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Commit Graph

254 Commits

Author SHA1 Message Date
Robert Morse
bce3599bd7 Fixed an issue with the Path2D plugin editor not supporting the capability to split curves as its toolbar buttons originally advertised. 2018-12-07 08:27:36 -06:00
Michael Alexsander Silva Dias
e4d0ecce7a General enhancements to the Polygon2D, TextureRegion, and TileSet editors 2018-12-06 03:29:27 -02:00
groud
60f2e94c08 Fixes drag and drog of image files on scaled nodes 2018-11-16 16:55:28 +01:00
Ibrahn Sahir
ed337085cf Fixed various uninitialised member variables in editor plugins. 2018-11-11 17:32:47 +00:00
Rémi Verschelde
eef2625ae5 Merge pull request #23059 from groud/change_ci_selection
Allow the Container children selection but don't allow them to move
2018-11-09 10:04:34 +01:00
groud
742a9d9023 Fixes uniform scaling issues (for real this time) 2018-11-06 21:51:48 +01:00
groud
c2b6a900fc Fixes uniform scaling weird behavior 2018-11-05 23:31:57 +01:00
groud
0c2ebbe626 Add an overlay on editor to display error messages 2018-10-30 18:53:58 +01:00
groud
a05ef683a5 Allow the Container children selection but don't allow them to move 2018-10-30 14:56:55 +01:00
Rémi Verschelde
cb30b60de6 Merge pull request #23112 from groud/fix_viewport_not_updating
Fixes viewport scrollbars not updating with plugins
2018-10-19 11:19:49 +02:00
groud
ced6f43455 Fixes viewport scrollbars not updating with plugins 2018-10-18 14:06:57 +02:00
Zaven Muradyan
b58c46fc9c Add tooltip to skeleton menu button.
Fixes #23008.
2018-10-17 00:53:29 -07:00
Aaron Franke
4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Rémi Verschelde
540db0a0e7 Merge pull request #22329 from DualMatrix/no_select
Made children of Containers not selectable.
2018-10-02 16:39:00 +02:00
groud
dfe81b9840 Place the ruler text vertically 2018-09-27 16:50:40 +02:00
Rémi Verschelde
298a6ad73c Merge pull request #22290 from groud/add_2dimensional_scale
Add both X and Y scale in the scale editor
2018-09-25 10:25:13 +02:00
groud
bad5ec61b1 Add both X and Y scale in the scale editor 2018-09-25 09:50:25 +02:00
Chaosus
943d0a90f5 Added viewport border color setting for canvas item editor 2018-09-24 16:16:40 +03:00
DualMatrix
44e996fdc5 Made children of Containers not selectable.
Made children of Containers not selectable.
2018-09-23 22:26:05 +02:00
Juan Linietsky
d9e88bccbe Merge pull request #22295 from groud/fix_2D_IK
Fixes 2D Inverse Kinematic
2018-09-20 17:55:37 -03:00
groud
de01b7941d Fixes 2D IK 2018-09-20 22:33:49 +02:00
Rémi Verschelde
76ca46d1f4 Merge pull request #22225 from groud/fix_draw_on_viewport
Fixes drawing of the 2D plugins on the 3D view
2018-09-20 21:45:16 +02:00
DualMatrix
494354c835 Added ability to hide edit lock and groups in editor view
Added ability to hide edit lock and groups in editor view
2018-09-20 11:35:26 +02:00
groud
e1c92e32e6 Fixes selection of toplevel CanvasItems in the editor 2018-09-19 11:05:24 +02:00
groud
5172642c32 Fixes drawing of the 2D plugins on the 3D view 2018-09-18 20:00:07 +02:00
Michael Alexsander Silva Dias
75d5d81b8a Remove unnecessary "OK"s text settings 2018-09-15 21:40:50 -03:00
Chaosus
2fe0365661 Few unifications between canvas_item and spatial editors 2018-09-15 18:44:26 +03:00
Rémi Verschelde
d934cbcbc9 Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
At least on en_US QWERTY (and various QWERTY-derived variants)
and fr_FR AZERTY, "+" is an indirect key obtained by pressing
"Shift" + "=", so using "=" in the binding makes it easier to
access.

It doesn't work this way on other layouts like de_DE QWERTZ though,
but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting
the same for consistency.

Fixes #22067.
2018-09-14 21:42:47 +02:00
willnationsdev
5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
Rémi Verschelde
1a16dabfb5 Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
f98d946cd9 Merge pull request #21934 from groud/add_scale_mode
Add a scale mode to the 2D editor
2018-09-12 14:24:33 +02:00
Rémi Verschelde
1db4b307f9 Merge pull request #21984 from groud/fix_2D_selection
Fix 2D selection
2018-09-12 11:13:36 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
groud
9dc81e6ca7 Fix 2D selection 2018-09-11 20:58:01 +02:00
groud
2f316bc608 Add a scale mode to the 2D editor 2018-09-11 17:48:57 +02:00
groud
1d83f36a26 Fixes 2D nodes lock not working 2018-09-09 22:17:54 +02:00
Chaosus
66c25d4829 Added possibility to change color of 2d editor grid 2018-08-19 10:04:16 +03:00
Rémi Verschelde
2062d6126d Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
Hugo Locurcio
1368bcfc53 Use a standard "OK" text for confirmation buttons in error dialogs
[ci skip]
2018-08-05 16:49:22 +02:00
groud
eb7f4ddcce Fixes bugs on the 2D editor scrollable area 2018-07-30 01:05:13 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Max Hilbrunner
9f82368d40 Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Max Hilbrunner
b21c1f64cd Merge pull request #18634 from groud/fix_control_child_of_node2d
Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Michael Alexsander Silva Dias
02181292b8 Minor changes to the AnimationPlayer editor. 2018-06-30 00:12:05 -03:00
Guilherme Felipe
7c52824504 Remove shortcut conflict 2018-06-18 16:24:01 -03:00
groud
71cea6b515 Fixes a crash on draw_hover 2018-06-12 11:01:24 +02:00
groud
4d78e16bc1 Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
Juan Linietsky
b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Michael Alexsander Silva Dias
589f18a374 Minor changes to the Scene and Canvas editors' tooltips. 2018-05-29 13:21:26 -03:00