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Commit Graph

527 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs
c5dcecc6f7 [macOS/iOS] Fix system font family descriptor leak. 2025-03-09 20:57:57 +02:00
A Thousand Ships
466590d0ec Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Thaddeus Crews
3d9b37911d Merge pull request #103011 from Repiteo/style/svgo-newline
Style: Ensure svgs have trailing newlines
2025-03-07 15:12:41 -06:00
Thaddeus Crews
3c43508ed7 Merge pull request #102427 from AThousandShips/fix_substr
Clean up some uses of `String::substr`
2025-03-07 15:12:33 -06:00
Thaddeus Crews
c937b6d180 Merge pull request #102419 from Ivorforce/std-size
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Thaddeus Crews
5788e436d3 Merge pull request #95049 from Grublady/mac_system_color
Use windowBackgroundColor instead of controlColor for macOS system base color
2025-03-07 12:06:33 -06:00
A Thousand Ships
5113022dfe Clean up some uses of String::substr
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
bruvzg
3e4e6e6c0c Improve native file dialog parent window selection. 2025-03-06 17:15:39 +02:00
Grublady
2b16d4e002 Use windowBackgroundColor instead of controlColor for macOS system base color
Per Apple Developer Documentation:
windowBackgroundColor: "The color to use for the window background."
controlColor: "The color to use for the flat surfaces of a control."

Godot's base_color more closely corresponds to windowBackgroundColor.
In some cases, controlColor may even return values that are not appropriate for use as a base color.
2025-03-05 15:01:27 -05:00
Pāvels Nadtočajevs
ab717497ef [Windows] Offload RenderingDevice creation test to subprocess. 2025-02-24 19:40:10 +02:00
Rémi Verschelde
b77423370a Fix cross-platform configuration of rendering driver settings
Simpler alternative to #103026 which avoids breaking compatibility.

Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.

This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
  default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
  Android editors, as the option couldn't be selected outside Windows.

Unlike #103026, it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Thaddeus Crews
7e5baa0426 Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
Pāvels Nadtočajevs
f710781b16 Prevent pending input event callbacks from erasing the window in the middle of a loop. 2025-02-18 15:26:13 +02:00
SheepYhangCN
c0eec97e98 macOS: Implement fallback from Metal to Vulkan for x86_64 2025-02-10 13:23:46 +01:00
Lukas Tenbrink
e34f1f504c Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
Pāvels Nadtočajevs
4b8cfc3040 Fix native popup menus position in embedded windows. 2025-02-01 21:31:03 +02:00
Pāvels Nadtočajevs
b3f7c8f5d3 [Export] Respect icon/splash screen import settings. 2025-01-31 07:45:16 +02:00
Thaddeus Crews
3c80c14092 Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Adam Scott
47f553ae0b Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Malcolm Anderson
998e3dfcf7 Update the app bundle's creation time to match the build time on macOS
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-01-25 20:21:17 -08:00
Pāvels Nadtočajevs
b252867145 [macOS/Windows] Add Emoji & Symbols context menu item to LineEdit/TextEdit to show system character picker. 2025-01-10 09:25:34 +02:00
Rémi Verschelde
8e0f498400 Merge pull request #101266 from WhalesState/color-picking-fix
Fix color picking on Linux/X11.
2025-01-09 00:42:22 +01:00
Rémi Verschelde
76c8e76560 Merge pull request #101284 from akx/tyops
A handful of typo fixes
2025-01-08 15:53:33 +01:00
Rémi Verschelde
dea597c679 Merge pull request #94580 from stuartcarnie/sgc/macos_joypad
Apple: Bug fixes and improvements for game controllers
2025-01-08 15:53:15 +01:00
Stuart Carnie
cd17cb0110 [macos, ios]: Refactor joypad support into shared code, numerous bugfixes 2025-01-08 07:00:23 -07:00
Aarni Koskela
f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
WhalesState
989161e117 Fix color picking on linux. 2025-01-08 10:32:25 +02:00
Rémi Verschelde
0fee2724f0 Merge pull request #100751 from YYF233333/force_regex_with_editor
Force build editor with regex module, remove checking code
2025-01-07 23:17:35 +01:00
Yufeng Ying
34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Pāvels Nadtočajevs
7f0b4e58b0 Implement DisplayServer.window_start_resize. 2025-01-07 07:58:02 +02:00
Rémi Verschelde
399f585042 Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
Stuart Carnie
11dc4f2e5e Metal: Add MetalFX upscaling support
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
Pāvels Nadtočajevs
e1f129cb52 Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
Rémi Verschelde
eaed664bce Merge pull request #100637 from bruvzg/unset_fw
Unset last focused window when it is destroyed.
2024-12-20 23:57:13 +01:00
Pāvels Nadtočajevs
73faa509ea Unset last focused window when it is destroyed. 2024-12-20 09:40:25 +02:00
Hilderin
9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
Fredia Huya-Kouadio
2d3f6963b2 Update the visibility for the custom templates for all platforms
Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
Thaddeus Crews
a7fa0528bb Merge pull request #100372 from Calinou/os-add-get-version-alias
Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
2024-12-16 12:09:40 -06:00
Hugo Locurcio
928982891e Add OS.get_version_alias() to return a human-readable Windows/macOS version number
Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.

On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).

On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Thaddeus Crews
9535cd064f Merge pull request #97810 from pafuent/getting_ccache_working_on_mac
Improve detection of ccache on macOS
2024-12-13 16:19:32 -06:00
Pablo Andres Fuente
7c4c1100e0 Improving detection of ccache on Mac
Before this commit, ccache where only used on Mac when
`OSXCROSS_ROOT` was defined. Now, it could be used even
when that envirnment variable is not defined.
2024-12-13 09:50:27 -03:00
Rémi Verschelde
f86b3696f6 SCons: Properly set SSE2 as baseline on x86_32
Setting it only for release templates on Windows and macOS was inconsistent,
and Jolt requires it as a minimum.

Drop the `-mxsave` flag from the raycast module, this doesn't seem to be
used explicitly by Embree, and unnecessarily makes our config and baseline
muddy.
2024-12-12 22:44:44 +01:00
Thaddeus Crews
4a1a7addd1 Merge pull request #100179 from zaevi/fix_transient_topmost
[Windows & macOS] Fix popup window shows behind `always_on_top` parent.
2024-12-11 17:35:53 -06:00
Pāvels Nadtočajevs
8b853b7db7 [macOS] Print full source paths in the trace. 2024-12-11 09:21:25 +02:00
Thaddeus Crews
69c67ede17 Merge pull request #88950 from bruvzg/excap
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 14:16:10 -06:00
bruvzg
9fece033ab [macOS, Windows] Add support for excluding windows from a screenshot. 2024-12-10 11:00:13 +02:00
Zae
2211b1bf91 Fix popup shows behind always_on_top parent. 2024-12-10 01:35:25 +08:00
ArchercatNEO
00a791f04e Use temp dirs instead of cache dirs for export
Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Thaddeus Crews
44cda51110 Merge pull request #98812 from bruvzg/macos_bundles_as_file
[macOS] Handle bundles as files in the embedded file dialogs.
2024-12-03 14:41:07 -06:00