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Commit Graph

41066 Commits

Author SHA1 Message Date
Rémi Verschelde
75c06289c4 Merge pull request #56517 from bruvzg/fix_export_utf8 2022-01-05 15:08:27 +01:00
Rémi Verschelde
63d9308b4b Merge pull request #56047 from piiertho/feature/osx-sign-directory 2022-01-05 14:38:17 +01:00
Pedro J. Estébanez
2db9397fb9 Clear only owners that are no longer in the same tree 2022-01-05 14:00:49 +01:00
Rémi Verschelde
ffddb19a69 Merge pull request #56516 from KoBeWi/nice 2022-01-05 13:59:13 +01:00
Haoyu Qiu
c0d3bdc0ca Add list initialization support for Vector & LocalVector 2022-01-05 20:42:09 +08:00
bruvzg
d2573c1636 Fix decoding UTF-8 filenames on unzipping. 2022-01-05 14:31:20 +02:00
Rémi Verschelde
d2ac67d55e Merge pull request #53069 from fbcosentino/3d-material-overlay-4.0 2022-01-05 13:26:38 +01:00
kobewi
77eb25421e Fix names of scenes dropped onto viewport 2022-01-05 13:11:18 +01:00
Max Hilbrunner
6a6c4f2197 Windows input: Fix wrong OEM key, add missing keys 2022-01-05 12:20:47 +01:00
Fernando Cosentino
ca79373d13 Added material_overlay property to MeshInstance3D
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
Rémi Verschelde
2c7fcdd7f9 Merge pull request #56352 from Gallilus/Include-base-signals-to-VisualScriptEmitSignal 2022-01-05 11:02:10 +01:00
Rémi Verschelde
e9c50c9c50 Merge pull request #56240 from KoBeWi/frankenstein's_PR 2022-01-05 11:00:18 +01:00
Rémi Verschelde
c0b3da78ad Merge pull request #56255 from PucklaMotzer09/control_unfocus 2022-01-05 10:59:39 +01:00
Rémi Verschelde
8eb1d20346 Merge pull request #56206 from KoBeWi/random_call_deferred_to_the_rescue_once_again 2022-01-05 10:57:53 +01:00
Rémi Verschelde
319c442771 Merge pull request #55791 from kleonc/tree-dont-consume-mouse-if-collapser-not-visible 2022-01-05 10:56:50 +01:00
Rémi Verschelde
e32c685092 Merge pull request #54441 from Geometror/checkbutton-checkbox-font-hover-pressed-color 2022-01-05 10:55:33 +01:00
JFonS
7c5c351766 Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambient-light
GPULightmapper: react on sky ambient properties
2022-01-05 10:55:05 +01:00
Rémi Verschelde
d27f06a61b Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visually-on-undo 2022-01-05 10:53:34 +01:00
Rémi Verschelde
e976cd0b29 Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down 2022-01-05 10:51:19 +01:00
Rémi Verschelde
8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
Rémi Verschelde
4b6d2fd163 Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
Rémi Verschelde
c7bbb3a621 Merge pull request #56278 from GanidhuAbey/dof_msaa_bug 2022-01-05 10:47:27 +01:00
Rémi Verschelde
0719deea8a Merge pull request #56346 from pycbouh/control-treenteger 2022-01-05 10:47:05 +01:00
Rémi Verschelde
118f6d42ac Merge pull request #56380 from RedMser/export_gltf_normal_crash 2022-01-05 10:46:32 +01:00
Rémi Verschelde
c6bd3ca191 Merge pull request #56290 from nikitalita/fix-gltf-mesh-prims 2022-01-05 10:34:08 +01:00
Rémi Verschelde
ab68384b85 Merge pull request #52997 from dalexeev/callback-name-setting 2022-01-05 10:29:56 +01:00
Rémi Verschelde
91b5c358fc Merge pull request #55512 from RandomShaper/better_node_delete 2022-01-05 10:25:13 +01:00
K. S. Ernest (iFire) Lee
07a39684a0 options dict is now passed to _import_scene. 2022-01-05 01:07:54 -08:00
Rémi Verschelde
89f070065b Merge pull request #56408 from eazrael/tree-fix-selectionmode-row
Tree: Fix de-select when selection mode set to SELECT_ROW
2022-01-05 09:22:00 +01:00
Rémi Verschelde
d0cd211865 Merge pull request #56293 from skyace65/CullModeMaterial
Fix and improve cull mode description in material
2022-01-05 09:20:15 +01:00
Rémi Verschelde
6d4ed65f4c Merge pull request #56483 from vnen/gdscript-warning-annotation
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
Rémi Verschelde
b57b2447be Merge pull request #56505 from bruvzg/bone_weight_fixes
Fix incorrect format and buffer used for bone weights.
2022-01-05 09:04:17 +01:00
Rémi Verschelde
026de65e5f Merge pull request #56491 from hinlopen/n3d-minor-improvement
Minor code improvements in Node3D
2022-01-05 08:49:11 +01:00
Rémi Verschelde
a33e903bf7 Merge pull request #56495 from Calinou/doc-input-ghosting
Document keyboard ghosting caveats in Input and InputEvent
2022-01-05 08:47:50 +01:00
bruvzg
679fe92bb3 Fix incorrect format and buffer used for bone weights. 2022-01-05 08:44:59 +02:00
Bartłomiej T. Listwon
5ba38fb208 Windows: Simplify QueryPerformanceCounter usage 2022-01-05 07:40:46 +01:00
Yuri Roubinsky
eb95cdd690 Prevent error emitting when clicking on error in code text editor 2022-01-05 08:55:33 +03:00
Hugo Locurcio
d01e22f187 Document keyboard ghosting caveats in Input and InputEvent
This also adds recommendations for choosing between
`is_physical_key_pressed()` and `is_key_pressed()`.
2022-01-05 02:55:25 +01:00
Max Hilbrunner
236f4681c9 Merge pull request #56499 from Calinou/doc-canvasitem-fix-missing-period
Fix missing period in `CanvasItem.draw_primitive()` description
2022-01-05 02:53:01 +01:00
Hugo Locurcio
7ce58d9c6e Fix missing period in CanvasItem.draw_primitive() description 2022-01-05 02:05:56 +01:00
Hugo Locurcio
b5f88b1efc Use JetBrains Mono as the editor's default code font
This recently released font has been gaining popularity thanks to
its readability and aesthetics. It also features font ligatures
(enabled by default, but can be disabled in the Editor Settings).

