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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00
Commit Graph

26 Commits

Author SHA1 Message Date
Gergely Kis
6c44c80c62 LibGodot: Core - Build Godot Engine as a Library
* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance.
* Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object.
* Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance.

Sample Apps: https://github.com/migeran/libgodot_project

Developed by [Migeran](https://migeran.com)

Sponsors & Acknowledgements:

* Initial development sponsored by [Smirk Software](https://www.smirk.gg/)
* Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com)
* The GDExtension registration of the host process & build system changes were based
  on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883
* Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review.
* Thanks to Ernest Lee (iFire) for his support

Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com>
Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
2025-10-07 02:15:41 +02:00
Stuart Carnie
939f29f6d5 Apple: Improve reliability of Apple Embedded build and deployment 2025-06-19 06:33:08 +10:00
Pāvels Nadtočajevs
09727b29c3 [macOS] Fix clipboard and TTS not working in embedded game mode. 2025-06-05 11:06:04 +03:00
Stuart Carnie
00e1fdec2c MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
Thaddeus Crews
5c9f93ce03 SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
Thaddeus Crews
83cf424b5f SCons: Expand NoCache coverage 2025-03-18 09:54:55 -05:00
Malcolm Anderson
998e3dfcf7 Update the app bundle's creation time to match the build time on macOS
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-01-25 20:21:17 -08:00
Stuart Carnie
cd17cb0110 [macos, ios]: Refactor joypad support into shared code, numerous bugfixes 2025-01-08 07:00:23 -07:00
Thaddeus Crews
f2136384e4 CI: Update ruff & mypy pre-commit hooks
• ruff: 0.6.6 → 0.7.3
• mypy: 1.11.2 → 1.13.0
2024-11-11 11:27:42 -06:00
Thaddeus Crews
9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
bruvzg
1f53c71df5 [macOS] Fix generate_bundle build flag for .NET builds. 2024-08-06 10:55:24 +03:00
Kusok
0c6dbbd050 Fix not using encoding="utf-8" when writing to files or reading from them
Co-authored-by: ChristopheClaustre <christophe.claustre.31@gmail.com>
2024-06-19 23:35:03 +08:00
Jakub Marcowski
d9f8ef68df Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
Thaddeus Crews
8116d70d4b SCons: Convert remaining run_in_subprocess to env.Run 2024-03-10 14:01:23 -05:00
Thaddeus Crews
d9fa40f2df Enforce \n eol for Python writes
• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
bruvzg
c65a667924 Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
Jezer Mejía
07313a08f4 Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration

Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.

Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Rémi Verschelde
de77f0ac7f Merge pull request #86255 from bruvzg/_bundle_build
[iOS/macOS] Add option to automatically build (and sign / archive) bundles.
2024-02-13 17:23:10 +01:00
bruvzg
94238d0462 [iOS/macOS] Add option to automatically build (and sign / archive) bundles. 2024-02-13 16:36:41 +02:00
bruvzg
8da36031e4 Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
Dario
73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
bruvzg
a8f521bcad [Native File Dialog] Add support for adding custom options to the dialogs.
Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
bruvzg
1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
bruvzg
0ed4cc6287 [macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
bruvzg
b85a4c5d79 [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
bruvzg
8823eae328 Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00