Thaddeus Crews
df4137cd9b
Merge pull request #110508 from Olle-Lukowski/fix/emit-anim-finished
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Ensure the AnimationPlayer emits animation_finished for every animation
2025-10-23 11:03:51 -05:00
Thaddeus Crews
40eb34833b
Merge pull request #111325 from TokageItLab/state-default-st
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Make StateMachinePlayback set `Start` state as default in constructor
2025-10-22 13:48:44 -05:00
Thaddeus Crews
60710df3b6
Merge pull request #94047 from KoBeWi/resource_printer
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Improve `to_string()` and add it to Resource
2025-10-16 12:48:11 -05:00
scgm0
cbc960c997
Fix some compilation errors
2025-10-14 05:54:58 +08:00
kobewi
e6783dbdd1
Improve to_string() and add it to Resource
2025-10-09 00:54:38 +02:00
Lukas Tenbrink
33689d7beb
Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
2025-10-08 12:16:52 +02:00
Thaddeus Crews
8276e512d6
Merge pull request #110767 from Ryan-000/Fix-AnimationPlayer-to-use-StringName
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Fix AnimationPlayer to use StringName instead of String in the exposed API.
2025-10-07 17:15:06 -05:00
Thaddeus Crews
72cf639020
Merge pull request #111178 from PhairZ/anim-is-paused
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Expose `is_valid()` from `AnimationPlayer` to make detecting paused animations possible.
2025-10-07 17:15:04 -05:00
Thaddeus Crews
a1974604fe
Merge pull request #108227 from Meorge/bugfix/kill-subtweens
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Propagate `Tween.kill()` to subtweens
2025-10-07 11:54:29 -05:00
Rémi Verschelde
1cab5e1b1c
Merge pull request #110982 from TokageItLab/fix-rm-animtree-bw
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Fix backward/pingpong root motion in AnimationTree
2025-10-07 13:07:06 +02:00
Ryan
35999a16dd
Fix AnimationPlayer to use StringName instead of String
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-06 16:29:40 -04:00
Silc Lizard (Tokage) Renew
2fb310b182
Make StateMachinePlayback set Start state as default in constructor
2025-10-07 00:34:05 +09:00
Lukas Tenbrink
d6036462b1
Remove hash_map.h include from a_hash_map.h, and remove cross conversion operators.
2025-10-06 17:20:31 +02:00
Seif El-Din Ahmed
2cb1c51038
Expose is_valid()
2025-10-03 18:37:00 +03:00
Silc Lizard (Tokage) Renew
749d9b95b9
Fix backward root motion in AnimationTree
2025-10-03 10:30:57 +09:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Thaddeus Crews
af08ab49f7
Merge pull request #107468 from Calinou/editor-animationtree-warn-disabled
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Display AnimationTree editor warnings when the node is disabled
2025-09-30 18:35:14 -05:00
Thaddeus Crews
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
Malcolm Anderson
9ad608691b
Kill subtweens when their parent tween is killed
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# Conflicts:
# scene/animation/tween.h
2025-09-29 15:11:19 -07:00
Thaddeus Crews
54e74142af
Merge pull request #110656 from KoBeWi/LocalTweener
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Change list of Tweeners from Vector to LocalVector
2025-09-24 09:59:03 -05:00
Michael Alexsander
f16ff829f0
Allow to use sliders for integers in EditorSpinSlider
2025-09-22 11:23:15 -03:00
kobewi
0108e2f82f
Change list of Tweeners from Vector to LocalVector
2025-09-19 22:36:07 +02:00
kobewi
d61a337a70
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
Thaddeus Crews
2557b0da9f
Merge pull request #101285 from Nazarwadim/use_LocalVector_in_animation
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Use `LocalVector` in `Animation`
2025-09-16 20:28:52 -05:00
Lukas Tenbrink
abe3b481ae
Make conversions from LocalVector to Vector explicit.
