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Commit Graph

50913 Commits

Author SHA1 Message Date
Hugo Locurcio
b06890c2b7 Use negative mipmap LOD bias for sub-native bilinear 3D scale
This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
2022-08-10 17:16:02 +02:00
Rémi Verschelde
11abffbf12 Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcuts 2022-08-10 16:31:57 +02:00
Rémi Verschelde
345dd9f0fb Merge pull request #62934 from Xwdit/script_doc_arg_def_var 2022-08-10 16:31:45 +02:00
Rémi Verschelde
a946768151 Merge pull request #63015 from Xwdit/fix_gds_editor_tooltip_arg_type 2022-08-10 16:31:32 +02:00
Rémi Verschelde
26b2ac82ff Merge pull request #63020 from Xwdit/fix_gds_editor_tooltip_return_type 2022-08-10 16:31:20 +02:00
Rémi Verschelde
cf95056c91 Merge pull request #63245 from V-Sekai/animation_editor_read_only 2022-08-10 15:26:21 +02:00
Rémi Verschelde
0af6aae5bb Merge pull request #64169 from hakro/fix-gltf-animations-always-imported 2022-08-10 15:25:20 +02:00
Hugo Locurcio
ccf088b40b Allow using numpad for zoom shortcuts in the 2D/code editors
This behavior is consistent with GIMP.
2022-08-10 15:07:47 +02:00
Xwdit
f265f175e3 Fix script documentation method argument default values
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-08-10 15:07:21 +02:00
Xwdit
e25c86bf5d Fixed incorrect type display of function argument in GDScript editor tooltips 2022-08-10 15:06:21 +02:00
Xwdit
7e262310a2 Fixed incorrect type display of void return in GDScript editor tooltips 2022-08-10 15:05:47 +02:00
Rémi Verschelde
1b06b668c9 Merge pull request #49829 from naithar/feature/ios-plugins-swift-4.0 2022-08-10 14:09:58 +02:00
Rémi Verschelde
15f918a111 Merge pull request #62925 from aaronfranke/pck-export 2022-08-10 14:09:42 +02:00
Rémi Verschelde
659c1bc72d Merge pull request #64208 from timothyqiu/packed-clear 2022-08-10 14:08:56 +02:00
Rémi Verschelde
9e3b2561a4 Merge pull request #64192 from danboo/danboo-mention-audiolistener2d 2022-08-10 12:38:33 +02:00
Rémi Verschelde
abe98a95c5 Merge pull request #64206 from Chaosus/gds_fix 2022-08-10 12:29:11 +02:00
Rémi Verschelde
6b84619136 Merge pull request #64188 from YeldhamDev/gridmap_item_fix 2022-08-10 11:50:20 +02:00
Rémi Verschelde
edf07ee7a6 Merge pull request #64160 from Calinou/tweak-label3d-defaults 2022-08-10 11:48:39 +02:00
Rémi Verschelde
0e60a4ab02 Merge pull request #64195 from TokageItLab/add-get-depth-3d 2022-08-10 11:47:23 +02:00
Rémi Verschelde
7a5c50540e Merge pull request #64178 from RandomShaper/fix_vk_comments 2022-08-10 11:36:49 +02:00
Hakim
805ffdfbf6 Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-08-10 11:17:29 +02:00
Haoyu Qiu
9c4ad8191b Expose clear method for packed arrays 2022-08-10 17:12:20 +08:00
Yuri Rubinsky
df85c9871f Prevent global functions from overriding completion of subscript 2022-08-10 11:51:53 +03:00
Rémi Verschelde
94a8065ae4 Merge pull request #62722 from aaronfranke/there-can-be-only-one
Remove duplicate data structure for editor export features
2022-08-10 09:55:59 +02:00
Dan Boorstein
a7ebc6fb18 Add note about using AudioListener2D
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.

