Rémi Verschelde
b97401f304
Update copyright statements to 2020
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And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00
Xavier Sellier
400e273eee
Fallback to the dummy audio driver if no other driver works
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Fix this issue https://github.com/godotengine/godot/issues/1684
2019-12-19 10:16:01 -05:00
Rémi Verschelde
7562ce053a
Update copyright statements to 2019
2019-06-04 11:41:49 +02:00
Rémi Verschelde
bb13fa896e
Style: Format code with clang-format 6.0.1
2018-07-18 17:56:12 +02:00
Leon Krause
6e549d41eb
Fix inverted relative mouse motion in HTML5 export
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(cherry picked from commit 640d8cc5d2 )
2018-03-18 18:14:03 +01:00
Leon Krause
c445ba29aa
Fix HTML5 key events
2018-03-18 18:14:03 +01:00
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
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Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
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- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Leon Krause
b717d1dc4c
Implement HTML5 touch events
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(cherry picked from commit 86f5ac3d74 )
2017-11-10 20:54:58 +01:00
Leon Krause
9b07e32656
Reimplement HTML5 mouse input without GLUT
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Fixes inverted scrolling on Chromium
(cherry picked from commit a99b6b2063 )
2017-11-10 20:51:16 +01:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6 .
2017-03-19 00:36:26 +01:00
Rémi Verschelde
2d479aa0c6
Style: Prevent clang-format on JS code
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(cherry picked from commit 39114178a0 )
2017-03-18 22:52:28 +01:00
Rémi Verschelde
dbf0137576
Style: Fix statements ending with ';;'
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(cherry picked from commit f44ee891be )
2017-03-18 21:14:33 +01:00
eska
9518401100
Add window features in web export
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- Add 'window' (canvas) resize, maximize and fullscreen
- Implement get_screen_size
- Fix fullscreen resolution
(cherry picked from commit 3e1b437315 )
2017-03-07 14:11:00 +01:00
eska
d34c530a7f
Revert "Add fullscreen features in web export"
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This reverts commit 17422f1f86 .
2017-03-07 14:11:00 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad )
2017-01-12 19:15:30 +01:00
eska
17422f1f86
Add fullscreen features in web export
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- Implement fullscreen control, get_window_size, get_screen_size
- Fix fullscreen resolution
2016-12-04 02:52:14 +01:00
eska
49e22aa83f
Fix some mouse bugs in WebAssembly/asm.js
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- Emit mouse wheel release events
- Set button masks, fixes #5092
2016-12-03 15:33:59 +01:00
eska
6d86a63648
OS additions and fixes for WebAssembly/asm.js
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- Implement alert, shell_open, set_window_title
- Add locale lookup, fixes #2477
- Print without color control sequences
- Move get_executable_path implementation to OS_JavaScript
2016-12-03 15:33:32 +01:00
eska
4beeff9433
Pass mouse position to Input singleton in web export
2016-07-08 20:09:25 +02:00
eska
45b90f16ca
Add fallback to legacy KeyboardEvent in web export
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Fallback to KeyboardEvent property `charCode` is absence of both `key`
and `char` for retrieval of unicode value.
2016-04-19 17:03:13 +02:00
eska
0e9eefb7d4
Reimplement key input events in Emscripten export
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Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
2016-04-19 14:02:26 +02:00
hondres
352db6b17e
html5: workaround for echo key events.
2016-03-04 20:26:39 +01:00
hondres
1ad6ca0a81
add mappings and increase max number of buttons
2016-01-22 22:56:05 +01:00
Hinsbart
77858b66d3
html5 gamepad support
2016-01-21 02:30:24 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
a88f67821c
HTML5 exporter seems to be fully functional
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-user:// filesystem implemented
-default template page could look prettier, help appreciated
2015-09-12 10:54:47 -03:00
Juan Linietsky
0fb7b5aa0c
HTML5 exporter Improvements
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-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
42d41a3fbc
wrong function, changing..
2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1
javascript build fix
2015-04-02 14:54:36 -03:00
Juan Linietsky
58cda02a38
-fixed export templates not loading/exporting on Windows
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00