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Commit Graph

12844 Commits

Author SHA1 Message Date
Hugo Locurcio
b3afc74115 Document occlusion debugging in the SDFGI debug probes draw mode in the editor
This feature shows occlusion information for the selected SDFGI
probe. It can only be used in the editor, as it relies
on the `RenderingServer::sdfgi_set_debug_probe_select()` method
that isn't exposed to the scripting API.
2025-12-11 23:42:45 +01:00
Thaddeus Crews
bb4b4e3890 Merge pull request #113619 from HolonProduction/once-upon-a-time-there-was-a-file-which-one-i-dont-know-the-history-was-locked
Ensure correct unlocking of script editor history
2025-12-11 12:12:42 -06:00
Michael Alexsander
f187b8b2bf Enable scroll hints for several parts of the editor 2025-12-09 10:55:26 -03:00
Thaddeus Crews
d5df25fdc6 Changed typeof() example to include typeof()
Co-Authored-By: Leftyluupy <99181178+leftyluupy@users.noreply.github.com>
2025-12-08 11:40:48 -06:00
Rémi Verschelde
7e1ef4c9e2 Merge pull request #113268 from nathanjf/particle-process-material
Docs: Fix ParticleProcessMaterial code snippet in `alpha_curve` description
2025-12-05 14:14:40 +01:00
HolonProduction
31307ce856 Ensure correct unlocking of script editor history 2025-12-05 13:21:37 +01:00
Rémi Verschelde
204e784bca Merge pull request #113587 from syntaxerror247/popup-menu-seperation
Increase PopupMenu vertical separation to improve touch usability
2025-12-05 12:56:01 +01:00
Rémi Verschelde
6b420d701a Merge pull request #110080 from bruvzg/popscwpc
[GraphEdit] Do not scale popup menus in the graph elements when zoomed.
2025-12-05 12:55:44 +01:00
Nathan Frank
a6f81f03b3 Docs: Fix ParticleProcessMaterial code snippet in alpha_curve description 2025-12-05 12:41:06 +01:00
Rémi Verschelde
6b0a74073c Merge pull request #113296 from KoBeWi/soft_open_gently
Fix dock opening focus
2025-12-05 09:38:08 +01:00
Anish Kumar
df4f9d0778 Increase PopupMenu vertical separation to improve touch usability 2025-12-05 01:46:45 +05:30
Thaddeus Crews
0755f096e0 Merge pull request #113512 from adamscott/PROPERTY_HINT_MULTILINE_TEXT_monospace-hint
Add new monospace related hint strings
2025-12-03 21:01:58 -06:00
Thaddeus Crews
5a7e1bf0f4 Merge pull request #113288 from goatchurchprime/gtch/audioservermic
AudioServer to have function to access microphone buffer directly
2025-12-03 16:50:32 -06:00
Julian Todd
3e8bf3ba91 Access microphone buffer from AudioServer and prevent microphone double starts 2025-12-03 19:49:56 +01:00
Adam Scott
10c7cb878a Add new monospace related hint strings
- Add hint string `monospace` for `PROPERTY_HINT_{NONE,PASSWORD,PLACEHOLDER_TEXT}` to set the `LineEdit` font monospaced.
- Add hint string `monospace` for `PROPERTY_HINT_MULTILINE_TEXT` to set the `TextEdit` font monospaced.
- Add hint string `no_wrap` for `PROPERTY_HINT_MULTILINE_TEXT` to make the `TextEdit` not wrap lines automatically.

Also:
- Fix issue with `EditorPropertyMultilineText` not updating font properly.
- Add `EditorPropertyMultilineText` tweak flags.
- Add support with GDScript `@export_multiline`.
2025-12-03 12:57:40 -05:00
Thaddeus Crews
8105ff7ac7 Merge pull request #106940 from allenwp/agx-add-white-contrast
Add `white`, `contrast`, and future HDR support to the AgX tonemapper.
2025-12-03 11:42:29 -06:00
Thaddeus Crews
202e442671 Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7
Fix miscellaneous oddities around the class reference (part 7)
2025-12-03 11:42:23 -06:00
Allen Pestaluky
628df323e2 Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
Also optimize all tonemappers to perform less calculations per-pixel.

Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
2025-12-03 09:01:39 -05:00
Nolan Darilek
6304e9f876 Accessibility: Fix text field character count and line navigation
Two fixes for text field accessibility:

1. Fix character count being off by one due to trailing newline always
   being appended to the last line. Add `is_last_line` parameter to
   `accessibility_create_sub_text_edit_elements()` to control this.