Its character set isn't as extensive as Hack's, but it should be
sufficient for most uses.

More information at <https://www.jetbrains.com/lp/mono/>.

This also reorders the third-party font notices to be in
alphabetical order.
2022-01-05 01:35:50 +01:00
Max Hilbrunner
e45a1c05dc Merge pull request #55517 from Calinou/doc-improve-canvasitem
Improve the CanvasItem class documentation
2022-01-05 01:08:01 +01:00
skyace65
0a56a9d731 Fix and improve cull mode description in material 2022-01-04 18:21:40 -05:00
Stijn
805155e2f6 Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to a shared implementation. 2022-01-04 23:22:49 +01:00
Brennen Green
e5759b7ff9 add bounds to next keying next 2022-01-04 17:18:26 -05:00
K. S. Ernest (iFire) Lee
5ce54ce142 Merge pull request #52541 from V-Sekai/gltf-load-scene-buffer
Add gltf import buffer.
2022-01-04 12:12:09 -08:00
Rémi Verschelde
ba2bdc478b Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Hugo Locurcio
64d1560945 Improve the CanvasItem class documentation 2022-01-04 19:55:22 +01:00
Danil Alexeev
d0185402b5 Add Default Callback Name editor setting
Adds the "interface/editors/default_signal_callback_name" editor setting,
which allows you to specify the format of the default callback name
in the Signal Connection Dialog.
2022-01-04 20:46:10 +03:00
Rémi Verschelde
deefce7bb5 Merge pull request #56362 from V-Sekai/preview_node_sanitize
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04 17:20:13 +01:00