2025-09-16 21:41:28 +02:00
Olle Lukowski
578d7cd115
Ensure the AnimationPlayer emits animation_finished for every animation
2025-09-14 12:46:17 +02:00
Luo Zhihao
adbd78af91
AnimationTree: Fix libraries is stored
2025-09-11 09:41:22 +08:00
Hugo Locurcio
269ee1204d
Display AnimationTree editor warnings when the node is disabled
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AnimationTree's Active property isn't the only way to control whether
an AnimationTree can play animations. Node's Process Mode property
also affects it.
2025-07-24 00:08:31 +02:00
kobewi
fd5646856d
Remove PropertyTweener start warning
2025-07-08 15:53:53 +02:00
Malcolm Anderson
914480e256
Skip killed/invalid subtween
2025-07-02 10:10:02 -07:00
kobewi
b615c7b3db
Block Tween custom_step() during step
2025-06-26 12:27:53 +02:00
Rémi Verschelde
0129180c72
Merge pull request #106567 from TokageItLab/fix-fadeout-dur
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Fix fade out duration to extend a bit take into account current delta in NodeOneShot
2025-06-22 11:59:01 +02:00
Nazarii
1964918e46
Use LocalVector in Animation
2025-06-18 18:37:55 +03:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
Adam Johnston
d72006119d
Add node started/finished signals for animation state machines
2025-06-05 12:09:16 -07:00
Silc Lizard (Tokage) Renew
64e015cb65
Add default paramater for AnimationNode as super class
2025-06-06 02:23:59 +09:00
Rémi Verschelde
e5c8fb8f1d
Merge pull request #107005 from TokageItLab/fix-anim-node-param-type
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Fix ambiguous AnimationNode's parameter type in default value and make `validate_type_match()` static function
2025-06-05 13:12:43 +02:00
Silc Lizard (Tokage) Renew
678fb63451
Fix ambiguous AnimationNode's parameter type in default value
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-06-05 10:02:22 +09:00
LuoZhihao
713ed59a77
Remove unnecessary _validate_property() calling
2025-06-03 21:57:36 +08:00
Silc Lizard (Tokage) Renew
2ffb3fb690
Fix fade out duration to extend a bit take into account current delta
2025-05-19 22:41:42 +09:00
Thaddeus Crews
70fa7fba19
Merge pull request #101792 from TokageItLab/oneshot-scale
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Change `NodeOneShot` fading to uses self delta instead of input delta
2025-05-19 08:01:30 -05:00
Silc Lizard (Tokage) Renew
b4ac896c66
Changed NodeOneShot fading so that it does not depend on input delta
2025-05-18 09:27:05 +09:00
Rémi Verschelde
b7f75578db
Merge pull request #104419 from Ryan-000/fix_animation_mixer_errors
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Remove incorrect errors in AnimationMixer
2025-05-13 01:04:33 +02:00
Thaddeus Crews
0793c626d2
Merge pull request #106111 from Calinou/animationmixer-libraries-use-typed-dictionary
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Use a type-hinted dictionary for AnimationLibrary's `libraries` property
2025-05-07 12:48:33 -05:00
kobewi
34b485d62b
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
Hugo Locurcio
006c9bb39a
Use a type-hinted dictionary for AnimationLibrary's libraries property
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This is done at a editor property hint level so that it doesn't break compatibility.
In other words, the actual `libraries` property exposed to the scripting API
remains an untyped Dictionary.
2025-05-06 00:32:30 +02:00
lawnjelly
f8f350a32a
Add GLOBAL_GET cached macros.
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GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-04-30 15:08:50 +01:00
Thaddeus Crews
796b9caa09
Merge pull request #105552 from adamwych/expose-get-node-list
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Expose `AnimationNode(StateMachine/BlendTree).get_node_list()`
2025-04-27 19:21:26 -05:00
Thaddeus Crews
3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
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Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
Nazarii
afc923f415
Use AHashMap for RBMap nodes and HashMap input_activity
2025-04-26 13:21:12 +03:00