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Commit Graph

25 Commits

Author SHA1 Message Date
Thaddeus Crews
c32c2606f4 Merge pull request #110837 from wheatear-dev/add-gdsoftclass-deeper
Add `GDSOFTCLASS` to deeper inheritors of `Object`
2025-09-25 12:13:56 -05:00
A Thousand Ships
bd65cfa876 Revert "Replace many uses of is_class with derives_from."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
Edward Moulsdale
e366471fdc Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
Lukas Tenbrink
8ef4a43ada Replace many uses of is_class with derives_from. 2025-09-23 19:59:00 +02:00
Thaddeus Crews
be421bcdd4 Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
Michael Alexsander
aeb3a45c97 Hide Control focus when given via mouse input 2025-09-19 13:43:29 -03:00
kobewi
d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
Thaddeus Crews
2753d333f6 Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling
Fix VisualShader Conversion failing with subresources
2025-09-19 09:17:10 -05:00
Thaddeus Crews
7a82648b2b Merge pull request #110404 from bruvzg/empty_shader_file
Shader Editor: Show "File" menu when no shaders are opened.
2025-09-18 21:02:25 -05:00
Colin O'Rourke
c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Pāvels Nadtočajevs
75bbe3a0bc Shader Editor: Show "File" menu when no shaders are opened. 2025-09-11 09:47:16 +03:00
Stuart Carnie
b7aac81366 Metal: Ensure baking to binary sets minimum target OS
Co-authored-by: Travis Lange <travislange12@gmail.com>
2025-09-08 08:16:53 +10:00
Aaron Franke
0831b4b516 Make shader editor menu position consistent between shader languages 2025-08-26 06:56:55 -07:00
Talkashie
bc7e68dfd1 Typos 2025-08-19 18:32:59 -05:00
Giganzo
c21a03361a Add hover styles to buttons in Script/Shader editor 2025-08-16 15:05:07 +02:00
Thaddeus Crews
0123521643 Merge pull request #108620 from ColinSORourke/VisualShaderTypeFix
Visual Shader State Persistence - Type Fixes
2025-07-24 20:49:40 -05:00
Thaddeus Crews
0d1d3ead8b Merge pull request #108381 from timothyqiu/shader-side-toggle
Fix error when "Toggle Files Panel" in shader editor
2025-07-24 14:23:47 -05:00
Thaddeus Crews
5c1db3203d Merge pull request #108877 from Giganzo/shader-editor-switch-on-hover
Fix shader editor menu switch on hover for file button
2025-07-23 13:27:06 -05:00
Thaddeus Crews
ba424d22ce Merge pull request #108295 from beicause/shader-editor-auto-opens-on-startup
Fix shader editor auto-opens on startup
2025-07-23 13:27:03 -05:00
Giganzo
38dcf25aca Fix shader editor menu switch on hover 2025-07-22 22:36:46 +02:00
Colin O'Rourke
f26a66c630 Bug Fixes
More detailed logic to fix 3 errors.

* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.

* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.

* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
aryan-11825114
89a467d586 Add minimum scale to shader list 2025-07-15 15:01:52 +05:30
Haoyu Qiu
b9657ad198 Fix error when "Toggle Files Panel" in shader editor 2025-07-07 22:34:13 +08:00
LuoZhihao
4e991bf8f7 Fix shader editor auto-opens on startup 2025-07-05 06:22:58 +08:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00