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Commit Graph

5003 Commits

Author SHA1 Message Date
MinusKube
2abccb018e Fix alternative tile popup menu not being openable 2022-08-25 16:20:56 +02:00
MinusKube
d71b02cd19 Fix tileset image and background sometimes disappearing 2022-08-25 16:18:39 +02:00
Yuri Rubinsky
d4a10e7e04 Allow using integer varyings with flat interpolation modifier 2022-08-25 13:21:02 +03:00
Rémi Verschelde
b1f392c25e Remove VisualScript module for 4.0
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.

The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.

So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).

The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):

https://github.com/godotengine/godot-visual-script

It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Rémi Verschelde
7055200bb0 Merge pull request #64730 from AlexHCC/fix-ruler-drawing-order
Fix ruler lines rendering on top of text
2022-08-24 08:53:16 +02:00
Rémi Verschelde
b556d8c9a0 Merge pull request #64370 from Mickeon/rename-marker-node
Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde
91e5f48ea7 Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
kobewi
1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
AlexHCC
db227f85e8 Fix ruler lines rendering on top of text 2022-08-24 00:00:56 +03:00
Rémi Verschelde
fc0b6abe52 Merge pull request #64617 from Mickeon/editor-restore-mesh-drop 2022-08-23 20:49:30 +02:00
Micky
8bb305356e Rename Position* nodes to Marker*
- Position2D -> Marker2D
- Position3D -> Marker3D

Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Rémi Verschelde
5c5bc21195 Merge pull request #63854 from TokageItLab/auto-bone-mapping 2022-08-23 18:16:15 +02:00
Yuri Sizov
fe0c216bc7 Merge pull request #64587 from Calinou/editor-environment-defaults-decrease-shadow-max-distance
Decrease editor shadow maximum distance to match DirectionalLight3D default
2022-08-23 15:36:35 +03:00
Yuri Sizov
249517f132 Merge pull request #61493 from Calinou/editor-align-transform-rotate-decal
Rotate Decal nodes when using Align Transform/Rotation With View
2022-08-23 15:34:04 +03:00
Silc Renew
c7e4eeb8a4 Add simple auto mapping to BoneMapper
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2022-08-23 16:43:33 +09:00
kobewi
8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
kobewi
ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Rémi Verschelde
af76fb4567 Merge pull request #63486 from TokageItLab/init-poses 2022-08-22 17:32:02 +02:00
Micky
6aa4c9c77a Restore ability to drag 'n' drop Mesh to Viewport 2022-08-20 16:39:44 +02:00
Yuri Sizov
7895a66cf2 Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Max Hilbrunner
420a8c888e Merge pull request #63950 from bruvzg/menu_bar3
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
Yuri Sizov
480586899a Merge pull request #63358 from YuriSizov/control-simplify-enhance-toolbar
Improve editor toolbar for `Control` nodes
2022-08-19 00:46:46 +03:00
Hugo Locurcio
693b933b7f Decrease editor shadow maximum distance to match DirectionalLight3D default
This improves shadow texel density, leading to improved visual quality
(and higher performance in large scenes, as fewer objects will be
included in the shadow map).
2022-08-18 21:58:55 +02:00
bruvzg
8c56a7416b Implement MenuBar control to wrap PopupMenus or native menu, use native menu for editor. 2022-08-18 22:25:44 +03:00
kobewi
fdab23163f Unify node casing adjustment 2022-08-18 14:08:40 +02:00
Silc Renew
b27fe6452d add init bone poses 2022-08-18 18:41:37 +09:00
Yuri Sizov
980f5f32f4 Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Yuri Sizov
7a60cc7737 Improve editor toolbar for Control nodes 2022-08-16 17:36:16 +03:00
Aaron Franke
4396f03b70 Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode 2022-08-15 14:39:53 -05:00
Yuri Rubinsky
22df2c527b Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
Haoyu Qiu
d5a559abc2 Fix crash when loading Animation Library after reloading a scene 2022-08-14 18:50:42 +08:00
Hendrik Brucker
e96b1a2c0c Implement MSAA for 2D [Vulkan only] 2022-08-13 01:09:48 +02:00
Clay John
368446de55 Merge pull request #63582 from KoBeWi/power_shader
Improvements to shader editor
2022-08-11 12:45:33 -06:00
kobewi
e06cd2742f Add missing properties to default theme 2022-08-11 14:15:04 +02:00
Guilherme Felipe de C. G. da Silva
15b5bc88e2 Re-add AnimationNodeStateMachine::end_node for root state machine
Fix #63660
2022-08-10 19:29:53 -03:00
Rémi Verschelde
11abffbf12 Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcuts 2022-08-10 16:31:57 +02:00
Rémi Verschelde
cf95056c91 Merge pull request #63245 from V-Sekai/animation_editor_read_only 2022-08-10 15:26:21 +02:00
Hugo Locurcio
ccf088b40b Allow using numpad for zoom shortcuts in the 2D/code editors
This behavior is consistent with GIMP.
2022-08-10 15:07:47 +02:00
Rémi Verschelde
d9d5990c51 Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo 2022-08-08 22:37:00 +02:00
Rémi Verschelde
660828e771 Merge pull request #63253 from V-Sekai/disable_sprite_conversion_on_foreign_nodes 2022-08-08 16:27:38 +02:00
Rémi Verschelde
76391a091e Merge pull request #64070 from Calinou/3d-editor-remove-alt-fov-adjustment 2022-08-08 11:59:17 +02:00
Rémi Verschelde
bc81c02fe1 Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
Rémi Verschelde
335b51be70 Merge pull request #64050 from pulawskig/master 2022-08-08 09:00:13 +02:00
kingoftheconnors
5042e077c2 Change import animation error to "animation nodes" 2022-08-07 17:32:59 -04:00
Hugo Locurcio
4f233300b6 Remove FOV adjustment with Alt + mouse wheel in the 3D editor
This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
2022-08-07 19:45:54 +02:00
Rémi Verschelde
f754dd20be Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker
b8d5f4bdd5 Allow vec2 and vec4 for reflect and refract 2022-08-07 18:03:16 +02:00
Grzegorz Puławski
ba58491ca7 Fix axis snapping of CollisionPolygon2d's newly created vertex 2022-08-07 15:10:28 +02:00
Josh Jones
92c40bcf32 Fix NavigationRegion3D gizmo's odd visual behavior 2022-08-06 23:54:57 -07:00
Rémi Verschelde
c80540f9a2 Merge pull request #63700 from YeldhamDev/no_methods_to_filter_pal
Hide method filter bar when selecting a doc in the Script editor
2022-08-06 00:39:30 +02:00