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Commit Graph

68858 Commits

Author SHA1 Message Date
Thaddeus Crews
8536506bf2 Merge pull request #98774 from dustdfg/scons_use_glob_remove_stale_check
Delete stale check, make SCons support globbing with `#` inside path
2024-11-04 21:52:02 -06:00
Thaddeus Crews
2b49543478 Merge pull request #98709 from darksylinc/matias-upsidedown-splash
Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Thaddeus Crews
0a2a259ad5 Merge pull request #98771 from stuartcarnie/update_smolv
smol-v: update to 2024 to support SPIR-V 1.6
2024-11-04 21:51:59 -06:00
Thaddeus Crews
edc60c63f1 Merge pull request #98701 from DarioSamo/rd-graph-improvements
Add dependency detection improvements to the render graph.
2024-11-04 21:51:58 -06:00
Thaddeus Crews
56310396db Merge pull request #98603 from Summersay415/live-is-monochrome
Fix monochrome icon, add warning when it's not specified
2024-11-04 21:51:57 -06:00
Thaddeus Crews
e38068f768 Merge pull request #96778 from aaronfranke/gltf-dont-fail-import
GLTF: Don't give up loading a texture if importing it fails
2024-11-04 21:51:56 -06:00
Thaddeus Crews
c68ec6c369 Merge pull request #98825 from DarioSamo/mobile-scs
Add multiple specialization constants to Forward+ and Mobile.
2024-11-04 21:51:55 -06:00
Thaddeus Crews
74d9a44f1e Merge pull request #98824 from dsnopek/openxr-egl-includes
Patch the OpenXR headers to get EGL from GLAD if we're using it
2024-11-04 21:51:53 -06:00
Thaddeus Crews
6206578060 Merge pull request #90182 from Zylann/nav_map_optimizations
Optimize some parts of `NavMap::sync`
2024-11-04 21:51:52 -06:00
Thaddeus Crews
af14d8eed0 Merge pull request #97030 from tetrapod00/quad-mesh-material-preview
Add quad mesh to material preview
2024-11-04 21:51:51 -06:00
Thaddeus Crews
11b90086b7 Merge pull request #96705 from elmajime/camera_from_external_feed
Add support for external camera feed from external plugin on Android
2024-11-04 21:51:50 -06:00
Aaron Franke
02d8c6eefe GLTF: Add extract_path and extract_prefix settings
Only used by the Blender importer
2024-11-04 19:28:33 -08:00
Aaron Franke
0b7354dfa9 GLTF: Don't give up loading image if import fails 2024-11-04 19:28:18 -08:00
Aaron Franke
0513943f70 GLTF: Implement KHR_animation_pointer for animating custom properties 2024-11-04 17:55:40 -08:00
Aaron Franke
d373d207c1 GLTF: Add functions to encode and decode Variants to/from accessors 2024-11-04 17:55:40 -08:00
Aaron Franke
11576b89dd GLTF: Implement the glTF Object Model in physics extension 2024-11-04 17:55:39 -08:00
Aaron Franke
4b66a25f52 GLTF: Implement the glTF Object Model to support JSON pointer properties 2024-11-04 17:55:39 -08:00
Aaron Franke
cd367b3da3 GLTF: Prerequisite cleanups before KHR_animation_pointer
Add get_scene_node_path and has_additional_data to GLTFNode, remove center of mass ignore warning in physics (it's supported now), rename `d` to `mesh_dict` in mesh import code.
2024-11-04 17:55:39 -08:00
Aaron Franke
834189a618 GLTF: Clean up animation code to make way for KHR_animation_pointer 2024-11-04 17:55:38 -08:00
Aaron Franke
c7391d2ee3 GLTF: Add more accessor component types 2024-11-04 17:55:38 -08:00
Aaron Franke
4b0085ac85 GLTF: Move the component type enum into GLTFAccessor 2024-11-04 17:55:37 -08:00
tetrapod00
742fdf9a92 Docs: Add link to SpringArm tutorial 2024-11-04 11:19:25 -08:00
Thaddeus Crews
2dcfdde183 clang-tidy commit to .git-blame-ignore-revs 2024-11-04 12:11:39 -06:00
Thaddeus Crews
bb5f390fb9 Style: Apply clang-tidy fixes (superficial)
• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
Thaddeus Crews
89a311205f Style: Apply clang-tidy fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Dario
53099c56f0 Add multiple specialization constants to Forward+ and Mobile. 2024-11-04 14:35:40 -03:00
tetrapod00
e3999c00ff Docs: Update TileSet to reference TileMapLayer instead of TileMap 2024-11-04 09:14:35 -08:00
David Snopek
09e09d9335 Patch the OpenXR headers to get EGL from GLAD if we're using it 2024-11-04 10:43:07 -06:00
Arseny Kapoulkine
260287b3a1 Rewrite index optimization code for maximum efficiency
While all the previous fixes to optimizeVertexCache invocation fixed the
vertex transform efficiency, the import code still was missing two
crucial recommendations from meshoptimizer documentation:

