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Commit Graph

119 Commits

Author SHA1 Message Date
Rémi Verschelde
65c8c3dbca Merge pull request #113458 from Calinou/editor-3d-default-transform-mode
Default the 3D editor to Transform mode to restore 4.5 behavior
2025-12-09 19:54:31 +01:00
Hugo Locurcio
5d80686497 Default the 3D editor to Transform mode to restore 4.5 behavior
The Select mode no longer allows moving or rotating selected nodes.
This mode was still the default until now, which results in behavior that's
inconsistent with the 2D editor.

This sets the default mode to the new Transform mode to ensure
usability out of the box is unchanged. Shortcuts and icon ordering
were also modified to best match 4.5.
2025-12-09 18:16:01 +01:00
Rémi Verschelde
66b6ea492f Merge pull request #113706 from lodetrick/unused-and-forgotten
Codestyle: Remove unused private variables in `godot/editor`
2025-12-09 17:17:18 +01:00
Logan Detrick
17c7a3b817 Remove unused private variables in godot/editor 2025-12-07 02:55:08 -08:00
Rémi Verschelde
3edd256a6f Merge pull request #113611 from bruvzg/mod_plus
[Editor] Fix missing "+" in the bunch of tooltips.
2025-12-05 09:38:51 +01:00
Pāvels Nadtočajevs
e2b8c9f038 [Editor] Fix missing "+" in the bunch of tooltips. 2025-12-05 10:20:50 +02:00
Rémi Verschelde
8437869434 Merge pull request #112615 from YeldhamDev/inspector_props_size_fix
Fix issues with property height in the inspector
2025-12-04 15:52:40 +01:00
Rémi Verschelde
34cdf39db0 Merge pull request #113420 from Calinou/editor-use-unicode-arrows
Use Unicode arrow symbols throughout the editor
2025-12-02 14:17:28 +01:00
Michael Alexsander
034942557e Fix issues with property height in the inspector 2025-12-01 23:14:33 -03:00
Hugo Locurcio
db920eb7f0 Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
Hugo Locurcio
2cf7af9149 Make all unsupported renderer message features consistently warnings
Previously, some messages indicating a lack of support were errors
instead of warnings. Some messages were also not shown when running
a release export template.

- Use "renderer" terminology consistently instead of "rendering method".
2025-12-01 17:38:12 +01:00
Thaddeus Crews
6e69760134 Merge pull request #111967 from Ivorforce/object-cast-to-protect
Statically protect `Object::cast_to` for unrelated `Object` types.
2025-11-25 07:06:48 -06:00
Lukas Tenbrink
0f047944e4 Statically protect Object::cast_to for unrelated Object types.
Fix a handful of bugs associated with it.
2025-11-24 23:03:22 +01:00
Thaddeus Crews
6d8ec7e7ce Merge pull request #86930 from ryevdokimov/commit-transforms-on-mode-switch
Commit transforms done with editor gizmo on tool mode switch.
2025-11-24 16:00:07 -06:00
Thaddeus Crews
fb91141cd1 Merge pull request #107343 from kj-art-dev/viewport-rotation-control-visual-feedback
Visual feedback update for viewport rotation gizmo.
2025-11-24 16:00:02 -06:00
Thaddeus Crews
5144ee81cd Merge pull request #108546 from ryevdokimov/path3d-no-restart
Do not require editor restart when changing Path 3d Tilt Disk Size setting
2025-11-24 15:59:58 -06:00
Thaddeus Crews
7ec0243f10 Merge pull request #110376 from TokageItLab/mod-keying
Add option to keying modified transform by `SkeletonModifier3D`
2025-11-21 18:37:28 -06:00
Silc Lizard (Tokage) Renew
f4244fd61c Tweak/Add skeleton modifier keying button to top of the Viewport 2025-11-22 07:45:02 +09:00
Thaddeus Crews
45ce9f09d2 Merge pull request #93436 from Calinou/3d-editor-half-resolution-use-3d-scaling
Use Viewport's 3D Scaling in the 3D editor's Half Resolution option
2025-11-20 16:47:04 -06:00
Hugo Locurcio
54a6e6784c Use Viewport's 3D Scaling in the 3D editor's Half Resolution option
This removes the reliance on Viewport shrinking, which fixes various
bugs with mouse input handling in 3D gizmos or the GridMap editor.

This also makes Half Resolution make use of the current 3D scaling
mode defined in the project setting (bilinear, FSR1 or FSR2).

When Half Resolution is checked, the Scaling 3D Scale value in the
project settings is halved in the editor. To ensure the 3D view
remaisn somewhat readable, the final value can't go below
the minimum value allowed in the project settings, which is 0.25.
2025-11-18 23:30:51 +01:00
Robert Yevdokimov
0b93712866 Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo 2025-11-18 11:25:01 -06:00
Thaddeus Crews
4b92028e61 Merge pull request #112861 from ryevdokimov/fix-csg-preview
Fix preview CSG interfering with itself during drag and drop
2025-11-17 19:36:21 -06:00
Thaddeus Crews
d9333131d0 Merge pull request #108608 from ryevdokimov/camera-view-axis-rotation
Make rotation gizmo white outline a 4th handle that rotates around the camera's view-axis
2025-11-17 19:36:17 -06:00
Hugo Locurcio
d823a69237 Always use a dark background for 3D editor overlays even with light theme
This results in better readability against mixed-color backgrounds,
as what you see in the 3D editor doesn't change depending on your editor theme.

