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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00
Commit Graph

8 Commits

Author SHA1 Message Date
smix8
19df15f1dc Make navmesh rasterization errors more lenient
Make navmesh rasterization on the navigation regions and map more lenient by starting out with a lower internal cell scale by default and changing the merge error to just warning that can be toggled.
2025-09-25 20:18:18 +02:00
smix8
a3f393a3e1 Fix path post-processing edgecentered
Fixes path post-processing edgecentered.
2025-08-01 15:06:30 +02:00
notgoyome
e37efa8722 Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings 2025-06-21 16:51:17 +02:00
smix8
2458370de4 Change 2D navigation region and link updates to an async process
Changes 2D navigation region and link updates to an async process.
2025-06-11 00:51:02 +02:00
Aaron Franke
6eedddbd3c Rename nav_2d namespace to Nav2D to match Nav3D 2025-05-12 16:59:53 -07:00
smix8
c901f39cda Remove no longer needed link polygons from NavMapBuilder
Removes no longer needed link polygons from NavMapBuilder.
2025-04-14 17:32:55 +02:00
smix8
1c03b15b4f Replace NavigationServer2D Point struct with Vector2
Replaces NavigationServer2D Point struct with Vector2.
2025-04-10 20:18:54 +02:00
A Thousand Ships
5cc0539961 [Navigation] Create a dedicated 2D navigation server
* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00