- All meshes should be optimized for vertex cache (this reorders
  vertices for maximum fetch efficiency)
- When LODs are used with a shared vertex buffer, the vertex order
  should be generated by doing a vertex fetch optimization on the
  concatenated index buffer from coarse to fine LODs; this maximizes
  fetch efficiency for coarse LODs

The last point is especially crucial for Mali GPUs; unlike other GPUs
where vertex order affects fetch efficiency but not shading, these GPUs
have various shading quirks (depending on the GPU generation) that
really require consecutive index ranges for each LOD, which requires the
second optimization mentioned above. However all of these also help
desktop GPUs and other mobile GPUs as well.

Because this optimization is "global" in the sense that it affects all
LODs and all vertex arrays in concert, I've taken this opportunity to
isolate all optimization code in this function and pull it out of
generate_lods and create_shadow_mesh; this doesn't change the vertex
cache efficiency, but makes the code cleaner. Consequently,
optimize_indices should be called after other functions like
create_shadow_mesh / generate_lods.

This required exposing meshopt_optimizeVertexFetchRemap; as a drive-by,
meshopt_simplifySloppy was never used so it's not exposed anymore - this
will simplify future meshopt upgrades if they end up changing the
function's interface.
2024-11-04 06:58:06 -08:00
Pedro J. Estébanez
fe21913ee8 ResourceLoader: Report error if resource type unrecognized
Co-authored-by: Summersay415 <summersay415@gmail.com>
2024-11-04 09:49:37 +01:00
bruvzg
2d66988f99 [GDExtension] Improve macOS library loading/export. 2024-11-04 09:28:30 +02:00
kobewi
025976dc45 Improve EditorToaster code 2024-11-03 14:16:22 +01:00
arkology
d000d3b101 Document Timer autostart in tool scripts 2024-11-03 11:08:19 +03:00
A Thousand Ships
5085c1f530 Add missing checks for non-3D builds in scene debugger 2024-11-02 23:21:27 +01:00
EnlightenedOne
1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 2024-11-02 21:34:55 +00:00
Clay John
1bffd6c73b Merge pull request #98736 from YeldhamDev/i_love_introducing_regressions
Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
2024-11-02 13:59:31 -07:00
Yevhen Babiichuk (DustDFG)
81a032337c Deleted stale check. Now SCons supports globbing with # inside path
Some parts of the buildsystem already were using it with `#` in path

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-02 22:20:17 +02:00
Stuart Carnie
dd8582a319 smol-v: update to 2024 to support SPIR-V 1.6 2024-11-03 07:14:16 +11:00
Danni
3d132076b2 Add collision priority property to TileSet physics layers 2024-11-02 15:37:49 -04:00
Michael Alexsander
58e79bfa9a Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
Rudolph Bester
0f0e24016c Fix Occlusion Culling Buffer getting corrupted. 2024-11-02 12:52:19 +02:00
Chaosus
5efe8ccdea Add prefix to struct member names in shader compiler 2024-11-02 12:13:23 +03:00
tetrapod00
ba30a8707a Docs: Fix AABB is_finite() and is_equal_approx() 2024-11-01 18:04:16 -07:00
yahkr
4d41b455ba [Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name" 2024-11-01 19:31:07 -04:00
Hugo Locurcio
9f2bd57b7b Add Codium support to C# external editors
Selecting the VS Code option will now work if Codium is installed,
picking it as the last option after attempting to run VS Code.
2024-11-02 00:00:41 +01:00
tetrapod00
6454ea4606 Add quad mesh to material preview 2024-11-01 14:20:10 -07:00
BlueCube3310
80a9c0d569 Clean up Image 2024-11-01 21:32:16 +01:00
Dario
5216ef5f9c Add dependency detection improvements to the render graph.
- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00
nikitalita
08db8edbff fix save to wav 2024-11-01 06:11:28 -05:00
Anish Mishra
7b866f302f [Android] Implement support for accent color retrieval 2024-11-01 16:19:09 +05:30