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Commit Graph

4327 Commits

Author SHA1 Message Date
Andy Maloney
4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
Aaron Franke
83e324d670 Update core documentation to match recent C# changes
Also a few minor API changes like adding AABB.abs()

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
George Marques
aa09b4f85d Reintroduce code completion 2020-07-20 11:38:40 -03:00
George Marques
b6a2628c48 Reenable GDScript LSP server 2020-07-20 11:38:40 -03:00
George Marques
dadfcd8aba Added support for enums to be used as types in GDScript 2020-07-20 11:38:40 -03:00
George Marques
95c0909290 Add warning checks in GDScript analyzer
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
George Marques
9a76ab8b6a Add new GDScript type checker 2020-07-20 11:38:40 -03:00
George Marques
17cd6347ba Add better local variable detection in GDScript parser
Also store Variant operator to avoid needing to do it repeatedly in
later compiling stages.
2020-07-20 11:38:39 -03:00
George Marques
7adb0d77cc Add GDScript cache singleton 2020-07-20 11:38:39 -03:00
George Marques
886732ac2b Add support for properties 2020-07-20 11:38:39 -03:00
George Marques
34c28eb2b8 Fix comments in beginning of file
Also improve error for unknown characters.
2020-07-20 11:38:39 -03:00
George Marques
5d6e853806 New GDScript tokenizer and parser
Sometimes to fix something you have to break it first.

This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.

Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00
Marcel Admiraal
ec92a26d08 Use difference in position to check whether motion in Bullet is too close
to zero.
2020-07-18 13:15:10 +01:00
PouleyKetchoupp
ccff2f2551 Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.

It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:02:24 +02:00
Rémi Verschelde
6497a3fb50 Merge pull request #40291 from hinlopen/dialog-size
Resize various dialogs
2020-07-15 12:13:33 +02:00
Rémi Verschelde
9bda8df46c Merge pull request #40386 from touilleMan/correct-Reference-is_reference-api.json
Correct is_reference attribute in api.json for Reference class
2020-07-15 08:29:36 +02:00
Rémi Verschelde
039f01575c Merge pull request #40392 from touilleMan/missing-has_default_value-signals-api_json
Add missing has_default_value field for signals in api.json
2020-07-15 08:26:52 +02:00
Emmanuel Leblond
37de4982ca Add missing has_default_value field for signals in api.json 2020-07-14 23:12:44 +02:00
Emmanuel Leblond
b5c80088ce Correct is_reference attribute in api.json for Reference class 2020-07-14 18:20:20 +02:00
Rémi Verschelde
9bdcfc4e87 Merge pull request #40374 from Faless/udp/server_abstraction
UDPServer uses single socket, abstract clients.
2020-07-14 16:31:19 +02:00
Stijn Hinlopen
526e060b73 Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
Fabio Alessandrelli
7ec5c917d1 Funnel refuse_new_connections to Godot ENet. 2020-07-14 14:10:18 +02:00
Ryan Roden-Corrent
8dcc39ec91 Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.

This uses parens to match what is shown in the builtin editor.
2020-07-14 07:11:16 -04:00
Ryan Roden-Corrent
d92fa3b547 Revert "Include gdscript warning name in the warning message."
This reverts commit de3ad3b30e.
2020-07-14 06:43:58 -04:00
Rémi Verschelde
861c6c63b6 Merge pull request #40218 from aaronfranke/mono-docs
Add C# XML documentation to core C# math types
2020-07-14 10:17:10 +02:00
Rémi Verschelde
ca5958d180 Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Rémi Verschelde
41802d8397 Merge pull request #40335 from aaronfranke/formatting-gh-actions
Use GitHub Actions for file formatting and style checks
2020-07-14 08:40:32 +02:00
Aaron Franke
9986439352 Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
volzhs
4e987f5ab9 Fix overlappingObjects vector crash
use clear_overlaps() instead of clearing overlappingObjects directly
2020-07-14 02:34:18 +09:00
Rémi Verschelde
db1eb909fe Merge pull request #40261 from bruvzg/macos_mono_build
[macOS, Mono] Fix "Wdeprecated-declarations" build error.
2020-07-13 18:04:22 +02:00
Rémi Verschelde
6f0edf5bc9 Merge pull request #40308 from madmiraal/fix-40283
Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space.
2020-07-13 17:59:31 +02:00
Hugo Locurcio
c9b6833d00 Improve the ENet channels documentation in NetworkedMultiplayerENet
This closes https://github.com/godotengine/godot-docs/issues/3598.
2020-07-13 12:12:55 +02:00
Marcel Admiraal
2ea644fda4 Set isScratchedSpaceOverrideModificator to false when removing a
RigidBodyBullet from a space.
2020-07-12 07:46:14 +01:00
Paulb23
bc4cee4458 Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23
156daddaaf Expose Syntax highlighter for editor plugins 2020-07-11 15:40:00 +01:00
Paulb23
2f1080be9b Convert syntax highlighters into a resource 2020-07-11 15:26:58 +01:00
Aaron Franke
5fd4fa0b73 Add C# XML documentation to core C# math types 2020-07-11 05:07:24 -04:00
Rémi Verschelde
d0cea291d2 Merge pull request #40193 from KoBeWi/dem_pikks
Allow Area2D and 3D mouse events without collision layer
2020-07-11 00:26:56 +02:00
bruvzg
5d54c015b2 [macOS, Mono] Fix "Wdeprecated-declarations" build error. 2020-07-10 18:45:12 +03:00
Marcel Admiraal
26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Tomasz Chabora
7eebb06b55 Allow Area2D and 3D mouse events without a collision layer
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
2020-07-10 13:23:20 +02:00
Marcel Admiraal
f31b2a1bba Move Bullet physics query flush from Bullet space pre-tick callback to
Bullet physics flush_queries() as is done in Godot physics, and remove
the pre-tick callback.
2020-07-08 11:39:41 +01:00
Rémi Verschelde
bd3a468fc2 Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Optimized physics object spawn time
2020-07-07 12:15:09 +02:00
Rémi Verschelde
480cb25961 Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Added BulletPhysics APIs to return internal objects.
2020-07-07 12:13:51 +02:00
Aaron Franke
af80bcd2f8 Add sort and has methods to PackedArrays 2020-07-06 22:16:39 -04:00
Rémi Verschelde
b96b0d90d7 Merge pull request #40162 from vnen/autoloads-list
Add a map of autoloads to ProjectSettings
2020-07-07 00:12:59 +02:00
SkyJJ
e9c8bf5e1b Fix GDScriptEditorTranslationParserPlugin instance leak 2020-07-06 22:40:52 +02:00
Rémi Verschelde
b5a73c9e5c Merge pull request #40157 from madmiraal/fix-39765
Clear a Bullet Area's overlappingObjects vector when removing an area from a space.
2020-07-06 19:16:51 +02:00
George Marques
9654365547 Add a map of autoloads to ProjectSettings
So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
Rémi Verschelde
a535b9160d Merge pull request #40155 from rcorre/warning-names
Include gdscript warning name in the warning message.
2020-07-06 16:49:54 +02:00