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Commit Graph

65 Commits

Author SHA1 Message Date
Rémi Verschelde
d09a3d83ff Merge pull request #113574 from YeldhamDev/take_the_hint
Enable scroll hints for several parts of the editor
2025-12-09 19:32:11 +01:00
Rémi Verschelde
639b7cefa1 Merge pull request #113804 from YeldhamDev/shader_file_btn_fix
Fix wrong size for "File" button in the shader editor
2025-12-09 17:18:18 +01:00
Rémi Verschelde
eaddff155e Merge pull request #113801 from KoBeWi/cheme_thanged
Fix broken VisualShader icons
2025-12-09 17:18:12 +01:00
Michael Alexsander
e20b45f653 Fix wrong size for "File" button in the shader editor 2025-12-09 12:45:04 -03:00
Michael Alexsander
f187b8b2bf Enable scroll hints for several parts of the editor 2025-12-09 10:55:26 -03:00
kobewi
a2a82f02e3 Fix broken VisualShader icons 2025-12-09 13:41:12 +01:00
Logan Detrick
17c7a3b817 Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
Logan Detrick
0d83637853 Use new dock system for ShaderDock 2025-12-02 10:40:44 -08:00
Rémi Verschelde
34cdf39db0 Merge pull request #113420 from Calinou/editor-use-unicode-arrows
Use Unicode arrow symbols throughout the editor
2025-12-02 14:17:28 +01:00
kobewi
c1cc178a82 Make EditorFileDialog inherit FileDialog 2025-12-02 12:30:51 +01:00
Hugo Locurcio
db920eb7f0 Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
Rémi Verschelde
1575e3da90 Merge pull request #97620 from jj11hh/master
[Visual Shader] Fix nodes' relative positions changed in a different display scale.
2025-12-01 11:48:05 +01:00
Rémi Verschelde
8237bb4a32 Merge pull request #112124 from Chaosus/vs_expressions
Few fixes for expression node in visual shaders
2025-11-27 21:48:04 +01:00
Thaddeus Crews
80d1459a59 Merge pull request #102193 from MartinDelille/shader-focus
Focus shader text editor when opened with quick open dialog
2025-11-20 16:47:02 -06:00
Aaron Franke
d6d60845fe Separate visual shader code out of shader editor plugin and dialog 2025-11-20 10:49:18 -08:00
Jiang Yiheng
dda1842b18 Fixed an issue where nodes' relative positions changed when opened in a different display scale. 2025-11-18 23:00:29 +08:00
Hugo Locurcio
8a22dba956 Tweak high-end mark in the visual shader editor's node creation dialog
- Use Forward+/Mobile terminology as support actually depends on the
  rendering method used, not the rendering driver.
- Use a standard warning color as this is no longer indicated as
  Vulkan-specific.
- Fix color on light theme (the text was being modulated instead
  of having its color overridden).
2025-11-18 01:40:49 +01:00
kit
e2cbfb53f1 Deprecate TextEdit background_color 2025-11-13 22:48:04 -05:00
Thaddeus Crews
522fa8d9bc Merge pull request #106164 from lodetrick/refactor-bottom-panel
Refactor editor `EditorBottomPanel` to be a `TabContainer`
2025-11-07 10:32:35 -06:00
Logan Detrick
e2caff9a06 Refactor Bottom Panel to be a TabContainer 2025-11-06 13:39:52 -08:00
Martin Delille
9e190d1bcd Focus shader text editor when opened with quick open dialog 2025-11-06 13:58:45 +01:00
kobewi
44358a586b Update VisualShader on theme changes 2025-11-04 11:44:49 +01:00
Rémi Verschelde
5d6ea08a67 Revert "Fix visual shader items not applying the correct theme components"
This reverts commit e0cb03a371.

This causes a crash when opening the editor with the shader editor pre-opened in the layout.
2025-11-04 10:26:37 +01:00
Thaddeus Crews
7cd4ee5923 Merge pull request #112291 from kitbdev/fix-warnings-panel-font
Fix warnings and error panel font not updating
2025-11-03 11:38:58 -06:00
Michael Alexsander
e0cb03a371 Fix visual shader items not applying the correct theme components 2025-11-02 13:59:37 -03:00
kit
4e22eddb3c Fix warnings and error panel font not updating 2025-11-01 15:19:35 -04:00
Michael Alexsander
e06f015f95 Add a new editor theme
Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com>
2025-10-30 00:31:54 -03:00
Chaosus
da0c60e10d Few fixes for expression node in visual shaders 2025-10-28 18:18:13 +03:00
Thaddeus Crews
8bae34aa49 Merge pull request #111976 from stuartcarnie/metal_stable_bindings
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 10:15:30 -05:00
Stuart Carnie
97c17aedc7 Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
Supersedes #110683
2025-10-28 08:45:26 +11:00
Aaron Franke
e26e96df4b Cleanup some things in shader editor code 2025-10-24 19:57:39 -07:00
Thaddeus Crews
b137476eb5 Merge pull request #109998 from aaronfranke/shader-toggle-files-organize
Organize toggle files button logic in shader editor
2025-10-24 11:23:12 -05:00
Thaddeus Crews
638c1d7bf9 Merge pull request #109775 from KoBeWi/shader_editor_is_like_script_editor_for_GPU
Clean up ShaderEditor shortcuts
2025-10-23 15:33:56 -05:00
Thaddeus Crews
d1d28c0bcf Merge pull request #111223 from Ivorforce/remove-iterator-include
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
Lukas Tenbrink
1db0a60dc0 Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
Aaron Franke
3d1c9fd5de Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Thaddeus Crews
fdf32d1b2a Merge pull request #108577 from YYF233333/global_class_list
Simplify `ScriptServer::get_global_class_list`
2025-09-30 11:19:10 -05:00
Thaddeus Crews
c32c2606f4 Merge pull request #110837 from wheatear-dev/add-gdsoftclass-deeper
Add `GDSOFTCLASS` to deeper inheritors of `Object`
2025-09-25 12:13:56 -05:00
A Thousand Ships
bd65cfa876 Revert "Replace many uses of is_class with derives_from."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
Aaron Franke
23fa9d8508 Organize toggle files button logic in shader editor 2025-09-24 17:55:39 -07:00
Edward Moulsdale
e366471fdc Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
Lukas Tenbrink
8ef4a43ada Replace many uses of is_class with derives_from. 2025-09-23 19:59:00 +02:00
Thaddeus Crews
be421bcdd4 Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
Michael Alexsander
aeb3a45c97 Hide Control focus when given via mouse input 2025-09-19 13:43:29 -03:00
kobewi
d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
Thaddeus Crews
2753d333f6 Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling
Fix VisualShader Conversion failing with subresources
2025-09-19 09:17:10 -05:00
Thaddeus Crews
7a82648b2b Merge pull request #110404 from bruvzg/empty_shader_file
Shader Editor: Show "File" menu when no shaders are opened.
2025-09-18 21:02:25 -05:00
Colin O'Rourke
c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Yufeng Ying
a50fc5acd8 Change ClassDB::get_class_list and related stuff. 2025-09-16 15:00:33 +08:00
Pāvels Nadtočajevs
75bbe3a0bc Shader Editor: Show "File" menu when no shaders are opened. 2025-09-11 09:47:16 +03:00