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2 Commits

Author SHA1 Message Date
Gergely Kis
be302e7957 Move Vulkan includes to a central godot_vulkan.h header
Also fixes Vulkan build problem with recent Clang.

(cherry picked from commit 146ba4106f)
2024-12-16 11:50:17 +01:00
Rémi Verschelde
9e4315bb50 Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00