2. Link adjacent TextRuns via `previous_on_line`/`next_on_line` so
   screen readers can properly navigate lines. Without these links,
   AccessKit treats each TextRun as a separate line, causing incorrect
   announcements when arrowing through multi-line text.
2025-12-03 07:19:05 -05:00
Rémi Verschelde
5ef57c669f Merge pull request #113244 from blueskythlikesclouds/d3d12-descriptor-refactor
Refactor descriptor heaps in D3D12 driver.
2025-12-03 09:49:45 +01:00
Rémi Verschelde
11ffcb3ef7 Merge pull request #113108 from KoBeWi/Thock
Change Theme to EditorDock and add `closable` property
2025-12-03 09:49:31 +01:00
Rémi Verschelde
b603be2211 Merge pull request #107167 from Mickeon/actually-use-script-export-mode-what-the-hell
Use ScriptExportMode enum in EditorExportPreset
2025-12-03 09:49:27 +01:00
Micky
14ede94a76 Use ScriptExportMode enum in EditorExportPreset 2025-12-03 09:21:50 +01:00
Skyth
a8d3ecec13 Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +03:00
Dario
c78c3ba894 Rewrite Radiance and Reflection probes to use Octahedral maps.
Co-authored-by: clayjohn <claynjohn@gmail.com>
2025-12-02 17:48:12 -08:00
Thaddeus Crews
bed803fcda Merge pull request #113367 from syntaxerror247/persistable_uri_perm
Android: Add method to take persistable URI permission
2025-12-02 11:52:09 -06:00
Thaddeus Crews
82e4493edb Merge pull request #91703 from Naros/expose-object-edited-status
Expose `set_edited` and `is_edited` on `EditorInterface`
2025-12-02 11:52:06 -06:00
Thaddeus Crews
1577061e3d Merge pull request #113202 from aaronfranke/importer-mesh-convert
Allow converting from Mesh to ImporterMesh
2025-12-02 11:52:03 -06:00
kobewi
2de97cafb7 Change Theme to EditorDock and add closable property 2025-12-02 16:27:36 +01:00
Anish Kumar
398927226e Android: Add method to take persistable URI permission 2025-12-02 19:40:49 +05:30
Rémi Verschelde
2c8a0c3419 Merge pull request #113284 from TokageItLab/twist-disperser
Add BoneTwistDisperser3D to propagate IK target's twist
2025-12-02 14:17:01 +01:00
Rémi Verschelde
fe17c16ff9 Merge pull request #112491 from YeldhamDev/deep_within_the_shadows_lays_scrollable_content
Add scroll hints to `ScrollContainer` and `Tree`
2025-12-02 14:15:58 +01:00
Rémi Verschelde
12ca45a905 Merge pull request #112215 from syntaxerror247/SAF-support
Android: Implement Storage Access Framework (SAF) support
2025-12-02 14:15:53 +01:00
kobewi
c1cc178a82 Make EditorFileDialog inherit FileDialog 2025-12-02 12:30:51 +01:00
Silc Lizard (Tokage) Renew
6ff3833c33 Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
Rémi Verschelde
39c7479839 Merge pull request #113381 from Eshaan-byte/fix-editordock-func-keyword
Doc: Add missing func keyword to EditorDock._update_layout example
2025-12-01 13:13:27 +01:00
Chris Cranford
ff561c1379 Expose set_edited and is_edited on EditorInterface 2025-12-01 06:43:11 -05:00
Rémi Verschelde
8f14acb151 Merge pull request #113197 from CrayolaEater/pop-up-menu-doc-update
Add better clarification for accelerator support on Popup Menu
2025-12-01 11:49:10 +01:00
Rémi Verschelde
a5bb19a0d2 Merge pull request #112952 from MadeScientist/MadeScientist-patch-1
Fix incorrect equivalent method reference in screen-space transform methods doc
2025-12-01 11:48:45 +01:00
Eshaan
7ea96d2817 Doc: Add missing func keyword to EditorDock._update_layout example
The code snippet demonstrating method overriding for _update_layout
was missing the func keyword, which is required in GDScript method
declarations.
2025-12-01 13:08:19 +11:00
MadeScientist
3a61ca9452 Fix incorrect transform method reference in CanvasItem.get_screen_transform() documentation
The get_global_transform method of CanvasItem doesn't consider the canvas_transform, so when any camera is enabled, its return value may differ from get_screen_transform. Thus, we should use get_global_transform_with_canvas instead, which provides consistent results with or without cameras enabled.
2025-12-01 01:07:57 +08:00
kobewi
cea95e6004 Fix dock opening focus 2025-11-29 00:44:01 +01:00
Micky
4dec66859e Fix miscellaneous oddities around the class reference (part 7) 2025-11-28 18:19:45 +01:00
Rob Blanckaert
2863d8cb1e EditorResourcePreviewGenerator::request_draw_and_wait 2025-11-27 14:12:14 -08:00
CrayolaEater
6b7ec9950a Add better clarification for accelerator support on Popup Menu 2025-11-27 16:11:31 +02:00
Pāvels Nadtočajevs
bdca5fa3a3 [GraphEdit] Do not scale popup menus in the graph elements when zoomed. 2025-11-27 13:40:14 +02:00
Rémi Verschelde
b87fcf7e79 Windows: Make Direct3D 12 the default RD driver for new projects
For compatibility reasons, `vulkan` is kept as the technical default for the
setting, but projects created in Godot 4.6 and later will set `d3d12` as the
driver automatically.

Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it
fits their needs.

Enable `d3d12=yes` by default in SCons so that custom Windows builds include
Direct3D 12 support.
2025-11-27 10:26:25 +01:00
Rémi Verschelde
e0e1a0c6d3 Merge pull request #113115 from KoBeWi/Buildock
Change MSBuildPanel to EditorDock
2025-11-27 09:55:55 +01:00
Rémi Verschelde
aafad04a1b Merge pull request #112107 from Calinou/doc-projectsettings-add-keywords
Add search keywords for project settings
2025-11-27 09:55:35 +01:00
Rémi Verschelde
4f04a9de1d Merge pull request #111332 from allenwp/glow/docs-improve-hdr-scale
Improve documentation for the `Environment` glow effect.
2025-11-27 09:55:26 +01:00