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Commit Graph

55570 Commits

Author SHA1 Message Date
Raul Santos
cac7a784d6 Add GodotTypeInfo::Metadata to MethodInfo 2023-01-26 15:51:34 +01:00
Markus Sauermann
83fa14a5a9 Include the Window-transform into Viewport::get_final_transform 2023-01-26 15:30:44 +01:00
Silc Renew
9ef2fb3cd4 Make AnimTree/Player processes adopt to GDVIRTUAL 2023-01-26 23:22:57 +09:00
Markus Sauermann
c4ed247f5f Fix position of Tooltips
CanvasItem::get_screen_transform returns a transform from the CanvasItem
to the coordinate system, where a Popup - created as a child of the
CanvasItem - should be opened.
get_screen_transform makes some simplifications, that work well, when used
in the editor, but not in general cases.

Since Popups like Tooltips are now used more commonly in projects,
it becomes necessary to correct these simplifications.

This solution introduces Viewport::get_popup_base_transform, which makes
the necessary calculations.
2023-01-26 15:15:14 +01:00
bitsawer
6f5598979f Several shader preprocessor parser fixes and improvements 2023-01-26 14:57:23 +02:00
kobewi
65d729e22e Add file hint to external program paths 2023-01-26 13:43:04 +01:00
Ricardo Buring
ed54f4dce8 Fix separation ray normal direction 2023-01-26 12:09:35 +01:00
Fredia Huya-Kouadio
ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash.
This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26 02:59:39 -08:00
bruvzg
700d85bd19 Extend special popup window handling to any non-popup child of a popup. 2023-01-26 12:38:53 +02:00
Rémi Verschelde
cc7aa72f01 Merge pull request #72101 from bruvzg/x11_ime_unfocus
[X11] Fix IME focus return.
2023-01-26 09:53:05 +01:00
Rémi Verschelde
886c0dbef9 Merge pull request #72100 from bruvzg/sysf_msdf
[SystemFont] Add missing MSDF properties.
2023-01-26 09:52:41 +01:00
Rémi Verschelde
1cae673b54 Merge pull request #72099 from bruvzg/ime_commit
[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:52:17 +01:00
Rémi Verschelde
b29cd0699a Merge pull request #72096 from TokageItLab/spamspamspam
Fix spamming audio preview and cleanup process in `AnimationPlayer/Tree`
2023-01-26 09:51:54 +01:00
Rémi Verschelde
62188842da Merge pull request #72092 from m4gr3d/address_build_warnings
Address kotlin build warnings
2023-01-26 09:51:25 +01:00
bruvzg
912c937921 [X11] Fix IME focus return. 2023-01-26 10:13:51 +02:00
bruvzg
2442f6c937 [SystemFont] Add missing MSDF properties. 2023-01-26 09:47:42 +02:00
bruvzg
e08a6e692d [Windows] Fix committing IME text without IME deactivation. 2023-01-26 09:24:12 +02:00
Silc Renew
4e56c2b0b0 Fix spamming audio preview and cleanup process in AnimationPlayer/Tree 2023-01-26 14:09:25 +09:00
Silc Renew
17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
Riteo
aa7cd71498 Put KeyMappingX11 stuff inside its own scope
This avoids collisions with other "concurrent" key mappers.
2023-01-26 03:19:36 +01:00
Fredia Huya-Kouadio
242ffb72b8 Address kotlin build warnings 2023-01-25 18:01:00 -08:00
Rémi Verschelde
18a2e7ff6e Merge pull request #72082 from Calinou/warp-mouse-silence-warning
Silence `warp_mouse()` warning in favor of documentation
2023-01-26 01:14:23 +01:00
Rémi Verschelde
bc73e32014 Merge pull request #72068 from clayjohn/RD-sky-texture
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-26 01:12:12 +01:00
Rémi Verschelde
f902bff9a5 Merge pull request #72085 from KoBeWi/picky_picker
Connection dialog tweaks
2023-01-26 01:11:49 +01:00
Rémi Verschelde
31496c296a Merge pull request #72078 from bitsawer/fix_optimize_vertices
Fix range loop iteration regressions
2023-01-26 01:11:25 +01:00
Rémi Verschelde
4b0363312e Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Make screen texture and depth texture work in Multiview
2023-01-26 01:11:02 +01:00
Rémi Verschelde
9b66b07c31 Merge pull request #72060 from MewPurPur/zoom-widget-click-areas-fix
