Thaddeus Crews
df2b117ec2
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
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Fix collision shape debug color breaking GDExtension
2024-12-30 08:58:41 -06:00
Travis Lange
f0c077deb8
fix collision shape debug color breaking gdextension
2024-12-23 15:02:54 -05:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:09 +08:00
Danil Alexeev
8bf2afd341
Fix CollisionShape{2D,3D}.debug_color inconsistencies
2024-12-06 15:12:20 +03:00
Jamie Greunbaum
0fc082e1ee
Add CollisionShape3D custom debug colours
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This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.
Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate where possible
2024-11-10 12:41:26 -06:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00