1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00
Commit Graph

760 Commits

Author SHA1 Message Date
lawnjelly
ae04a3a5dd Physics Interpolation - Move 3D FTI to SceneTree
Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
Pāvels Nadtočajevs
43e9b04f66 Update Mesa-NIR library detection and download script. 2025-04-25 08:11:14 +03:00
Thaddeus Crews
6b8a0f1edd Merge pull request #105650 from van800/size_t_red_code_fix
Fixes for `.sln` project generation for Rider on Mac/Linux
2025-04-22 18:25:50 -05:00
Ivan Shakhov
df622f1f0b Fixes for Rider on Mac: 1. size_t ambigious symbol 2. LanguageStandard was not parsed from AdditionalOptions 2025-04-22 19:34:32 +02:00
Thaddeus Crews
c928676582 Merge pull request #105531 from Repiteo/style/specify-attribute-macros
Style: Declare inline macros as attributes
2025-04-22 10:44:32 -05:00
Thaddeus Crews
dd5460c32a Style: Declare inline macros as attributes 2025-04-18 12:04:40 -05:00
Michael Alexsander
81429da4ab Fix missing gdb.printing import for the pretty print script 2025-04-17 11:58:55 -03:00
Thaddeus Crews
8e2f5d073b Merge pull request #105283 from Calinou/update-fund-link
Update donation link to `fund.godotengine.org`
2025-04-14 19:39:48 -05:00
Pāvels Nadtočajevs
4afeca3bcf Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
Hugo Locurcio
3ac7da9645 Update donation link to fund.godotengine.org
This points to the Development Fund page directly.
2025-04-11 18:59:40 +02:00
Thaddeus Crews
3fd3866559 Merge pull request #97852 from Jan200101/PR/remove-PrefersNonDefaultGPU
Remove PrefersNonDefaultGPU from linux desktop file
2025-04-10 10:18:20 -05:00
Thaddeus Crews
a8598cd8e2 Merge pull request #71542 from bruvzg/export_project_settings
[Export] Use project settings overrides with the target preset features instead of current platform features.
2025-04-09 08:51:47 -05:00
Thaddeus Crews
4362b11557 Merge pull request #103405 from van800/shakhov/macosx
Fix `.sln` project generation logic for Rider to support all OS and all C++ toolchains
2025-04-09 08:51:45 -05:00
bruvzg
c6739f64df [Export] Use project settings overrides with the target preset features instead of current platform features. 2025-04-08 21:22:37 +03:00
Pāvels Nadtočajevs
b106dfd4f9 Base accessibility API. 2025-04-08 20:14:28 +03:00
Ivan Shakhov
6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains
Co-authored-by: Andreia Gaita <shana@spoiledcat.net>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-04-08 15:40:05 +02:00
HolonProduction
e2c3731cdd JSONRPC: Require manual method registration 2025-04-03 17:51:03 +02:00
A Thousand Ships
5cc0539961 [Navigation] Create a dedicated 2D navigation server
* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
Thaddeus Crews
2b1f463de5 SCons: Refactor color.py 2025-03-25 12:27:35 -05:00
Edward Moulsdale
d7a9a9a951 Support NO_COLOR environment variable in doc_status.py 2025-03-23 18:21:52 +00:00
David Snopek
9d3c950b5d OpenXR: Clean-up OpenXRExtensionWrapper by removing multiple inheritance and deprecating OpenXRExtensionWrapperExtension 2025-03-20 07:19:55 -05:00
Thaddeus Crews
de33bd2b7c CI: Trim cache before saving 2025-03-14 14:05:02 -05:00
Thaddeus Crews
c1b7865ae9 Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Aaron Franke
97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
A Thousand Ships
b064fcf547 [Navigation] Rename classes in preparation for future restructure 2025-03-12 13:26:34 +01:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Thaddeus Crews
96fdaa616b Style: Integrate #pragma once in builders/checks 2025-03-07 17:32:33 -06:00
Thaddeus Crews
3d9b37911d Merge pull request #103011 from Repiteo/style/svgo-newline
Style: Ensure svgs have trailing newlines
2025-03-07 15:12:41 -06:00
Thaddeus Crews
bb8ef4e052 Merge pull request #101878 from Chubercik/automate_char_range
Core: Automate generation of the `char_range.inc` file
2025-03-07 15:12:31 -06:00
bruvzg
3e4e6e6c0c Improve native file dialog parent window selection. 2025-03-06 17:15:39 +02:00
Rémi Verschelde
1c35a31b9e Bump version to 4.5-dev
Mr. Godot told me to tell you he won't come this evening but surely tomorrow.
2025-03-03 17:27:40 +01:00
A Thousand Ships
fec3d9e68c [Editor] Fix return of EditorTranslationParserPlugin._parse_file
Merged `_get_comments` into `_parse_file` and changed to using a
returned `Array[PackedStringArray]` instead.
2025-02-19 20:11:24 +01:00
Thaddeus Crews
7e5baa0426 Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
Thaddeus Crews
742bd5cc4c Style: Ensure svgs have trailing newlines 2025-02-18 11:01:42 -06:00
Caiman
bcd99bdb17 Fix GraphEdit::frame_rect_changed signal parameter type
Changes the parameter type from Vector2 to Rect2, which is what is actually emitted.
2025-02-14 22:39:27 +01:00
Thaddeus Crews
1939e87db1 Merge pull request #101561 from darksylinc/matias-device-address-api
Change how device address is requested to avoid future API breakage
2025-02-12 12:56:25 -06:00
Matias N. Goldberg
af900a5825 Change how device address is requested to avoid future API breakage
PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.

However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".

This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.

This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.

Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.

This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.

This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Pāvels Nadtočajevs
c63955b3eb Update MoltenVK install script to include version number in installer name. 2025-02-07 21:15:37 +02:00
Rémi Verschelde
e87f4f67b0 Merge pull request #100913 from larspet/tooltip-hover-oob
Prevent tooltip from showing when hovering past the end of script line
2025-02-07 01:39:11 +01:00
Rémi Verschelde
91907a89f7 Thirdparty: Harmonize patches to document downstream changes 2025-02-06 01:40:03 +01:00
Jakub Marcowski
104857687c Update ucaps.h to contain proper case matchings 2025-01-29 12:37:33 +01:00
Jakub Marcowski
10485764a7 Automate generation of the char_range.inc file
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2025-01-23 19:25:59 +01:00
Lars Pettersson
ff39adddd1 Prevent tooltip from showing when hovering past end of script line 2025-01-18 00:02:06 +01:00
Stuart Carnie
0cd0f889cf iOS: Weak-link MetalFX 2025-01-16 11:23:46 +11:00
Rémi Verschelde
21fcb56547 Remove unused EditorSceneFormatImporter::_get_import_flags
This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Rémi Verschelde
85b066aa78 Merge pull request #99455 from Bonkahe/IndirectMultimeshImplementation
Add indirect draw functionality to `MultiMesh`
2025-01-14 15:05:42 +01:00
thimenesup
3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 2025-01-13 22:43:29 -08:00
David House
e6daec9cf8 Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
Pāvels Nadtočajevs
b983b9d9f4 [RTL] Add cell option to control if cell is shrinked to its contents width. 2025-01-13 21:44:06 +02:00
Rémi Verschelde
133db1fd60 Merge pull request #92089 from QbieShay/qbe/particle_seek
Implement particle seek request and seed options.
2025-01-13 20:21:28 +01:00