Usability improvements to the Zoom Widget
2023-01-26 01:10:37 +01:00
Rémi Verschelde
d5d127309b Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particles
RenderForwardMobile - add dependency tracker info on geometry create
2023-01-26 01:08:58 +01:00
Rémi Verschelde
04591379d0 Merge pull request #72043 from SaracenOne/animation_tree_crashfix
Fix crash when switching to a different node from AnimationTree
2023-01-26 01:08:35 +01:00
Rémi Verschelde
13f693a944 Merge pull request #72047 from Chaosus/shader_fix_token_names
Fix array of token names in the shader parser
2023-01-26 01:08:11 +01:00
Rémi Verschelde
aeac5a80af Merge pull request #72050 from groud/flow_tilemap_toolbar
Make TileMap toolbar a FlowContainer
2023-01-26 01:07:48 +01:00
Rémi Verschelde
42424d3b8e Merge pull request #71758 from adamscott/is_equal_ref
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
2023-01-26 01:07:24 +01:00
Rémi Verschelde
a5c211641f Merge pull request #71634 from dalexeev/gds-annotations-analyzer
GDScript: Allow constant expressions in annotations
2023-01-26 01:07:00 +01:00
Rémi Verschelde
cb8aeca1ca Merge pull request #72046 from MewPurPur/buttons-inspector-clutter-reduction
Add groups to Button and BaseButton to reduce inspector clutter
2023-01-26 01:05:56 +01:00
Rémi Verschelde
944b44243d Merge pull request #72008 from vonagam/fix-property-access-unsafe-mark
GDScript: Fix marking of line with unsafe property access as unsafe
2023-01-26 01:04:57 +01:00
kobewi
24134710dd Connection dialog tweaks 2023-01-26 00:35:59 +01:00
Hugo Locurcio
91e2d699b4 Silence warp_mouse() warning in favor of documentation
This warning was spammed in the Android editor when using the
navigation joysticks in the 3D viewport when the finger slid over
the viewport's edges.
2023-01-25 23:44:32 +01:00
bitsawer
8c25bcdb84 Fix range loop iteration regressions 2023-01-26 00:14:39 +02:00
Yuri Sizov
10d22a4b35 Merge pull request #72067 from dsnopek/webxr-tutorial-godot-4
Update WebXR tutorial link to point at the Godot 4 version
2023-01-25 23:31:33 +03:00
clayjohn
5f94b378ab Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag 2023-01-25 11:31:53 -08:00
VolTer
a5479d3030 Usability improvements to the Zoom Widget 2023-01-25 20:21:51 +01:00
David Snopek
055045af18 Update WebXR tutorial link to point at the Godot 4 version 2023-01-25 13:20:53 -06:00
Henrique Coura
28d8cad02e RenderForwardMobile - add dependency tracker info on geometry create 2023-01-25 15:25:49 -03:00
Raul Santos
256632a07e C#: Skip documentation syntax in MustBeVariant analyzer 2023-01-25 17:29:08 +01:00
Raul Santos
0a0c730805 C#: Annotate API with MustBeVariant
- Add MustBeVariant attribute to generic parameters that are used in a Variant context
2023-01-25 17:28:59 +01:00
Owen Anderson
22a0c200c6 [GDScript] Perform update-and-assign operations in place when possible.
This turns two bytecode operations into one by using the assignment
destination directly as the output of the binary operator. This manifests
in operations like `+=`.
2023-01-25 10:22:04 -06:00
Raul Santos
fc72604bef C#: Implement disposable pattern and seal GodotSynchronizationContext class and related
- `GodotSynchronizationContext`
  - Implements `IDisposable` to dispose of the disposable field `_queue`.
  - Makes the class sealed.
- `GodotTaskScheduler`
  - Implements `IDisposable` to dispose of the disposable property `Context`.
  - Makes the class sealed.
- `Dispatcher`
  - Dispose of previous `GodotTaskScheduler` instances before creating a new one.
2023-01-25 17:04:41 +01:00
Adam Scott
37248d7c87 Add @GlobalScope is_same(a, b) and Variant::identity_compare() 2023-01-25 10:46:21 -05:00
Danil Alexeev
b004f8180e GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
Gilles Roudière
156c4cbcb8 Make TileMap toolbar a FlowContainer 2023-01-25 16:27:28 +01:00