Allen Pestaluky
46e40969a2
Replace the term "color space" with "color encoding". Add additional detail to Color class description. State clearly that Color is expected to use the nonlinear sRGB transfer function.
2025-09-15 18:11:53 -04:00
Haoyu Qiu
1e82bafa3a
Remove redundant info on the enum types used
2025-06-04 08:21:47 +08:00
Hugo Locurcio
47cadda3ad
Improve and clarify texture filtering documentation
...
- Mention the Use Nearest Mipmap Filter project setting.
- Fix nearest mipmap claiming to always use bilinear filtering
(it uses trilinear filtering by default, like linear mipmap).
2023-11-14 15:18:03 +01:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
...
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
...
Keep on waitin'
2023-07-05 22:07:03 +02:00
Haoyu Qiu
766807506c
Fix various typos in the classref
2023-04-18 19:53:47 +08:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
...
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
...
in favour of texture hints
2023-01-18 19:52:47 -08:00
kobewi
f12abece27
Document all VisualShader nodes
2023-01-10 22:33:58 +01:00
Yuri Rubinsky
8191b3c110
Rename uniform to parameter across the engine
2022-09-01 11:42:57 +03:00