Use 'an' as article before 'AudioListener3D'
2022-08-09 21:58:42 -08:00
Andy Maloney
1f72f48361 [doc] Use "param" instead of "code" to refer to parameters #3 2022-08-09 22:00:19 -04:00
Silc Renew
7331295523 add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
MinusKube
be09a87ff9 Fix viewport sorting being wrong on parent/child relation 2022-08-10 01:23:23 +02:00
Hugo Locurcio
debfc7c38b Enable ANSI escape code processing on Windows 10 and later
This lets the engine and projects use the same color codes
in the terminal on all platforms. This includes support for
`print_rich()` (GDScript) and `print_line_rich()` (C++).
2022-08-10 00:53:11 +02:00
Rémi Verschelde
317ced8204 Merge pull request #64108 from antonWetzel/csharp-update 2022-08-10 00:07:32 +02:00
Michael Alexsander
fe16aecbac Fix error when switching to another GridMap with an item with higher index selected 2022-08-09 19:05:02 -03:00
Rémi Verschelde
9da08cecbd Merge pull request #64151 from bruvzg/fc_leak_fix 2022-08-10 00:03:49 +02:00
Rémi Verschelde
29422b60f1 Merge pull request #64146 from smix8/fix_editor_disabled_navigationserver_4.x 2022-08-10 00:03:39 +02:00
Rémi Verschelde
591a1b4437 Merge pull request #64153 from smix8/navigation_add_2dserver_debug_functions_4.x 2022-08-10 00:03:08 +02:00
Rémi Verschelde
d11117d9d8 Merge pull request #64134 from asmaloney/doc-params
[doc] Use "param" instead of "code"  to refer to parameters
2022-08-09 22:55:26 +02:00
Pedro J. Estébanez
8a3bc72954 Apply correct formatting to comments in the Vulkan driver 2022-08-09 22:11:20 +02:00
Rémi Verschelde
fd7f92d3bb Merge pull request #64137 from BastiaanOlij/dev_track_resource_names 2022-08-09 20:13:56 +02:00
Aaron Franke
8d81ce9561 Allow exporting PCK files without export templates installed 2022-08-09 13:08:58 -05:00
Aaron Franke
28d1bc34d7 Remove duplicate data structure for export features 2022-08-09 13:02:56 -05:00
Sergey Minakov
c99e8aeac3 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:20:54 +03:00
MrBBBaiXue
296640ab8f Add a way to filter nodes by type.
Add a way to filter nodes by type.
Usage:  type:NodeType or t:NodeType

Co-Authored-By: Haoyu Qiu <timothyqiu@users.noreply.github.com>
2022-08-10 00:48:11 +08:00
Hugo Locurcio
160d10dc7b Decrease default AudioStreamPlayer2D/3D panning strength
The default panning strength is now more in line with how other
engines play positional sound.
2022-08-09 18:46:52 +02:00
clayjohn
028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture.

In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
2022-08-09 12:29:49 -04:00
Hugo Locurcio
a13d8578e0 Tweak Label3D defaults for better readability
- Increase font size and decrease pixel size.
  - The font is rendered at the same physical size, but is more detailed,
    which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
  - The outline is fairly thick to ensure it doesn't get too grainy
    at a distance (without requiring MSDF or mipmaps on the default
    project font).
2022-08-09 16:26:28 +02:00
Andy Maloney
5361585832 [doc] Use "param" instead of "code" to refer to parameters
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
bruvzg
bf1cc6326a Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
Micky
83f96139ac Remove AnimatedSprite3D.is_playing() for redundancy
Also removes the underscore prefix from `_set_playing()` and `_is_playing()`
2022-08-09 13:20:07 +02:00
smix8
d254f0fa5f Add NavigationServer2D debug functions
Adds debug functions to NavigationServer2D to mirror NavigationServer3D functions for 2D users.
2022-08-09 12:21:45 +02:00
Andrew Dunai
8ec0b22adf Update editor/project_converter_3_to_4.cpp
Co-authored-by: FireForge <67974470+fire-forge@users.noreply.github.com>
2022-08-09 13:01:18 +03:00
smix8
8bfea7dcb4 Fix Editor Navigation debug edge connection visuals
Fixes missing Navigation debug edge connection visuals in Editor due to disabled NavigationServer.
2022-08-09 11:59:31 +02:00