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Commit Graph

5610 Commits

Author SHA1 Message Date
Rémi Verschelde
0ef8bcac4d DocData: Skip unexposed classes
Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Thakee Nathees
62280c3d47 GDScript class name existance check enhanced 2020-04-20 16:20:36 +05:30
Rémi Verschelde
408fab8442 Mono: Fix include for Android support
This was a typo in #37153.

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-04-18 21:28:51 +02:00
qarmin
559bc3ca87 Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
Thakee Nathees
0780ad2800 line unsafe for indexing with known base type & unkown identifier 2020-04-17 16:52:22 +05:30
Thakee Nathees
3c45377c6e autocompleting with indexing for native types added
Fix: #37768
2020-04-17 12:13:57 +05:30
Umang Kalra
b192c7d1ac Fixed the bool _static logic 2020-04-16 21:23:17 +05:30
Nico Mitchell
f7cc2b090c Change MATH_POSMOD return type back to INT 2020-04-14 17:23:35 -04:00
Rémi Verschelde
5e5103f460 Merge pull request #37861 from reduz/implement-decals
Implement decals
2020-04-14 17:13:20 +02:00
Juan Linietsky
5944eb6e7f Implement decals
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Rémi Verschelde
e0eb9a8ae4 Merge pull request #37826 from nekomatata/direct-body-state-sleep
Fix set_sleep_state in Bullet body direct state
2020-04-14 12:53:20 +02:00
PouleyKetchoupp
30b184cb06 Fix set_sleep_state in Bullet body direct state
It was inverted, it should set the body to be active when sleep is disabled.
2020-04-14 11:39:34 +02:00
Nico Mitchell
c2ffaf5b2b Change round return type to float 2020-04-13 13:02:40 -04:00
Rémi Verschelde
cfb00d4ed0 Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete
autocomplete for disconnect implemented
2020-04-13 12:07:25 +02:00
Thakee Nathees
efe90fce01 autocomplete for disconnect, is_connected implemented 2020-04-13 12:35:06 +05:30
Rudigus
42434a0384 Improve error explanations related to UPNP and UPNPDevice 2020-04-13 02:25:39 -03:00
Rémi Verschelde
28bd664de5 Merge pull request #37542 from swarnimarun/patch_vs_02
Update visualscript graph nodes on visual script variable edit
2020-04-12 11:30:15 +02:00
Yuri Sizov
1ea7295bd2 Improve shortcut formatting in docs 2020-04-10 18:42:11 +03:00
Rémi Verschelde
67f7ba2645 Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fix
`:=` fails on some nodes fix: #37357
2020-04-10 12:36:44 +02:00
Rémi Verschelde
d2b85ef642 Merge pull request #37530 from swarnimarun/patch_vs_01
VisualScript support for newly added Variant types
2020-04-10 12:06:38 +02:00
Rémi Verschelde
56bee78b6e Merge pull request #37629 from lupoDharkael/noise-unref
NoiseTexture: prevent race condition because of Ref::unref()
2020-04-10 11:52:10 +02:00
Rémi Verschelde
d41444b0d8 Merge pull request #37693 from lupoDharkael/remove-hint
Remove obsolete enums
2020-04-10 11:47:44 +02:00
Rémi Verschelde
4f5ad0734b Merge pull request #37467 from HaSa1002/fix-vsproj
fixed modules not beeing added to vsproj
2020-04-09 15:31:58 +02:00
HaSa1002
0b615bb997 fixed modules not beeing added to vsproj 2020-04-09 15:15:52 +02:00
Stoofin
44281f233d Pattern bind counts as assignment
Fixes #34697
2020-04-09 05:01:40 -07:00
Bastiaan Olij
afc8c6391c Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
lupoDharkael
5021dcfcd6 Remove obsolete enums 2020-04-08 20:44:01 +02:00
Rémi Verschelde
d89dc5794a Merge pull request #37644 from JFonS/gizmos_rename
Rename all gizmo classes, using the 4.0 node names.
2020-04-08 10:54:42 +02:00
jfons
3841a64703 Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
lupoDharkael
1f0f0b8cea NoiseTexture: prevent race condition because of Ref::unref() 2020-04-06 13:22:31 +02:00
Tomasz Chabora
c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Thakee Nathees
e67eb5ca36 GDScript class var type resolve bug fixed
Fix: #37545
2020-04-05 08:35:24 +05:30
Swarnim Arun
69e485d443 Update vsnodes on editing vs variables 2020-04-03 15:05:51 +05:30
Thakee Nathees
029b34da40 GDScript: Fix type inference for const reference to global class
Fixes #37529.
2020-04-03 12:43:52 +05:30
Ignacio Etcheverry
27ddb27da8 Fix C# bindings after recent breaking changes 2020-04-03 01:38:48 +02:00
Swarnim Arun
971e12d61c VisualScript styling for new Variant Types 2020-04-03 05:07:35 +05:30
Swarnim Arun
1ab7d1cb71 Deconstruct VSNodes for new Variant types 2020-04-02 23:24:18 +05:30
Rémi Verschelde
ea7b497065 Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Rémi Verschelde
5f11e15571 Merge pull request #37504 from qarmin/out_of_bound_cursor
Fix array out of bounds access caused by uninitialised variables
2020-04-02 13:07:55 +02:00
Marcel Admiraal
ff90327146 Enable Bullet DEBUG on debug builds. 2020-04-01 18:37:52 +01:00
Rafał Mikrut
359bebd8c0 Fix out of bound array access caused by unassigned variable 2020-04-01 19:29:35 +02:00
Rémi Verschelde
e53cbba36c Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight
Remove syntax highlighting for C# verbatim strings due to bugs
2020-04-01 15:10:19 +02:00
Hugo Locurcio
49efd6093e Remove syntax highlighting for C# verbatim strings due to bugs
This closes #32336.
2020-04-01 09:12:47 +02:00
Rémi Verschelde
f7b8d0c688 Merge pull request #37456 from ttencate/fix/gdscript_assert_message_docs
Add missing docs for assert message in GDScript
2020-04-01 08:58:57 +02:00
Thomas ten Cate
4c3c73ef9c Add missing docs for assert message in GDScript
Seems like this was overlooked in PR #31142. See also issue #17082.
2020-03-31 19:56:44 +02:00
Rémi Verschelde
8dd58a6157 Merge pull request #37153 from neikeq/mono_ios-4.0
[master] Mono/C#: Add iOS support
2020-03-31 14:17:27 +02:00
Rémi Verschelde
0a2fa4d892 Fix more -Wmaybe-uninitialized warnings with target=release_debug
I have no idea why those don't get triggered in target=debug builds.

Fixes #37461.
2020-03-31 13:52:42 +02:00
Ignacio Etcheverry
77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
Ignacio Etcheverry
fa08437694 Mono/C#: Fix MinGW build not supporting .lib libraries
MinGW should support both its own format `.a` and MSVC's format `.lib`,
but Mono's module was only using the former. With this change it's now
possible to build with MinGW and link the official Mono for Windows
which is built with MSVC.
2020-03-31 09:37:11 +02:00