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Commit Graph

41066 Commits

Author SHA1 Message Date
Rémi Verschelde
5045f46a5c Merge pull request #53298 from NathanLovato/GDQuest/animation-bezier-editor-ui-improvements 2021-11-16 16:21:53 +01:00
Nathan Lovato
a5d0a74b65 Make bezier handle type a property of keyframes, update interface
- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
Rémi Verschelde
098e3cf8f7 Fix style issue after #54148 2021-11-16 14:27:44 +01:00
Rémi Verschelde
1edbe4f3c1 Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash 2021-11-16 14:13:21 +01:00
Rémi Verschelde
b99792b5d9 Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class 2021-11-16 14:11:14 +01:00
Rémi Verschelde
471e7cbfc7 Merge pull request #54581 from aaronfranke/operator-docs 2021-11-16 14:10:09 +01:00
Rémi Verschelde
bef20f53cf Merge pull request #54422 from ibrahn/project-manager-nophys 2021-11-16 11:06:46 +01:00
Rémi Verschelde
7791599d5b Merge pull request #55019 from bruvzg/macos_crash_handler
[macOS] Fix crash handler not printing function names on M1 Macs.
2021-11-16 08:57:53 +01:00
Rémi Verschelde
974afa7262 Merge pull request #54926 from Chaosus/fix_debugger_reset 2021-11-16 08:42:00 +01:00
Rémi Verschelde
c2ac3db039 Merge pull request #54880 from benjarmstrong/wasapi_input_fix 2021-11-16 08:22:09 +01:00
bruvzg
c8037ef2e5 [macOS] Fix crash handler not printing function names on M1 Macs. 2021-11-16 08:45:34 +02:00
Rémi Verschelde
53ae45f657 Merge pull request #55010 from Calinou/shader-editor-tweak-builtin-color 2021-11-16 00:42:25 +01:00
Benjamin Armstrong
21e244773b Fix crash in audio callback when recording audio 2021-11-16 10:41:30 +11:00
Hugo Locurcio
14d8ea767d Tweak the built-ins color highlighting in the shader editor (take 2)
The new color is more distinguishable from other variables and
symbols.
2021-11-15 23:40:57 +01:00
Yuri Roubinsky
a673e8ae18 Fix debugger tab which don't resetting after pressing clear button 2021-11-15 20:51:25 +03:00
Rémi Verschelde
6715bc7754 Merge pull request #54992 from RandomShaper/drop_android_db_setting 2021-11-15 17:54:23 +01:00
ConteZero
2b1787b446 Fix drag and drop on LineEdit 2021-11-15 17:10:56 +01:00
Rémi Verschelde
c24c7cac57 Revert "Load assets before enabling editor plugins"
This reverts commit 1963c63b91.

Fixes #52968, fixes #52995.
2021-11-15 16:08:19 +01:00
Rémi Verschelde
9c4c724853 Merge pull request #54970 from theoway/moving_nodes_under_comment_node 2021-11-15 15:50:39 +01:00
Rémi Verschelde
0121ce97df Merge pull request #54953 from Calinou/animation-editor-use-different-icon-eased-keys 2021-11-15 14:06:33 +01:00
Rémi Verschelde
d7190e04ed Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url 2021-11-15 14:04:00 +01:00
Rémi Verschelde
4b09e34275 Merge pull request #54952 from Calinou/doc-editorpaths 2021-11-15 14:03:38 +01:00
Hugo Locurcio
d7cd44418d Use a different icon for eased keyframes in the animation editor
This makes easing tracks easier to recognize, in a way similar
to curved lines in the Path2D editor.
2021-11-15 13:16:21 +01:00
Hugo Locurcio
7840080244 Document the EditorPaths class 2021-11-15 13:14:16 +01:00
Rémi Verschelde
6c1bd4d227 Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
Rémi Verschelde
5341e6010e Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15 13:02:21 +01:00
Pedro J. Estébanez
cab870e9d3 Drop pointless Android depth buffer setting 2021-11-15 11:02:01 +01:00
Rémi Verschelde
9e1c190ce1 Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions 2021-11-15 10:56:37 +01:00
Rémi Verschelde
78eb50b890 Merge pull request #54983 from sboron/fix-mono 2021-11-15 09:57:42 +01:00
Rémi Verschelde
d975b1bc37 Merge pull request #43072 from KoBeWi/point_to_angle 2021-11-15 09:56:21 +01:00
Stefan Boronczyk
5059d8a46c Fix mono build after invalid rename of KEY_READ
Follow-up to #51684.
2021-11-15 08:49:37 +01:00
Rémi Verschelde
b6c002f32d Merge pull request #54981 from Calinou/doc-gi 2021-11-15 08:35:25 +01:00
Umang Kalra
840225bdb1 Making nodes enclosed within comment move with the comment node 2021-11-15 10:59:07 +05:30
kobewi
58146a74f7 Fix nodes being renamed into garbage upon conflict 2021-11-15 02:05:44 +01:00
Rémi Verschelde
8bb163807a Merge pull request #54976 from reduz/importer-options-by-path 2021-11-15 00:46:04 +01:00
Hugo Locurcio
f50aeb531b Improve documentation related to global illumination 2021-11-14 23:48:12 +01:00
Hugo Locurcio
315e94ee2a Merge pull request #53710 from CaptainProton42/fix-extension-class-inspector-properties 2021-11-14 22:02:31 +01:00
reduz
cd2a499084 Add path to functions that return iporter options
-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options

This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
chris.clst
038be68649 Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source 2021-11-14 03:23:22 +01:00
Rémi Verschelde
ed300d7be5 Merge pull request #54947 from Chaosus/fix_mobile_renderer
Fix broken light_compute in mobile renderer
2021-11-13 23:26:02 +01:00
Yuri Roubinsky
3396b25489 Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
Hugo Locurcio
bad74311db Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
This makes material setup faster and avoids mistakes, especially with
the metallic channel which defaults to 0.

The value is only changed when adding a texture when none was
previously assigned, not when assigning a different texture.
2021-11-13 17:46:22 +01:00
Yuri Roubinsky
df3b42411d Fix broken light_compute in mobile renderer 2021-11-13 17:24:31 +03:00
Rémi Verschelde
3e214a8838 Merge pull request #54937 from aaronfranke/mac-arch
Fix typo in architecture name for x86_64 macOS
2021-11-13 08:05:53 +01:00
Rémi Verschelde
66f8be3dd3 Merge pull request #54934 from briansemrau/multimesh-zero-visible
Fix multimesh still drawing when visible instances is zero
2021-11-13 08:04:07 +01:00
Aaron Franke
ed9c7bf450 Allow creating .gitignore and .gitattributes when creating a new project
Also allow creating these files later, and also allow disabling creating the default environment in editor settings.
2021-11-12 21:27:31 -06:00
Brian Semrau
716e15cd26 Fix multimesh still drawing when visible instances is zero 2021-11-12 21:51:14 -05:00
Aaron Franke
35b9263e5b Fix typo in architecture name for x86_64 macOS 2021-11-12 20:46:08 -06:00
Brian Semrau
c558263d84 Expose Thread::get_main_id in core bindings 2021-11-12 19:28:49 -05:00
Rémi Verschelde
19571c9c4b Merge pull request #54928 from KoBeWi/sorting_vegetables 2021-11-13 00:19:28 +01:00