1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00
Commit Graph

5227 Commits

Author SHA1 Message Date
reduz
b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
2baddcc4f6 Merge pull request #61931 from KoBeWi/how_to_window
Document most of the Window's members
2022-06-23 15:20:53 +02:00
Rémi Verschelde
1c54057933 Merge pull request #62326 from KoBeWi/userbind 2022-06-23 15:15:41 +02:00
kobewi
a6f0aba43d Remove userdata from Thread.start() 2022-06-23 12:50:28 +02:00
Rémi Verschelde
cf4d39ecc1 Merge pull request #62306 from Calinou/doc-moviewriter
Document the MovieWriter class and associated project settings
2022-06-23 08:01:40 +02:00
Hugo Locurcio
661808a84e Document the MovieWriter class and associated project settings 2022-06-23 00:31:31 +02:00
Rémi Verschelde
e9ca15b6a6 Merge pull request #62234 from skyace65/AudioEffects
Cleanup audio effect class reference pages
2022-06-22 21:36:38 +02:00
kobewi
0f630f8307 Document most of the Window's members 2022-06-22 20:46:27 +02:00
Max Hilbrunner
ac51d5a1e9 Merge pull request #62053 from skyace65/MaterialDescription
Add a description to ORMMaterial3D and StandardMaterial3D
2022-06-22 19:51:14 +02:00
Rémi Verschelde
3ccff61979 Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial 2022-06-22 17:02:34 +02:00
Hugo Locurcio
b3fe2732e3 Allow using CanvasItemMaterial in the TileSet editor
Previously, only ShaderMaterial overrides could be added.
2022-06-21 17:02:52 +02:00
Aaron Franke
8f05bd97b5 Add support for saving WebP images 2022-06-21 08:27:51 -05:00
Rémi Verschelde
40c360b870 Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Juan Linietsky
15837ec191 Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
Rémi Verschelde
21b0c7fc22 Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
Rémi Verschelde
3d49e89b9b Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x 2022-06-20 14:54:16 +02:00
Rémi Verschelde
3e6de687b8 Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.
2022-06-20 11:55:19 +02:00
skyace65
c2b5464659 Cleanup audio effect class reference pages 2022-06-19 22:25:00 -04:00
Rémi Verschelde
958254ec3e Merge pull request #60798 from Calinou/doc-os-cmdline-args 2022-06-19 14:09:13 +02:00
Rémi Verschelde
833b16cdf0 Merge pull request #62142 from Calinou/doc-gui-incremental-search 2022-06-19 14:08:24 +02:00
smix8
55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
smix8
07740302f3 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
Rémi Verschelde
0daa868ab4 Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Rémi Verschelde
d2be5416ef Merge pull request #58841 from ellenhp/expose_tightness
Expose panning strength parameters
2022-06-17 18:36:58 +02:00
Rémi Verschelde
4463dd9d89 Merge pull request #62132 from timothyqiu/doc-fixes 2022-06-17 15:51:25 +02:00
Ellen Poe
d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
Rémi Verschelde
a60e2085b6 Merge pull request #62000 from gregcsokas/master 2022-06-17 13:02:19 +02:00
Hugo Locurcio
466bd7ce39 Document incremental search support in ItemList, PopupMenu and Tree 2022-06-17 12:54:09 +02:00
Haoyu Qiu
27dabe1a6d Classref typo fixes and improvements 2022-06-17 15:15:30 +08:00
Danil Alexeev
8b97fa4dcd Clarify all and any documentation for empty arrays 2022-06-16 20:50:31 +03:00
gregcsokas
42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Rémi Verschelde
1767507e69 Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
Rémi Verschelde
2aec92412f Merge pull request #62066 from bruvzg/cleanup_ts_enums 2022-06-16 16:52:48 +02:00
bruvzg
b5c96df277 Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Yuri Rubinsky
7da2a21425 Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
Rémi Verschelde
1ad6fade00 Merge pull request #58669 from theraot/ASar2Dbidirectional
AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Rémi Verschelde
941575b7b8 Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-project 2022-06-16 09:59:47 +02:00
Rémi Verschelde
296bbe2483 Merge pull request #61877 from aaronfranke/doc-negative-scale 2022-06-16 09:59:30 +02:00
skyace65
0710259e87 Add a description to ORMMaterial3D and StandardMaterial3D 2022-06-15 22:25:45 -04:00
Rémi Verschelde
421d8b716d Merge pull request #61952 from V-Sekai/custom-docs
`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15 21:20:58 +02:00
FireForge
f85eb4164a Expose PopupMenu set/get_item_horizontal_offset()
- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
smix8
245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Lyuma
03b896c992 SurfaceTool.set_custom_format Fixes and documentation.
Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14 15:10:17 -07:00
Rémi Verschelde
d2a90d62fd Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8
f10ff0efda Add NavigationAgent set_navigation_map() function
Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde
7c0f1b4cd7 Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
Hugo Locurcio
26f6625dcc Always sample the heightmap with linear filtering in BaseMaterial3D
Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.

Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
Rémi Verschelde
64ca195762 Merge pull request #62035 from smix8/navigation_doc_agent_cb_cancel_4.x 2022-06-14 18:24:00 +02:00
Rémi Verschelde
5b759ff160 Merge pull request #62030 from KoBeWi/SetName/GetName 2022-06-14 18:23:39 +02:00