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Improve native file dialog parent window selection.
2025-03-06 16:36:27 -06:00
Thaddeus Crews
3d816853e5
Merge pull request #100209 from Flarkk/simplify_fix_projection
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Simplify and fix `Projection`'s getter functions
2025-03-06 16:36:19 -06:00
Thaddeus Crews
25e43b011d
Merge pull request #103701 from bruvzg/doc_pool
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[Docs] Fix WorkerThreadPool wrong max thread value description.
2025-03-06 16:36:10 -06:00
Thaddeus Crews
4bafafaeb3
Merge pull request #102777 from darksylinc/matias-astc-hdr
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Add ASTC HDR format variants
2025-03-06 16:36:06 -06:00
Florent Guiocheau
1d416fc2ba
Simplify and fix Projection's getter functions
2025-03-06 16:48:01 +01:00
bruvzg
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
Pāvels Nadtočajevs
1866988724
[Docs] Fix WorkerThreadPool wrong max thread value description.
2025-03-06 17:06:10 +02:00
Hugo Locurcio
0c91e38a4a
Improve BaseMaterial3D/Label3D/SpriteBase3D's fixed_size documentation
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This documents the behavior more precisely and fixes a typo in
SpriteBase3D where it referred to a label instead of a sprite.
2025-03-06 02:10:08 +01:00
Aaron J Yoder
117d5cbf96
Add tab spacing modifier for tabs in TabBar and TabContainer
2025-03-05 16:55:37 -05:00
Thaddeus Crews
e6cb2e83b0
Merge pull request #103619 from bruvzg/stdio_binds
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Add missing default values to the `read_*_from_stdin` binds.
2025-03-05 12:08:09 -06:00
Thaddeus Crews
dc03cf9fc0
Merge pull request #103508 from KoBeWi/caret_can_into_draw
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Fix `caret_force_displayed`
2025-03-05 12:08:08 -06:00
Thaddeus Crews
0544ed3ff4
Merge pull request #103316 from Rindbee/make-EditorProperty-and-its-children-behave-like-sibling-nodes
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Make `EditorProperty` and its child `EditorProperty` behave like sibling nodes when handling mouse events
2025-03-05 12:08:02 -06:00
Thaddeus Crews
113fc5a647
Merge pull request #102648 from bruvzg/el_force
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Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls.
2025-03-05 12:07:55 -06:00
Cyclone
144d95d96c
EditorInterface: Add get_open_scene_roots to retrieve all opened scenes root nodes
2025-03-05 11:57:40 +01:00
Pāvels Nadtočajevs
ff118b63e2
Add missing default values to the read_*_from_stdin binds.
2025-03-05 10:23:31 +02:00
Hugo Locurcio
39cb5a92f0
Document Glow Upscale Mode project setting only affecting Forward+/Mobile
2025-03-03 20:53:44 +01:00
kobewi
6d2f18c6c6
Fix caret_force_displayed
2025-03-03 15:58:58 +01:00
Eole
e2b5b913ec
Fix CharacterBody's wall_min_slide_angle doc
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Replaced slope by wall
2025-03-03 15:08:59 +01:00
Haoyu Qiu
a79076c5b1
Fix various typos in the class reference
2025-02-28 17:58:06 +08:00
Anish Mishra
5ce16dfc69
Android: enable support for volume button events
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- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.
- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
风青山
d0437d5052
Revert "Fix inspector jumping when gaining focus"
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This reverts commit 9226424401 .
2025-02-26 18:18:30 +08:00
Hugo Locurcio
92f3173794
Disable texture array reflections on Intel GPUs on macOS due to driver bugs
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The check is only present in x86 builds, since Apple Silicon never
uses an Intel GPU by definition.
2025-02-26 02:28:36 +01:00
David Snopek
e0370b9596
Bind new core METHOD_FLAG_VIRTUAL_REQUIRED bitfield
2025-02-25 16:46:50 -06:00
David Snopek
a285d1aa98
texture_create_from_native_handle() should return RID for texture from RenderingServer, not RenderingDevice
2025-02-25 14:20:33 -06:00
Hugo Locurcio
07fa717b34
Document creating Texture2DArray, Cubemap and CubemapArray from code
2025-02-24 23:02:30 +01:00
Rémi Verschelde
39c201ca58
Merge pull request #103247 from Faless/mbedtls/backport_defragment_tls_handshake
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[mbedTLS] Integrate TLS handshake defragmentation PR
2025-02-24 17:33:35 +01:00
Thaddeus Crews
f931a65177
Merge pull request #103132 from syntaxerror247/docs-sensors
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Android: Inform that sensors must be enabled in ProjectSettings
2025-02-24 09:06:16 -06:00
Fabio Alessandrelli
fe84b84b51
[mbedTLS] Enable TLS 1.3 negotiation by default
2025-02-24 14:04:09 +01:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
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Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2025-02-23 12:28:59 +01:00
Rémi Verschelde
11f56d8265
Revert "Always allow selecting any rendering driver in the settings, add "auto" option."
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This reverts commit dea20c4a9b .
This had unforeseen consequences for editor code that relies on querying these settings,
and possibly thirdparty code that would do the same. In hindsight, it's a bit too late
in the release cycle to make such a compatibility breaking change.
2025-02-23 12:19:20 +01:00