This also tweaks the viewport zoom/speed label for better readability
by using a bold font and thicker outline.
2025-11-18 02:28:27 +01:00
Thaddeus Crews
16d3ba7982 Merge pull request #111589 from KoBeWi/notification_not_signal
Fix wrong EditorSettings usage in 3D editor
2025-11-17 10:56:59 -06:00
Thaddeus Crews
c7bed1e1cc Merge pull request #111815 from TokageItLab/bone-expander
Allow Spring / IK to set mutable bone axes
2025-11-17 10:56:52 -06:00
Thaddeus Crews
9cebf8d957 Merge pull request #112666 from Oblepikha/fix-child-light-selection
Fix wrong AABB when selecting Node3D gizmo in editor
2025-11-17 10:56:36 -06:00
Silc Lizard (Tokage) Renew
031fd66fed Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
Robert Yevdokimov
7df165ce94 Fix preview CSG interfering with itself during drag and drop 2025-11-16 14:31:12 -06:00
kobewi
f722513c08 Fix wrong EditorSettings usage in 3D editor 2025-11-15 19:45:14 +01:00
Silc Lizard (Tokage) Renew
c6ab601364 Fix read-only state for Skeleton and Inspector 2025-11-15 23:10:15 +09:00
Elliot Valeev
1ce77b8899 Fix wrong AABB when selecting Node3D gizmo in editor 2025-11-15 10:35:36 +05:00
robert yevdokimov
3cfcedd6d5 Do not require editor restart when changing Path 3d Tilt Disk Size setting 2025-11-14 21:04:05 -06:00
Robert Yevdokimov
9b0b9ef450 Commit transforms on editor mode switch 2025-11-14 07:11:12 -06:00
Thaddeus Crews
65beea65d8 Merge pull request #108987 from timothyqiu/plugins-list-cleanup
Clean up `EditorPluginList`
2025-11-13 17:43:01 -06:00
Thaddeus Crews
8327dfa215 Merge pull request #112092 from timothyqiu/ts-nums
Move localized number formatting methods to `TranslationServer`
2025-11-10 17:47:09 -06:00
kobewi
98141c3d73 Replace repetitive meta/ctrl condition with a method 2025-11-10 16:23:28 +01:00
Haoyu Qiu
72d437c030 Move localized number formatting methods to TranslationServer
Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-11-10 15:01:22 +08:00
robert yevdokimov
3a34350666 Make rotation gizmo white outline a 4th handle that rotates around the camera's view-axis 2025-11-09 23:47:19 -06:00
Thaddeus Crews
3fb8961b00 Merge pull request #110120 from TokageItLab/ik-modifier-3d
Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00
Thaddeus Crews
561bac4cb4 Merge pull request #112285 from Insert-Uncreateive-Name-Here/master
Fix `CollisionPolygon3D` debug shape rendering.
2025-11-04 16:32:30 -06:00
Silc Lizard (Tokage) Renew
bf22eb25e3 Add IKModifier3D 2025-11-04 02:38:48 +09:00
Rémi Verschelde
9a079cd2b2 Merge pull request #110428 from CookieBadger/fix-viewport-numpad-emulation
Fix numpad emulation in 3d navigation shortcuts
2025-11-01 19:05:03 +01:00
Michael Moore
4fe40ac07e Fixing CollisionPolygon3D debug shape rendering.
When a CollisionPolygon3D is drawn with a concave area, it fails to render the surface of the top and bottom.

Steps to reproduce the bug in the editor:
1. Create a new scene
2. Create CollisionPolygon3D
3. Make sure debug fill is checked in the CollisionPolygon3D inspector.
4. Add these vertices to the the polygon (0,0), (1,-1), (1,1), (-1, 1), (-1, 0.3).

You should see that only one triangle from the top and bottom of the polygon is drawn and the reset are missing.
2025-11-01 09:38:58 -05:00
Thaddeus Crews
ae9732139a Merge pull request #109433 from KoBeWi/hastension
Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
LuoZhihao
ce2fae79b1 Fallback to parent class icon by default for gdextension 2025-10-31 18:03:32 +08:00
Thaddeus Crews
8afb2e5976 Merge pull request #111118 from YeldhamDev/godots_new_groove
Add a new editor theme
2025-10-30 13:51:36 -05:00
Thaddeus Crews
fd89a17d2f Merge pull request #106684 from VojtaStruhar/106388-snap-settings
Change snap settings to not use LineEdits
2025-10-30 10:46:05 -05:00
Michael Alexsander
e06f015f95 Add a new editor theme
Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com>
2025-10-30 00:31:54 -03:00
emild
e3eef8c363 fix numpad emulation in 3d navigation shortcuts 2025-10-29 16:26:54 +01:00